Difference between revisions of "Points"

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Points are the main reward on the server, obtained by completing [[Maps]] and [[Challenges]]. They are awarded at the end of both and the number awarded varies depending on their difficulty. Currently, there are three types of points.
+
Points are the main reward on the server, obtained by completing [[Maps]] and [[Challenges]]. They are awarded at the end of both, and the number of points awarded varies depending on their difficulty. Currently, there are three types of points.
  
 
== FFA Points ==
 
== FFA Points ==
FFA Points, often referred to as points, are the original point type and the most commonly acknowledged. They are awarded upon completing published [[Maps]]. This, however, excludes maps residing in [[The Valley]], [[The Board]], or in [[Hardcore]].
+
FFA Points, often referred to as points, are the main type of points and typically are what players refer to points as. They are awarded upon completing published [[Maps]] for the first time in [[FFA]] or [[FFA+]].
=== Ancient Style ===
+
 
At the inception of the server, it utilized the ancient style, granting every single map a single point reward regardless of difficulty. This would lead to problems in the reward system as more maps were made, albeit at this time points had no reward incentive. This eventually transitioned into the Airship Style of points.
+
There are several different systems of FFA Points that have existed throughout the years.
=== Airship Style ===
+
 
This is the longest-existing style of points, being in effect for well over half of the server's lifetime. The style divides maps into five difficulties, each rewarding points in a linear fashion. The colors and values proceeded as follows:
+
=== Ancient System ===
 +
At the inception of the server, every single map awarded a single point reward regardless of difficulty. This would lead to problems in the reward system as more maps were made, albeit at this time points had no reward incentive. Eventually, the [[FFA Airship]] was created, and the points system was changed within a few years of the server's creation.
 +
 
 +
=== Airship System ===
 +
For most of the Airship's life, the server divided maps into five difficulties. Difficulties were organized linearly, with blue maps being the easiest and red maps being the hardest. The colors and values proceeded as follows:
 
{| class ="wikitable"
 
{| class ="wikitable"
!colspan="2"|Airship Style Points
+
!colspan="2"|Airship System Points
 
|- style="color: blue"
 
|- style="color: blue"
 
|Blue
 
|Blue
Line 25: Line 29:
 
|5
 
|5
 
|}
 
|}
Achieving 20 points for the first time will let you gain access to the [[Blue]] rank, and therefore [[Hardcore]] with this style. This eventually transitioned into the Modern Style with the realization that a new system needed to be developed for the drastic increase in the skill gap between new and old players.
+
One interesting quirk of the Airship System (which also existed in the Ancient System in a less pronounced way) is that there were no server-side automatic calculations for determining how many points a player had based on the maps they completed. This led to situations where beating a map before or after its difficulty changed would reward players with different point totals, and players were not reimbursed or deducted points depending on which side they fell on. In May 2016, a temporary solution was implemented where players could run /c recalc on themselves or other players to update their point values. This was changed to be an automatic calculation shortly after.
=== Modern Style ===
+
 
This is the current style of points being used. In stark contrast to the airship style, the points vary semi-exponentially with each increment of difficulty. Likewise, it added the <span style="color: white">white</span> and <span style="color: #5c687c">black</span> difficulties to account for the skill gap between novices and veterans. The current colors and values proceed as follows:
+
During the use of the Airship system, the [[Ranks|Blue rank]] required getting 20 FFA Points, beating the [[FAQ Quiz]], and entering [[Hardcore]].
 +
 
 +
The Airship was retired January 4, 2018, with the transition to [[City Spawn]]. It wasn't until near the end of City Spawn's lifespan that the points system would change to the Modern system. This new system was created due to the drastic increase in the skill gap between new and old players.
 +
 
 +
=== Modern System ===
 +
This is the current system of points being used. In contrast to the Airship style, the point rewards of different difficulties vary roughly quadratically with each increase of difficulty. Likewise, this system added the <span style="color: white">white</span> and <span style="color: #5c687c">black</span> difficulties to account for the skill gap between novices and veterans. The current colors and values proceed as follows:
 
{| class ="wikitable"
 
{| class ="wikitable"
!colspan="2"|Modern Style Points
+
!colspan="2"|Modern System Points
 
|- style="color: white"
 
|- style="color: white"
 
|White
 
|White
Line 52: Line 61:
 
|25
 
|25
 
|}
 
|}
With the change in points, the process of obtaining [[Blue]] rank modernized as well. It no longer is directly synced with entering [[Hardcore]] successfully, but occurs automatically when the player reaches 35 points. It is no longer required to enter Hardcore to get Blue rank.
+
With the change in points, the process of obtaining [[Blue]] rank modernized as well. Blue rank no longer requires entering [[Hardcore]] successfully, but occurs automatically. When Modern Style was first introduced, players needed 35 points. This requirement changed June 2020 to obtaining 100 points and completing 5 [[Moderate]] or higher difficulty maps. It is no longer required to enter Hardcore to get Blue rank.
 +
 
 +
=== FFA Point Unlocks ===
 +
There are only two unlocks on the server that require FFA Points. The first is Blue rank, as 100 points are needed to become Blue. The second is the [[Challenges#Odyssey|Odyssey Challenge]], which requires 1000 FFA Points to join.
 +
 
 +
The only other changes that having more FFA points grants are related to the player's percentage of points (compared to the maximum). Reaching thresholds of 10%, 25%, 50%, 75%, and 100% of all FFA Points for the first time will send an announcement message in chat. These thresholds also correspond to a color change in any command that shows the player's total points percentage. The highest threshold of points the player has reached determines their percent color. The only exception is for 100%, where having 100% of points will show a gold color, and any lower current percentage the player has will show as yellow.
 +
 
 
== Challenge Points ==
 
== Challenge Points ==
Challenge Points, most often shortened to C-Points, are the point type introduced with [[Challenges]]. They are awarded to the player upon the successful completion of a challenge. The amount awarded is dependent on the difficulty of the challenge.  
+
Challenge Points are a point type introduced with [[challenges]]. They are awarded to the player upon successfully completing a challenge for the first time (in most cases). The amount awarded is dependent on the difficulty of the challenge. There are different subcategories of Challenge Points that add together to make the total challenge points a player has.
<br /> <br />
+
 
Currently, there is no use for Challenge Points, but there are plans to change this in an upcoming update.
+
=== Standard Challenge Points ===
=== Daily Points ===
+
Most challenges reward Standard Challenge Points, which is the equivalent of FFA Points for challenges. There is a set maximum of these, and there is a percent challenge points obtained color scale that functions the same as the FFA Points scale. Challenge Point percentage thresholds are not announced, however.
Recently with the push to have consistent point values with challenge difficulty, challenges increased the point rewards across the board. Along with this change came the divergence of Daily Points; it is the reward for challenges with changing maps based on time (Daily and Weekly Challenges).
+
 
== Global Points ==
+
=== Repeating Challenge Points ===
Global Points (G-Points) are the most recent point type, catering to the speedrunning community. They are similar to FFA Points, except they are based on map completion time and placement ranking within it. There is no use for these.
+
With the push to have consistent point values for challenges of similar difficulty, challenges increased their point rewards across the board. Along with this change came the creation of Daily Points, a reward for challenges with changing map sets based on time (i.e. the Daily, Weekly, and Monthly Challenges). Each instance, or rotation, of reoccurring challenges calculates the point reward by adding together the total FFA Points of the maps in the set.
 +
 
 +
Repeating Challenge Points are also awarded by having third or higher when the challenge refreshes. Getting first rewards 10% of the original challenge's points, second rewards 5%, and third rewards 2.5%. The calculation rounds down, meaning challenges can and often reward 0 Repeating Challenge Points through this method. Players in the top three will all get mail stating how many bonus points they got through this method.
 +
 
 +
=== Challenge Point Unlocks ===
 +
Standard Challenge Points use the same color threshold system that FFA Points use. Challenge Points themselves do not award or unlock anything, however.
 +
 
 +
== Speedrun Score ==
 +
Speedrun Score was introduced for the server's 7th anniversary based on an idea by ZombieKiler. It is the most recently introduced point type and is made for the speedrunning community. Speedrun Score is similar to FFA Points, except score is based on leaderboard placement for how fast a player beats maps. Speedrun Score is only awarded for maps in [[FFA]] and [[FFA+]].
 +
 
 +
=== Global Points System ===
 +
When introduced, Speedrun Score was known as Global Points. Due to the mystery behind the formula that governed Global Points, These rewarded points based on several factors mainly related to completions and the player's ranking for individual maps.
 +
 
 +
There was a large amount of mystery behind the formula that governed Global Points, leading players to believe it was based on factors which, in reality, did not effect the calculation like difficulty. The real calculation is as follows:
 +
 
 +
[[File:GlobalPointsFormula.png]]
 +
 
 +
In June 2020, Global Points became known as Speedrun Score. This formula remained for a year and a half afterwards.
 +
 
 +
=== Current Speedrun Score System ===
 +
There were several issues with the previous system for calculating Speedrun Score. One such example is that a map's popularity among all players mattered much more than the intended counterbalance of having a large number of completions due to high competition. This made it so low difficulty maps with high competition, like [[Mineco]] and [[Factory]], rewarded meager amounts of Speedrun Score compared to newly released difficult maps. These problems, along with an unclear understanding of what the formula was, led to player dissatisfaction with the system.
 +
 
 +
In February 2022, Bahnarli ran a [https://forums.minr.org/threads/speedrun-score-formula-survey.6213/ Speedrun Score Formula Survey] among Greens+. This survey asked questions about several factors, such as how many different map placements were needed to match the score of a first place time (e.g. how many third place times are needed to match the score of a first place time). The results of the survey led to the new simpler formula of Speedrun Score = 500 / (rank^1.25).
 +
 
 +
Here is a table showing all possible Speedrun Score amounts based on the player's map ranking.
 +
 
 +
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 +
! Rank !! Speedrun Points
 +
|-
 +
| 1 || 500
 +
|-
 +
| 2 || 210
 +
|-
 +
| 3 || 127
 +
|-
 +
| 4 || 88
 +
|-
 +
| 5 || 67
 +
|-
 +
| 6 || 53
 +
|-
 +
| 7 || 44
 +
|-
 +
| 8 || 37
 +
|-
 +
| 9 || 32
 +
|-
 +
| 10 || 28
 +
|-
 +
| 11 || 25
 +
|-
 +
| 12 || 22
 +
|-
 +
| 13 || 20
 +
|-
 +
| 14 || 18
 +
|-
 +
| 15 || 17
 +
|-
 +
| 16 || 16
 +
|-
 +
| 17 || 14
 +
|-
 +
| 18-19 || 13
 +
|-
 +
| 20 || 12
 +
|-
 +
| 21 || 11
 +
|-
 +
| 22-23 || 10
 +
|-
 +
| 24-26 || 9
 +
|-
 +
| 27-28 || 8
 +
|-
 +
| 29-32 || 7
 +
|-
 +
| 33-36 || 6
 +
|-
 +
| 37-43 || 5
 +
|-
 +
| 44-52 || 4
 +
|-
 +
| 53-69 || 3
 +
|-
 +
| 70-104 || 2
 +
|-
 +
| 105-251 || 1
 +
|-
 +
| 252+ || 0
 +
|}
  
 
== Checking Points and Placement ==
 
== Checking Points and Placement ==
For checking someone's points, the command is /c points <player>. For checking your own, ignore the <player> portion. If the player Dracula ran /c points with 2 Points, 5 "Stagnant Points," and 4 G-Points, it would display like this:<br />
+
For checking someone else's points, the command is /points <player>. For a player checking their own points, the command is /points. An example /points command result is shown below.
[<span style="color: white">MCP</span>] <span style="color: white">Dracula</span> has <span style="color: orange">2</span> Points (<span style="color: orange">0</span>%).<br />
+
 
[<span style="color: white">MCH</span>] <span style="color: white">Dracula</span> has <span style="color: orange">5</span> (<span style="color: aqua">5</span> + <span style="color: red">0</span>) Challenge Points (#<span style="color: orange">365</span>).<br />
+
[[File:RmanPoints.png]]
[<span style="color: white">MCP</span>] <span style="color: white">Dracula</span> has <span style="color: orange">4</span> Global Points (#<span style="color: orange">1137</span>).<br />
+
 
The first line displays the regular Points next to the percent of total points obtained, the second displays total C-Points (along with the split between stagnant and daily C-Points) with Challenge ranking, and the final line shows G-Points along with Global ranking.
+
The first line displays FFA Points next to the percent of all FFA Points obtained and completion ranking. The percentage is yellow since the player had reached 100% points previously and is no longer at 100%. The second line shows the player's Speedrun Score and their speedrun leaderboard placement. The third line shows the player's Standard Challenge Points, their percentage of all obtainable Standard Challenge Points, and their Standard Challenge Point leaderboard ranking. The fourth line shows the player's Repeating Challenge Points and placement on the respective leaderboard. The fifth line shows the player's Total Challenge Points, which is the sum of their Standard and Repeating Challenge Points, and respective leaderboard placement.
 +
 
 +
Each point type has their own leaderboard ranking searchable with commands directly: FFA Points via /leaderboard maps completion, Challenge Points via /leaderboard challenges points total, /leaderboard challenges points repeating, and /leaderboard challenges points standard, and Speedrun Score via /leaderboard maps speedrun.
 +
 
 
== Trivia ==
 
== Trivia ==
*It is unknown whether this was intentional or not, but the second line of the /c points command output displays "MCH" at the beginning instead of "MCP."
+
*Early on, maps that were in [[The Valley]] awarded 1 FFA Point as an incentive to play the maps there. This was changed January 17, 2016.
*Daily Points were calculated by subtracting the soon-to-be Stagnant Points number by the challenges completed from the total C-Points number. Because [[Zatharel]] had 12 C-Points and beat only the Welcome to Hell Challenge totaling 50, he wound up with a calculated Daily Points amount of -38.
+
*Before FFA Point totals were based on maps completed, they added to the player's total points with no other checks. This led to funny situations like [https://forums.minr.org/threads/top-55-maze-point-scorers-of-all-time.1843/ this post], where admins could get far larger quantities of points than was possible since commands could set a player's point total in the past.
*Null times still count towards G-Points. For example, despite [[TheForgottenUser]]'s completely uncharted times in his /c ffa, he still has G-Points.
+
*Repeating Challenge Points were initially calculated by subtracting the soon-to-be Standard Challenge Points number from challenges completed in the player's Total Challenge Points. Because [[Creators#Zatharel|Zatharel]] had 12 C-Points and beat only the Welcome to Hell Challenge totaling 50 Challenge Points, he wound up with a calculated Repeating Challenge Points amount of -38.
 +
*Null times in the past counted towards Speedrun Score. However, [https://forums.minr.org/threads/11-0-39-patch-notes-2022-05-04.6409/ update 11.0.39] changed it so null times no longer award score.
 +
*Maps that were secondary levels or alternate endings to other main maps used to not award Speedrun Score, but as of [https://forums.minr.org/threads/11-0-37-38-patch-notes-2022-03-31.6345/ this linked update] do award Speedrun Score.
 +
*Despite not being in use, there is support for Total Challenge Points and Speedrun Score to serve as entry requirements into challenges in the same way that [[Challenges#Odyssey|Odyssey]] requires FFA Points.
 +
 
 +
== See Also ==
 +
* [[Maps]] - These reward FFA Points and Speedrun Score
 +
* [[Challenges]] - These reward Challenge Points
 +
* [[Times]] - These are the metric used to award Speedrun Score in maps.

Latest revision as of 20:06, 25 October 2025

Points are the main reward on the server, obtained by completing Maps and Challenges. They are awarded at the end of both, and the number of points awarded varies depending on their difficulty. Currently, there are three types of points.

FFA Points[edit]

FFA Points, often referred to as points, are the main type of points and typically are what players refer to points as. They are awarded upon completing published Maps for the first time in FFA or FFA+.

There are several different systems of FFA Points that have existed throughout the years.

Ancient System[edit]

At the inception of the server, every single map awarded a single point reward regardless of difficulty. This would lead to problems in the reward system as more maps were made, albeit at this time points had no reward incentive. Eventually, the FFA Airship was created, and the points system was changed within a few years of the server's creation.

Airship System[edit]

For most of the Airship's life, the server divided maps into five difficulties. Difficulties were organized linearly, with blue maps being the easiest and red maps being the hardest. The colors and values proceeded as follows:

Airship System Points
Blue 1
Green 2
Yellow 3
Orange 4
Red 5

One interesting quirk of the Airship System (which also existed in the Ancient System in a less pronounced way) is that there were no server-side automatic calculations for determining how many points a player had based on the maps they completed. This led to situations where beating a map before or after its difficulty changed would reward players with different point totals, and players were not reimbursed or deducted points depending on which side they fell on. In May 2016, a temporary solution was implemented where players could run /c recalc on themselves or other players to update their point values. This was changed to be an automatic calculation shortly after.

During the use of the Airship system, the Blue rank required getting 20 FFA Points, beating the FAQ Quiz, and entering Hardcore.

The Airship was retired January 4, 2018, with the transition to City Spawn. It wasn't until near the end of City Spawn's lifespan that the points system would change to the Modern system. This new system was created due to the drastic increase in the skill gap between new and old players.

Modern System[edit]

This is the current system of points being used. In contrast to the Airship style, the point rewards of different difficulties vary roughly quadratically with each increase of difficulty. Likewise, this system added the white and black difficulties to account for the skill gap between novices and veterans. The current colors and values proceed as follows:

Modern System Points
White 1
Blue 2
Green 4
Yellow 7
Orange 12
Red 18
Black 25

With the change in points, the process of obtaining Blue rank modernized as well. Blue rank no longer requires entering Hardcore successfully, but occurs automatically. When Modern Style was first introduced, players needed 35 points. This requirement changed June 2020 to obtaining 100 points and completing 5 Moderate or higher difficulty maps. It is no longer required to enter Hardcore to get Blue rank.

FFA Point Unlocks[edit]

There are only two unlocks on the server that require FFA Points. The first is Blue rank, as 100 points are needed to become Blue. The second is the Odyssey Challenge, which requires 1000 FFA Points to join.

The only other changes that having more FFA points grants are related to the player's percentage of points (compared to the maximum). Reaching thresholds of 10%, 25%, 50%, 75%, and 100% of all FFA Points for the first time will send an announcement message in chat. These thresholds also correspond to a color change in any command that shows the player's total points percentage. The highest threshold of points the player has reached determines their percent color. The only exception is for 100%, where having 100% of points will show a gold color, and any lower current percentage the player has will show as yellow.

Challenge Points[edit]

Challenge Points are a point type introduced with challenges. They are awarded to the player upon successfully completing a challenge for the first time (in most cases). The amount awarded is dependent on the difficulty of the challenge. There are different subcategories of Challenge Points that add together to make the total challenge points a player has.

Standard Challenge Points[edit]

Most challenges reward Standard Challenge Points, which is the equivalent of FFA Points for challenges. There is a set maximum of these, and there is a percent challenge points obtained color scale that functions the same as the FFA Points scale. Challenge Point percentage thresholds are not announced, however.

Repeating Challenge Points[edit]

With the push to have consistent point values for challenges of similar difficulty, challenges increased their point rewards across the board. Along with this change came the creation of Daily Points, a reward for challenges with changing map sets based on time (i.e. the Daily, Weekly, and Monthly Challenges). Each instance, or rotation, of reoccurring challenges calculates the point reward by adding together the total FFA Points of the maps in the set.

Repeating Challenge Points are also awarded by having third or higher when the challenge refreshes. Getting first rewards 10% of the original challenge's points, second rewards 5%, and third rewards 2.5%. The calculation rounds down, meaning challenges can and often reward 0 Repeating Challenge Points through this method. Players in the top three will all get mail stating how many bonus points they got through this method.

Challenge Point Unlocks[edit]

Standard Challenge Points use the same color threshold system that FFA Points use. Challenge Points themselves do not award or unlock anything, however.

Speedrun Score[edit]

Speedrun Score was introduced for the server's 7th anniversary based on an idea by ZombieKiler. It is the most recently introduced point type and is made for the speedrunning community. Speedrun Score is similar to FFA Points, except score is based on leaderboard placement for how fast a player beats maps. Speedrun Score is only awarded for maps in FFA and FFA+.

Global Points System[edit]

When introduced, Speedrun Score was known as Global Points. Due to the mystery behind the formula that governed Global Points, These rewarded points based on several factors mainly related to completions and the player's ranking for individual maps.

There was a large amount of mystery behind the formula that governed Global Points, leading players to believe it was based on factors which, in reality, did not effect the calculation like difficulty. The real calculation is as follows:

GlobalPointsFormula.png

In June 2020, Global Points became known as Speedrun Score. This formula remained for a year and a half afterwards.

Current Speedrun Score System[edit]

There were several issues with the previous system for calculating Speedrun Score. One such example is that a map's popularity among all players mattered much more than the intended counterbalance of having a large number of completions due to high competition. This made it so low difficulty maps with high competition, like Mineco and Factory, rewarded meager amounts of Speedrun Score compared to newly released difficult maps. These problems, along with an unclear understanding of what the formula was, led to player dissatisfaction with the system.

In February 2022, Bahnarli ran a Speedrun Score Formula Survey among Greens+. This survey asked questions about several factors, such as how many different map placements were needed to match the score of a first place time (e.g. how many third place times are needed to match the score of a first place time). The results of the survey led to the new simpler formula of Speedrun Score = 500 / (rank^1.25).

Here is a table showing all possible Speedrun Score amounts based on the player's map ranking.

Checking Points and Placement[edit]

For checking someone else's points, the command is /points <player>. For a player checking their own points, the command is /points. An example /points command result is shown below.

RmanPoints.png

The first line displays FFA Points next to the percent of all FFA Points obtained and completion ranking. The percentage is yellow since the player had reached 100% points previously and is no longer at 100%. The second line shows the player's Speedrun Score and their speedrun leaderboard placement. The third line shows the player's Standard Challenge Points, their percentage of all obtainable Standard Challenge Points, and their Standard Challenge Point leaderboard ranking. The fourth line shows the player's Repeating Challenge Points and placement on the respective leaderboard. The fifth line shows the player's Total Challenge Points, which is the sum of their Standard and Repeating Challenge Points, and respective leaderboard placement.

Each point type has their own leaderboard ranking searchable with commands directly: FFA Points via /leaderboard maps completion, Challenge Points via /leaderboard challenges points total, /leaderboard challenges points repeating, and /leaderboard challenges points standard, and Speedrun Score via /leaderboard maps speedrun.

Trivia[edit]

  • Early on, maps that were in The Valley awarded 1 FFA Point as an incentive to play the maps there. This was changed January 17, 2016.
  • Before FFA Point totals were based on maps completed, they added to the player's total points with no other checks. This led to funny situations like this post, where admins could get far larger quantities of points than was possible since commands could set a player's point total in the past.
  • Repeating Challenge Points were initially calculated by subtracting the soon-to-be Standard Challenge Points number from challenges completed in the player's Total Challenge Points. Because Zatharel had 12 C-Points and beat only the Welcome to Hell Challenge totaling 50 Challenge Points, he wound up with a calculated Repeating Challenge Points amount of -38.
  • Null times in the past counted towards Speedrun Score. However, update 11.0.39 changed it so null times no longer award score.
  • Maps that were secondary levels or alternate endings to other main maps used to not award Speedrun Score, but as of this linked update do award Speedrun Score.
  • Despite not being in use, there is support for Total Challenge Points and Speedrun Score to serve as entry requirements into challenges in the same way that Odyssey requires FFA Points.

See Also[edit]

  • Maps - These reward FFA Points and Speedrun Score
  • Challenges - These reward Challenge Points
  • Times - These are the metric used to award Speedrun Score in maps.