Difference between revisions of "Points"
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Achieving 20 points for the first time will let you gain access to the [[Blue]] rank, and therefore [[Hardcore]] with this style. This eventually transitioned into the Modern Style with the realization that a new system needed to be developed for the drastic increase in the skill gap between new and old players. | Achieving 20 points for the first time will let you gain access to the [[Blue]] rank, and therefore [[Hardcore]] with this style. This eventually transitioned into the Modern Style with the realization that a new system needed to be developed for the drastic increase in the skill gap between new and old players. | ||
=== Modern Style === | === Modern Style === | ||
− | This is the current style of points being used. In stark contrast to the airship style, the points vary | + | This is the current style of points being used. In stark contrast to the airship style, the points vary roughly quadratically with each increment of difficulty. Likewise, it added the <span style="color: white">white</span> and <span style="color: #5c687c">black</span> difficulties to account for the skill gap between novices and veterans. The current colors and values proceed as follows: |
{| class ="wikitable" | {| class ="wikitable" | ||
!colspan="2"|Modern Style Points | !colspan="2"|Modern Style Points | ||
Line 52: | Line 52: | ||
|25 | |25 | ||
|} | |} | ||
− | With the change in points, the process of obtaining [[Blue]] rank modernized as well. It no longer is directly synced with entering [[Hardcore]] successfully, but occurs automatically | + | With the change in points, the process of obtaining [[Blue]] rank modernized as well. It no longer is directly synced with entering [[Hardcore]] successfully, but occurs automatically. When Modern Style was first introduced, players needed to reach 35 points. This requirement changed and as of June 2020 the requirements are 100 points and completion of 5 [[Moderate]] or higher maps. It is no longer required to enter Hardcore to get Blue rank. |
+ | |||
== Challenge Points == | == Challenge Points == | ||
Challenge Points, most often shortened to C-Points, are the point type introduced with [[Challenges]]. They are awarded to the player upon the successful completion of a challenge. The amount awarded is dependent on the difficulty of the challenge. | Challenge Points, most often shortened to C-Points, are the point type introduced with [[Challenges]]. They are awarded to the player upon the successful completion of a challenge. The amount awarded is dependent on the difficulty of the challenge. | ||
Line 58: | Line 59: | ||
Currently, there is no use for Challenge Points, but there are plans to change this in an upcoming update. | Currently, there is no use for Challenge Points, but there are plans to change this in an upcoming update. | ||
=== Daily Points === | === Daily Points === | ||
− | Recently with the push to have consistent point values with challenge difficulty, challenges increased the point rewards across the board. Along with this change came the divergence of Daily Points; it is the reward for challenges with changing maps based on time (Daily and | + | Recently with the push to have consistent point values with challenge difficulty, challenges increased the point rewards across the board. Along with this change came the divergence of Daily Points; it is the reward for challenges with changing maps based on time (Daily, Weekly, and Monthly Challenges). |
== Speedrun Score == | == Speedrun Score == | ||
− | Speedrun Score is the most recent point type, catering to the speedrunning community. They are similar to FFA Points, except they are based on | + | Speedrun Score is the most recent point type, catering to the speedrunning community. They are similar to FFA Points, except they are based on leaderboard placement for times on accessible maps. There is no use for these. |
+ | |||
+ | Here is a table showing all possible speedrun point amounts based on the rank you got. | ||
+ | |||
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | ! Rank !! Speedrun Points | ||
+ | |- | ||
+ | | 1 || 500 | ||
+ | |- | ||
+ | | 2 || 210 | ||
+ | |- | ||
+ | | 3 || 127 | ||
+ | |- | ||
+ | | 4 || 88 | ||
+ | |- | ||
+ | | 5 || 67 | ||
+ | |- | ||
+ | | 6 || 53 | ||
+ | |- | ||
+ | | 7 || 44 | ||
+ | |- | ||
+ | | 8 || 37 | ||
+ | |- | ||
+ | | 9 || 32 | ||
+ | |- | ||
+ | | 10 || 28 | ||
+ | |- | ||
+ | | 11 || 25 | ||
+ | |- | ||
+ | | 12 || 22 | ||
+ | |- | ||
+ | | 13 || 20 | ||
+ | |- | ||
+ | | 14 || 18 | ||
+ | |- | ||
+ | | 15 || 17 | ||
+ | |- | ||
+ | | 16 || 16 | ||
+ | |- | ||
+ | | 17 || 14 | ||
+ | |- | ||
+ | | 18-19 || 13 | ||
+ | |- | ||
+ | | 20 || 12 | ||
+ | |- | ||
+ | | 21 || 11 | ||
+ | |- | ||
+ | | 22-23 || 10 | ||
+ | |- | ||
+ | | 24-26 || 9 | ||
+ | |- | ||
+ | | 27-28 || 8 | ||
+ | |- | ||
+ | | 29-32 || 7 | ||
+ | |- | ||
+ | | 33-36 || 6 | ||
+ | |- | ||
+ | | 37-43 || 5 | ||
+ | |- | ||
+ | | 44-52 || 4 | ||
+ | |- | ||
+ | | 53-69 || 3 | ||
+ | |- | ||
+ | | 70-104 || 2 | ||
+ | |- | ||
+ | | 105-251 || 1 | ||
+ | |- | ||
+ | | 252+ || 0 | ||
+ | |} | ||
== Checking Points and Placement == | == Checking Points and Placement == | ||
− | For checking someone's points, the command is /c points <player>. For checking your own, ignore the <player> portion. If the player Dracula ran /c points with 2 Points, 5 "Stagnant Points," and 4 | + | For checking someone's points, the command is /c points <player>. For checking your own, ignore the <player> portion. If the player Dracula ran /c points with 2 Points, 5 "Stagnant Points," and 4 Speedrun Score, it would display like this:<br /><br /> |
− | [<span style="color: white">MCP</span>] <span style="color: white">Dracula</span> has <span style="color: orange">2</span> Points (<span style="color: | + | [<span style="color: white">MCP</span>] <span style="color: white">Dracula</span> has <span style="color: orange">2</span> Points (<span style="color: white">0%</span>) (#<span style="color: white">109375</span>).<br /> |
− | [<span style="color: white">MCH</span>] <span style="color: white">Dracula</span> has <span style="color: orange">5</span> (<span style="color: aqua">5</span> + <span style="color: red">0</span>) Challenge Points (#<span style="color: | + | [<span style="color: white">MCH</span>] <span style="color: white">Dracula</span> has <span style="color: orange">5</span> (<span style="color: aqua">5</span> + <span style="color: red">0</span>) Challenge Points (#<span style="color: white">365</span>).<br /> |
− | [<span style="color: white">MCP</span>] <span style="color: white">Dracula</span> has <span style="color: orange">4</span> | + | [<span style="color: white">MCP</span>] <span style="color: white">Dracula</span> has a Speedrun Score of <span style="color: orange">4</span> (#<span style="color: white">1137</span>).<br /><br /> |
− | The first line displays the regular Points next to the percent of total points obtained, the second displays total | + | The first line displays the regular Points next to the percent of total points obtained and ranking, the second displays total Challenge Points (along with the split between stagnant and daily Challenge Points) with Challenge ranking, and the final line shows the Speedrun Score along with Speedrun ranking. |
+ | |||
+ | Each point type has their own leaderboard ranking searchable with commands: the FFA Points one via /c ranks completion, the Challenge Points one via /ch ranks, and the Speedrun Score one via /c ranks speedrun. | ||
+ | |||
== Trivia == | == Trivia == | ||
− | * | + | *The bracketed abbreviations in the /c points command are for which part of the Minr plugin relates to them. |
− | *Daily Points were calculated by subtracting the soon-to-be Stagnant Points number | + | *Daily Points were initially calculated by subtracting the soon-to-be Stagnant Points number from challenges completed from the player's total Challenge Points. Because [[Creators#Zatharel|Zatharel]] had 12 C-Points and beat only the Welcome to Hell Challenge totaling 50 Challenge Points, he wound up with a calculated Daily Points amount of -38. |
− | * | + | *As the result of a survey by [[Creators#Bahnarli|Bahnarli]], speedrun score calculations were changed from a dynamic score based on several map factors to the equation<br /> Score = 500 / (map rank^1.25) for each map. |
+ | *Null times in the past counted towards Speedrun Score, but as of [https://forums.minr.org/threads/11-0-39-patch-notes-2022-05-04.6409/ this update] no longer do. | ||
+ | *Speedrun Score was formally known as Global Points. |
Latest revision as of 03:24, 29 August 2023
Points are the main reward on the server, obtained by completing Maps and Challenges. They are awarded at the end of both and the number awarded varies depending on their difficulty. Currently, there are three types of points.
Contents
FFA Points[edit]
FFA Points, often referred to as points, are the original point type and the most commonly acknowledged. They are awarded upon completing published Maps. This, however, excludes maps residing in The Valley, The Board, or in Hardcore.
Ancient Style[edit]
At the inception of the server, it utilized the ancient style, granting every single map a single point reward regardless of difficulty. This would lead to problems in the reward system as more maps were made, albeit at this time points had no reward incentive. This eventually transitioned into the Airship Style of points.
Airship Style[edit]
This is the longest-existing style of points, being in effect for well over half of the server's lifetime. The style divides maps into five difficulties, each rewarding points in a linear fashion. The colors and values proceeded as follows:
Airship Style Points | |
---|---|
Blue | 1 |
Green | 2 |
Yellow | 3 |
Orange | 4 |
Red | 5 |
Achieving 20 points for the first time will let you gain access to the Blue rank, and therefore Hardcore with this style. This eventually transitioned into the Modern Style with the realization that a new system needed to be developed for the drastic increase in the skill gap between new and old players.
Modern Style[edit]
This is the current style of points being used. In stark contrast to the airship style, the points vary roughly quadratically with each increment of difficulty. Likewise, it added the white and black difficulties to account for the skill gap between novices and veterans. The current colors and values proceed as follows:
Modern Style Points | |
---|---|
White | 1 |
Blue | 2 |
Green | 4 |
Yellow | 7 |
Orange | 12 |
Red | 18 |
Black | 25 |
With the change in points, the process of obtaining Blue rank modernized as well. It no longer is directly synced with entering Hardcore successfully, but occurs automatically. When Modern Style was first introduced, players needed to reach 35 points. This requirement changed and as of June 2020 the requirements are 100 points and completion of 5 Moderate or higher maps. It is no longer required to enter Hardcore to get Blue rank.
Challenge Points[edit]
Challenge Points, most often shortened to C-Points, are the point type introduced with Challenges. They are awarded to the player upon the successful completion of a challenge. The amount awarded is dependent on the difficulty of the challenge.
Currently, there is no use for Challenge Points, but there are plans to change this in an upcoming update.
Daily Points[edit]
Recently with the push to have consistent point values with challenge difficulty, challenges increased the point rewards across the board. Along with this change came the divergence of Daily Points; it is the reward for challenges with changing maps based on time (Daily, Weekly, and Monthly Challenges).
Speedrun Score[edit]
Speedrun Score is the most recent point type, catering to the speedrunning community. They are similar to FFA Points, except they are based on leaderboard placement for times on accessible maps. There is no use for these.
Here is a table showing all possible speedrun point amounts based on the rank you got.
Rank | Speedrun Points |
---|---|
1 | 500 |
2 | 210 |
3 | 127 |
4 | 88 |
5 | 67 |
6 | 53 |
7 | 44 |
8 | 37 |
9 | 32 |
10 | 28 |
11 | 25 |
12 | 22 |
13 | 20 |
14 | 18 |
15 | 17 |
16 | 16 |
17 | 14 |
18-19 | 13 |
20 | 12 |
21 | 11 |
22-23 | 10 |
24-26 | 9 |
27-28 | 8 |
29-32 | 7 |
33-36 | 6 |
37-43 | 5 |
44-52 | 4 |
53-69 | 3 |
70-104 | 2 |
105-251 | 1 |
252+ | 0 |
Checking Points and Placement[edit]
For checking someone's points, the command is /c points <player>. For checking your own, ignore the <player> portion. If the player Dracula ran /c points with 2 Points, 5 "Stagnant Points," and 4 Speedrun Score, it would display like this:
[MCP] Dracula has 2 Points (0%) (#109375).
[MCH] Dracula has 5 (5 + 0) Challenge Points (#365).
[MCP] Dracula has a Speedrun Score of 4 (#1137).
The first line displays the regular Points next to the percent of total points obtained and ranking, the second displays total Challenge Points (along with the split between stagnant and daily Challenge Points) with Challenge ranking, and the final line shows the Speedrun Score along with Speedrun ranking.
Each point type has their own leaderboard ranking searchable with commands: the FFA Points one via /c ranks completion, the Challenge Points one via /ch ranks, and the Speedrun Score one via /c ranks speedrun.
Trivia[edit]
- The bracketed abbreviations in the /c points command are for which part of the Minr plugin relates to them.
- Daily Points were initially calculated by subtracting the soon-to-be Stagnant Points number from challenges completed from the player's total Challenge Points. Because Zatharel had 12 C-Points and beat only the Welcome to Hell Challenge totaling 50 Challenge Points, he wound up with a calculated Daily Points amount of -38.
- As the result of a survey by Bahnarli, speedrun score calculations were changed from a dynamic score based on several map factors to the equation
Score = 500 / (map rank^1.25) for each map. - Null times in the past counted towards Speedrun Score, but as of this update no longer do.
- Speedrun Score was formally known as Global Points.