Difference between revisions of "Challenges"
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''Main Article: [[Command List#Challenge]]''<br><br> | ''Main Article: [[Command List#Challenge]]''<br><br> | ||
Challenges can be join, quit and interacted with /challenge (/ch).<br> | Challenges can be join, quit and interacted with /challenge (/ch).<br> | ||
− | Currently | + | Currently 21 Standard Challenges exist, and an additional 4 Special Challenges. |
== Standard Challenges == | == Standard Challenges == | ||
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| data-th="Reward"| 20 C-Points | | data-th="Reward"| 20 C-Points | ||
| data-th="Tag"| intermediate | | data-th="Tag"| intermediate | ||
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! scope="row" data-th="Challenge"| Kadd's Krazies | ! scope="row" data-th="Challenge"| Kadd's Krazies | ||
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! scope="row" data-th="Challenge"| Puzzle Competition Trials (2017) | ! scope="row" data-th="Challenge"| Puzzle Competition Trials (2017) | ||
− | | data-th="Maps"| [[Festival]], [[ | + | | data-th="Maps"| [[Festival]], [[Birds Of Paradise]], [[Heist]], [[The Prestige]], [[The Varied 11]], [[Viae]], [[Miner's Millions]] |
| data-th="Conditions"| None | | data-th="Conditions"| None | ||
− | | data-th="Reward"| | + | | data-th="Reward"| 30 C-Points |
| data-th="Tag"| puzzlecomp | | data-th="Tag"| puzzlecomp | ||
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Revision as of 00:42, 7 December 2017
A challenge is a set of maps that usually must be completed under special conditions. The player is awarded Challenge Points upon completion or progress through a challenge. Common special conditions include Limited Lives and No Checkpoints.
Contents
Commands
Main Article: Command List#Challenge
Challenges can be join, quit and interacted with /challenge (/ch).
Currently 21 Standard Challenges exist, and an additional 4 Special Challenges.
Standard Challenges
Challenge | Maps | Conditions | Reward | Tag |
---|---|---|---|---|
-Insert Quarter- | Rubix Cube, Candyland, Chess Game, Atari, Metal Harbor, Palmtree Panic - Bad Future, Mario Parkour, Retro Runner Pacman, Retro Runner Mario, Retro Runner Tapper, Retro Runner Sonic | None | 50 C-Points | quarter |
Beginner Maze Pack | Leaf Maze, The Gallery, Blitz, Fire & Ice Maze, Storm | None | 10 C-Points | beginner2 |
Beginner Parkour Pack | Mineco, Kave Quest, Winter Tide, MineTech, Dusty Dunes | None | 10 C-Points | beginner |
Blue Oceans | DOOM-ED, Dusty Dunes, Kave Quest, Mineco, Minr Airlines, My First Survival, Old Level 2, Blitz, Fire & Ice Maze, Leaf Maze, Tulip Among Grass, Tulip Among Tulip | None | 12 C-Points | blue |
Colors of the Rainbow | Storm, Halls of Infinity, Prismarine Green, PITMON, Mesa Canyon, Shiny Red Apples | None | 30 C-Points | colors |
DOOR! | Chillers' Door Maze, Soar's Doormaze, Iron Door | None | 15 C-Points | door |
Flamingo Fury | Block Party, Palmtree Panic, Iron Door, Ghirdora Manor, Aqueous | None | 25 C-Points | flamingo |
Hard Parkour Pack | Chaos, Prismarine Green, World Two-ur, Aqueous, Rock Sport | None | 30 C-Points | hard |
Intermediate Parkour Pack | RUSH, A Whittle Story, Metal Harbor, Construction, Hel | None | 20 C-Points | intermediate |
Kadd's Krazies | Troll Kingdom, 154, Demon, Satyrs, Chaos, Wolly Mammoth, Minas Tirith | None | 35 C-Points | kaddekes |
Original Hardcore | Old HC (Original Lv 1, Lava Parkour, Old Mob Parkour, Chillers' Door Maze, Jiga's Clay Maze) | No Checkpoints No Food No Regeneration No Sprint |
10 C-Points | oldhc |
Puzzle Competition Trials (2017) | Festival, Birds Of Paradise, Heist, The Prestige, The Varied 11, Viae, Miner's Millions | None | 30 C-Points | puzzlecomp |
Rivers Run Red | Agni, Aquarium, Aqueous, Cake Quake, CodSimulator20XX, FAQ Quiz, Minas Tirith, MYTH, Old HC, Planets, Shri Tra Savern, Sra, The Portal, Trek, Vares Sert, World Two-Ur, Miner's Millions | None | 101 C-Points | red |
Snacky Salad | The Coke Can, Candyland, Cake Quake, The Great Cake, Shiny Red Apples | None | 30 C-Points | salad |
Sweet Starvation | Cake Quake | No Food | 15 C-Points | sweet |
The A-Team | Agni, Aqueous, Aquarium, Atari, Apoco, Asylum, A Whittle Story, Albatross Park, ANHUR | Lives: 4 | 90 C-Points | ateam |
The Amazing Race | The Great Race I, The Great Race II, The Great Race III | No Checkpoints | 35 C-Points | tar |
Two-Tower Treachery | Tower Prowl, Tower Parkour | No Sprint | 25 C-Points | towers |
Walking Wanderers | Telepads, Tower Prowl, Torsion, Snowstorm, Wolly Mammoth, Shri Tra Savern | No Sprint | 65 C-Points | wanderer |
Welcome to Hell | Planets, Cake Quake, Aqueous | No Checkpoints | 50 C-Points | hell |
Wul Warriors | Wool Town: Retro, Wool Town, Wooly Creeper, Wool Warriors, Wolly Mammoth, Wool Endless | None | 20 C-Points | wul |
Special Challenges | ||||
Daily | Randomised every 24 hours, contains two to five maps | None | Based on the sum of the difficulties of the maps included, 2-25 C-Points | daily### |
Hexa Challenge | Every publicly accessible map on the server, sorted by difficulty then alphabetically. A list can be found here. |
Lives: 66 | 666 C-Points | hexa |
Special Challenges
Special Challenges feature unique mechanics, sometimes with specific entry criteria. They are generally contain lots of maps, and can be very difficult.
Daily Challenge
The Daily Challenge (also referred to as the daily) is a challenge that contains a randomly generated list of two to five maps. The maps can be of any difficulty, and the sum of their point rewards is the reward for beating that daily in C-Points. The daily changes at 00:00 Eastern Time.
Maps that appear in the daily can not appear in the next six dailies.
Weekly Challenge
The Weekly Challenge (also referred to as the weekly) is a challenge that contains a randomly generated list of eight to fifteen maps. The maps can be of any difficulty. When the weekly changes, any player who has completed it will receive C-Points equal to the point rewards of the maps it contained, as well receiving mail from the console. Any player that completes the weekly challenge the fastest will gain access to The Path of Heroes challenge for the following week.
Like the Daily Challenge, maps that appear in the weekly can not appear in the next six weeklies.
Hexa Challenge
The Hexa Challenge (also referred to as hexa) was first special challenge added, with the 6th anniversary update. The challenge contains every accessible map on the server, sorted by point rewards then alphabetically. A list of all the maps in the Hexa Challenge can be found here. The player must complete every map without dying more than 66 times. For this reason, the Hexa Challenge is regarded as basically impossible, especially when certain maps (like Departure) force the player to die in order to make progress. The challenge awards 666 C-Points.
The Path of Heroes
The Path of Heroes is a very difficult challenge added along with the Weekly Challenge in the 7th Anniversary update. It consists of 158 hand picked maps and was designed to be difficult, but not impossible (unlike the Hexa Challenge). Not many details are known about the challenge, as players who enter the challenge are encouraged to keep it a secret. The Path of Heroes is the only challenge with entry requirements. In order to enter, the player must have completed the previous Weekly Challenge the fastest. They have until the end of the week to join the challenge, however, players are not kicked from the challenge should they not complete it within a week of them gaining access to the challenge.
Trivia
- rebplane is the user with the furthest distance in the Hexa Challenge, who reached Stage 180. Consequently, she also has the most C-Points on Zero with 16,549 C-Points currently.
- The first ever Daily Challenge included an uncompleted map called The Labs (by Zatharel and minty1111) due to a bug. The map has been abandoned.
- The first weekly only lasted for 24 hours, since the update was launched with only 24 hours remaining.
- The Path of Heroes was impossible for non-ops, since a region excluding all players was added and forgotten about until discovered by TheHexer.
- Recently published maps are only included in the Hexa Challenge when the server restarts.
- Before the 7th anniversary update, typing .ch info hexa or .ch info heroic into the Minr Discord would cause the Minrbot to list all 100+ maps in the challenges. This would almost render the bot inoperable, as Discord limits the rate at which bots can send messages. The addition of pages to challenge information resolved the issue.