Difference between revisions of "Maps"

From MINR.ORG WIKI
(Reworked some elements of this page to better fit how maps are categorized in 2025)
 
(44 intermediate revisions by 8 users not shown)
Line 1: Line 1:
Maps, often referred to as Courses or Levels, are the main focus of Minr.org as a Minecraft server. They are playable areas with various [[challenge types]] included in them. Maps almost always award [[points]] based on their [[difficulty]], but there are a few maps which do not. They are not to be confused with [[Challenges]], which are a completely different [[concept]] on this server.  
+
Maps, often referred to as Courses or Levels, are the main focus of Minr. There are 6 main [[map types]]: parkour, maze, puzzle, search, dropper and adventure. Maps typically award [[points]] based on their [[difficulty]] in [[FFA]] or [[FFA+]]. Maps only award points the first time the player completes them, meaning there is always a points maximum. They are not to be confused with [[Challenges]], which refer to map sets with special conditions.  
  
 +
== Difficulty Ratings ==
 +
Difficulty ratings serve as a way of sorting maps based on the amount of time and effort it takes for the average player to complete them. Ratings are decided by the Green+ community and are changeable if a [[Reward Proposal]] passes for the map. Below is a table of all the main difficulty ratings, their point values, and examples for each of them. Note that the examples on the left are all parkour maps, the examples in the middle are all maze maps, and the examples on the right are all puzzle maps.
 +
{| class="wikitable"
 +
|colspan="6" style="text-align:center"|Main Difficulties Table
 +
|-
 +
|Difficulty
 +
|Color
 +
|Points
 +
|colspan="3" style="text-align:center"|Examples
 +
|- style="color: white"
 +
|Very Easy
 +
|White
 +
|1
 +
|[[Mineco]]
 +
|[[Minr Maze]]
 +
|[[Isle of Redstone]]
 +
|- style="color: blue"
 +
|Easy
 +
|Blue
 +
|2
 +
|[[Blazeville]]
 +
|[[Treasure Vault]]
 +
|[[Blackbox]]
 +
|- style="color: lime"
 +
|Novice
 +
|Green
 +
|4
 +
|[[Sky Parkour]]
 +
|[[A Dwarven Playground]]
 +
|[[Amalgam]]
 +
|- style="color: yellow"
 +
|Moderate
 +
|Yellow
 +
|7
 +
|[[Canvas]]
 +
|[[Halls of Vibrance]]
 +
|[[Iron Door]]
 +
|- style="color: orange"
 +
|Hard
 +
|Orange
 +
|12
 +
|[[Atari]]
 +
|[[Wolly Mammoth]]
 +
|[[Viae]]
 +
|- style="color: red"
 +
|Very Hard
 +
|Red
 +
|18
 +
|[[1010]]
 +
|[[Invictus]]
 +
|[[Blight]]
 +
|- style="color: #5c687c"
 +
|Expert
 +
|Black
 +
|25
 +
|[[In Rainbows]]
 +
|[[Enigma]]
 +
|[[The Magic Tower]]
 +
|}
 +
=== <span style="color: gray">Unassessed ===
 +
Unassessed, or unrated, maps are the catch all category for any map that is unpublished and/or does not award points. There are a large number of reasons a map can be in this category, such as the map currently undergoing review on [[Board]], the map being in [[Mount Minr]], the map serving as a placeholder, and more. These maps can only be recognized by using map related commands, as Unassessed maps cannot be directly joined in [[spawn]].
  
== <span style="color: orange">List of All Minr Maps ==
+
Unassessed, or unrated, maps define most unpublished maps. These include Green+ 'rage' maps, event-specific maps, older versions of maps that don't reward points like their normal counterparts, and more. These maps can only be recognized by using map related commands, as <span style="color: gray">Unassessed</span> maps cannot be directly joined in [[spawn]]. They do not award points.
''Main article: [[List of All Minr Maps]]''
 
  
== <span style="color: orange">Difficulty Ratings ==
+
Examples of <span style="color: gray">Unassessed</span> maps include [[Ninja Warrior Training Course]], [[Wool Town: Retro]], [[Another Castle]], and [[Woodwork]].
Difficulty ratings serve as a way of sorting maps based on the amount of time and effort it takes for the average player to complete them. Ratings are decided by the Green+ community and are always changeable should an [[Op]] decide to do so. Below is a list of all difficulty ratings with explanations for each of them:
 
=== <span style="color: blue"> Very Easy ===
 
The Very Easy difficulty covers the maps which are generally the easiest on the server to complete. They can be recognized by their distinct dark blue color in item frames, or in chat when using [[Checkpoint commands]].
 
=== <span style="color: lime"> Easy ===
 
The Easy difficulty covers the maps which are the easiest after Very Easy maps. They can be recognized by their lime color in item frames, or in chat when using [[Checkpoint commands]].
 
=== <span style="color: yellow"> Medium ===
 
The Medium difficulty covers the maps which are not too hard, but not easy enough to be put in the Easy/Very Easy category. They can be recognized by their yellow color in item frames, or in chat when using [[Checkpoint commands]].
 
=== <span style="color: orange"> Hard ===
 
The Hard difficulty covers the maps which provide a much greater challenge than Easy and Medium maps, or maps that would be considered Medium but are of a much larger length They can be recognized by their orange color in item frames, or in chat when using [[Checkpoint commands]].
 
=== <span style="color: red"> Very Hard ===
 
The Very Hard difficulty covers the hardest maps on the server. Even though they are currently few in numbers, these maps take great effort and dedication to complete.They can be recognized by their red color in item frames, or in chat when using [[Checkpoint commands]].  
 
  
== <span style="color: orange">FFA ==
+
== Map Clusters ==
''Main article: [[Free For All]]''
+
Some maps are specifically grouped together, such as those in a series. This section goes over some of the ways grouped together maps are handled.
 +
 
 +
=== <span style="color: purple">Variable</span> Maps ===
 +
Variable (or hub) maps are maps that have multiple standalone maps inside of them. These refer to maps that function as a series (such as [[ANHUR]], [[Memories]], and [[DOOM-ED]]) and maps with several joinable smaller maps inside (such as [[Another Castle]], [[Broadway]], and [[Skullerful]]).
 +
 
 +
Despite being associated with the color purple (as these used to be a difficulty color), there has been a general shift in recent years away from depicting hub maps with any specific color. In the [[FFA]] spawn areas, hub maps are usually noted with text above whichever map counts as the first main map. Map commands also do not feature variable/hub maps as a difficulty option, either. The only natural areas that still retain the purple color are previous spawns and some [[FFA+]] areas.
 +
 
 +
=== Multiple Ending Maps ===
 +
Maps with multiple endings can have maps of any difficulty, so long as there are several map endings or secret maps hidden within a "main" map. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the difficulty of the intended first ending.
 +
 
 +
Maps with multiple endings can be of any main difficulty value, so long as they require multiple playthroughs to obtain all the points. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the point reward of the intended first ending.
 +
 
 +
There are typically two ways multiple ending maps are set up. The first is with different gameplay endings where the main content is mostly the same aside from extra requirements like completing a search. Maps of this type include [[World Tour 3]], [[Grim Boo's Trial]], and [[Palmtree Panic]]. The second is with having an entirely secret map the player needs to discover themselves within another map. Maps of this type include [[Night Walk]], [[Turning Point]], and [[rubby and the giant carrot]].
 +
 
 +
== See Also ==
 +
* [[Minr Maps]] - All Minr maps, listed in alphabetical order.
 +
* [[Creators]] - All map creators and the maps they created.
 +
* [[Points]] - The main reward for completing maps.
 +
* [[FFA]] - The main location where maps go.
 +
* [[FFA+]] - The location signifying high quality maps.

Latest revision as of 04:06, 23 October 2025

Maps, often referred to as Courses or Levels, are the main focus of Minr. There are 6 main map types: parkour, maze, puzzle, search, dropper and adventure. Maps typically award points based on their difficulty in FFA or FFA+. Maps only award points the first time the player completes them, meaning there is always a points maximum. They are not to be confused with Challenges, which refer to map sets with special conditions.

Difficulty Ratings[edit]

Difficulty ratings serve as a way of sorting maps based on the amount of time and effort it takes for the average player to complete them. Ratings are decided by the Green+ community and are changeable if a Reward Proposal passes for the map. Below is a table of all the main difficulty ratings, their point values, and examples for each of them. Note that the examples on the left are all parkour maps, the examples in the middle are all maze maps, and the examples on the right are all puzzle maps.

Main Difficulties Table
Difficulty Color Points Examples
Very Easy White 1 Mineco Minr Maze Isle of Redstone
Easy Blue 2 Blazeville Treasure Vault Blackbox
Novice Green 4 Sky Parkour A Dwarven Playground Amalgam
Moderate Yellow 7 Canvas Halls of Vibrance Iron Door
Hard Orange 12 Atari Wolly Mammoth Viae
Very Hard Red 18 1010 Invictus Blight
Expert Black 25 In Rainbows Enigma The Magic Tower

Unassessed[edit]

Unassessed, or unrated, maps are the catch all category for any map that is unpublished and/or does not award points. There are a large number of reasons a map can be in this category, such as the map currently undergoing review on Board, the map being in Mount Minr, the map serving as a placeholder, and more. These maps can only be recognized by using map related commands, as Unassessed maps cannot be directly joined in spawn.

Unassessed, or unrated, maps define most unpublished maps. These include Green+ 'rage' maps, event-specific maps, older versions of maps that don't reward points like their normal counterparts, and more. These maps can only be recognized by using map related commands, as Unassessed maps cannot be directly joined in spawn. They do not award points.

Examples of Unassessed maps include Ninja Warrior Training Course, Wool Town: Retro, Another Castle, and Woodwork.

Map Clusters[edit]

Some maps are specifically grouped together, such as those in a series. This section goes over some of the ways grouped together maps are handled.

Variable Maps[edit]

Variable (or hub) maps are maps that have multiple standalone maps inside of them. These refer to maps that function as a series (such as ANHUR, Memories, and DOOM-ED) and maps with several joinable smaller maps inside (such as Another Castle, Broadway, and Skullerful).

Despite being associated with the color purple (as these used to be a difficulty color), there has been a general shift in recent years away from depicting hub maps with any specific color. In the FFA spawn areas, hub maps are usually noted with text above whichever map counts as the first main map. Map commands also do not feature variable/hub maps as a difficulty option, either. The only natural areas that still retain the purple color are previous spawns and some FFA+ areas.

Multiple Ending Maps[edit]

Maps with multiple endings can have maps of any difficulty, so long as there are several map endings or secret maps hidden within a "main" map. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the difficulty of the intended first ending.

Maps with multiple endings can be of any main difficulty value, so long as they require multiple playthroughs to obtain all the points. They are distinguished by having concrete powder blocks instead of wool. The powder color is determined by the point reward of the intended first ending.

There are typically two ways multiple ending maps are set up. The first is with different gameplay endings where the main content is mostly the same aside from extra requirements like completing a search. Maps of this type include World Tour 3, Grim Boo's Trial, and Palmtree Panic. The second is with having an entirely secret map the player needs to discover themselves within another map. Maps of this type include Night Walk, Turning Point, and rubby and the giant carrot.

See Also[edit]

  • Minr Maps - All Minr maps, listed in alphabetical order.
  • Creators - All map creators and the maps they created.
  • Points - The main reward for completing maps.
  • FFA - The main location where maps go.
  • FFA+ - The location signifying high quality maps.