Difference between revisions of "Maps"
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(Replaced Valleyed, etc. map examples with FFA examples. Added dropper to list of main types. Frozen Spawn -> Star Spawn.) |
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− | Maps, often referred to as Courses or Levels, are the main focus of Minr. There are | + | Maps, often referred to as Courses or Levels, are the main focus of Minr. There are 6 main [[map types]]: parkour, maze, puzzle, search, dropper and adventure. Maps always award [[points]] based on their [[difficulty]], unless they are in [[Board]], [[Valley]], or [[Hardcore]]. They are not to be confused with [[Challenges]], which refer to map sets with special conditions. |
== Difficulty Ratings == | == Difficulty Ratings == | ||
− | Difficulty ratings serve as a way of sorting maps based on the amount of time and effort it takes for the average player to complete them. Ratings are decided by the Green+ community and are always changeable should a [[Reward Proposal]] pass. Below is a table of all the main difficulty ratings, their point values, and examples for each of them. | + | Difficulty ratings serve as a way of sorting maps based on the amount of time and effort it takes for the average player to complete them. Ratings are decided by the Green+ community and are always changeable should a [[Reward Proposal]] pass. Below is a table of all the main difficulty ratings, their point values, and examples for each of them. Note that the examples on the left are all Parkour maps, the examples in the middle are all Maze maps, and the examples on the right are all Puzzle maps. |
{| class="wikitable" | {| class="wikitable" | ||
|colspan="6" style="text-align:center"|Main Difficulties Table | |colspan="6" style="text-align:center"|Main Difficulties Table | ||
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|1 | |1 | ||
|[[Mineco]] | |[[Mineco]] | ||
− | |[[ | + | |[[Minr Maze]] |
− | |[[ | + | |[[Isle of Redstone]] |
|- style="color: blue" | |- style="color: blue" | ||
|Easy | |Easy | ||
|Blue | |Blue | ||
|2 | |2 | ||
− | |[[ | + | |[[Blazeville]] |
− | |[[ | + | |[[Treasure Vault]] |
− | |[[ | + | |[[Blackbox]] |
|- style="color: lime" | |- style="color: lime" | ||
|Novice | |Novice | ||
|Green | |Green | ||
|4 | |4 | ||
+ | |[[Sky Parkour]] | ||
+ | |[[A Dwarven Playground]] | ||
|[[Amalgam]] | |[[Amalgam]] | ||
− | |||
− | |||
|- style="color: yellow" | |- style="color: yellow" | ||
|Moderate | |Moderate | ||
|Yellow | |Yellow | ||
|7 | |7 | ||
− | |||
|[[Canvas]] | |[[Canvas]] | ||
− | |[[ | + | |[[Halls of Vibrance]] |
+ | |[[Iron Door]] | ||
|- style="color: orange" | |- style="color: orange" | ||
|Hard | |Hard | ||
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|12 | |12 | ||
|[[Atari]] | |[[Atari]] | ||
− | |[[ | + | |[[Wolly Mammoth]] |
− | |[[ | + | |[[Viae]] |
|- style="color: red" | |- style="color: red" | ||
|Very Hard | |Very Hard | ||
|Red | |Red | ||
|18 | |18 | ||
− | |[[ | + | |[[1010]] |
|[[Invictus]] | |[[Invictus]] | ||
− | |[[ | + | |[[Blight]] |
|- style="color: #5c687c" | |- style="color: #5c687c" | ||
|Expert | |Expert | ||
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|25 | |25 | ||
|[[In Rainbows]] | |[[In Rainbows]] | ||
− | |[[ | + | |[[Invictus II]] |
− | |[[ | + | |[[The Magic Tower]] |
|} | |} | ||
=== <span style="color: purple"> Variable === | === <span style="color: purple"> Variable === | ||
− | Varied maps are maps that don't follow the traditional difficulty values and instead award multiple sets of points They can be recognized by their purple color, and can award different [[point]] values depending on the map author's decision. | + | Varied maps are maps that don't follow the traditional difficulty values and instead award multiple sets of points. They can be recognized by their purple color, and can award different [[point]] values depending on the map author's decision. |
Examples of <span style="color: purple">Variable</span> maps include [[ANHUR]], [[DOOM-ED]], and [[Memories]]. | Examples of <span style="color: purple">Variable</span> maps include [[ANHUR]], [[DOOM-ED]], and [[Memories]]. | ||
+ | |||
=== <span style="color: gray"> Unassessed === | === <span style="color: gray"> Unassessed === | ||
− | Unrated maps define most of the realm of unpublished maps, including Green+ 'rage' maps, event-specific maps, or older version maps that don't reward points like the normal counterparts. These maps can only be recognized by using [[Checkpoint commands]] because they currently do not exist in [[ | + | Unrated maps define most of the realm of unpublished maps, including Green+ 'rage' maps, event-specific maps, or older version maps that don't reward points like the normal counterparts. These maps can only be recognized by using [[Checkpoint commands]] because they currently do not exist in [[Star Spawn]]. They award no points, either. |
Examples of <span style="color: gray">Unassessed</span> maps include [[Ninja Warrior Training Course]], [[Wool Town: Retro]], and [[Woodwork]]. | Examples of <span style="color: gray">Unassessed</span> maps include [[Ninja Warrior Training Course]], [[Wool Town: Retro]], and [[Woodwork]]. | ||
+ | |||
=== Multiple Ending Maps === | === Multiple Ending Maps === | ||
Maps with multiple endings can be of any main difficulty value, so long as they require multiple playthroughs to obtain all the points. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the point reward of the intended first ending. | Maps with multiple endings can be of any main difficulty value, so long as they require multiple playthroughs to obtain all the points. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the point reward of the intended first ending. | ||
Line 73: | Line 75: | ||
Examples of Multiple Ending Maps are [[Mint's Trials]], [[Monkey Trumpets]], and [[Palmtree Panic]]. | Examples of Multiple Ending Maps are [[Mint's Trials]], [[Monkey Trumpets]], and [[Palmtree Panic]]. | ||
− | == | + | == List of Maps == |
− | ''Main | + | ''Main Article: [[Minr Maps]]'' |
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== FFA Points == | == FFA Points == |
Latest revision as of 05:50, 13 April 2024
Maps, often referred to as Courses or Levels, are the main focus of Minr. There are 6 main map types: parkour, maze, puzzle, search, dropper and adventure. Maps always award points based on their difficulty, unless they are in Board, Valley, or Hardcore. They are not to be confused with Challenges, which refer to map sets with special conditions.
Contents
Difficulty Ratings[edit]
Difficulty ratings serve as a way of sorting maps based on the amount of time and effort it takes for the average player to complete them. Ratings are decided by the Green+ community and are always changeable should a Reward Proposal pass. Below is a table of all the main difficulty ratings, their point values, and examples for each of them. Note that the examples on the left are all Parkour maps, the examples in the middle are all Maze maps, and the examples on the right are all Puzzle maps.
Main Difficulties Table | |||||
Difficulty | Color | Points | Examples | ||
Very Easy | White | 1 | Mineco | Minr Maze | Isle of Redstone |
Easy | Blue | 2 | Blazeville | Treasure Vault | Blackbox |
Novice | Green | 4 | Sky Parkour | A Dwarven Playground | Amalgam |
Moderate | Yellow | 7 | Canvas | Halls of Vibrance | Iron Door |
Hard | Orange | 12 | Atari | Wolly Mammoth | Viae |
Very Hard | Red | 18 | 1010 | Invictus | Blight |
Expert | Black | 25 | In Rainbows | Invictus II | The Magic Tower |
Variable[edit]
Varied maps are maps that don't follow the traditional difficulty values and instead award multiple sets of points. They can be recognized by their purple color, and can award different point values depending on the map author's decision.
Examples of Variable maps include ANHUR, DOOM-ED, and Memories.
Unassessed[edit]
Unrated maps define most of the realm of unpublished maps, including Green+ 'rage' maps, event-specific maps, or older version maps that don't reward points like the normal counterparts. These maps can only be recognized by using Checkpoint commands because they currently do not exist in Star Spawn. They award no points, either.
Examples of Unassessed maps include Ninja Warrior Training Course, Wool Town: Retro, and Woodwork.
Multiple Ending Maps[edit]
Maps with multiple endings can be of any main difficulty value, so long as they require multiple playthroughs to obtain all the points. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the point reward of the intended first ending.
Examples of Multiple Ending Maps are Mint's Trials, Monkey Trumpets, and Palmtree Panic.
List of Maps[edit]
Main Article: Minr Maps
FFA Points[edit]
Main article: Points
FFA[edit]
Main article: Free For All