Times
Times are a part of the minr plugin that allow players to speedrun maps and challenges. Times only award Speedrun Score for beating maps. For more information specifically about the Speedrun Score rewards and breakdown, visit the Points page.
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Getting a Time[edit]
Whenever a player joins a map, clicks the first checkpoint sign, or dies at the first checkpoint, their map time is reset to 0. Time then continuously increments until the player hits the finish sign at the end of the map their checkpoint is at. While in a map, players can see their current map time in the tab list.
When time stops, the player's completion time is first checked against all map times for its ranking. This ranking is displayed next to the time the player received. If it is the player's new best time, that time is saved into the leaderboard.
Getting a Challenge Time[edit]
Getting times for challenges is slightly different than for maps. Starting a challenge begins a timer that runs alongside map timers, and it only resets by quitting and rejoining the challenge, hitting the first checkpoint sign in the first map in the challenge, or by dying at checkpoint 0 in the first map of the challenge. Challenge times stop when players hit the finish sign for the final map in the challenge.
Time Announcements[edit]
If the player gets 1st, 2nd, or 3rd on a map or challenge which improves their placement, the time will be announced for all players. First place is announced in gold, second place in silver, and third place in bronze. The only instance where players can get a time announced for a placement they already have is when first place improves their time, which gets its own message.
Time Commands[edit]
Running "/map times <map>" will show the top 8 times for the chosen map. Players can click the arrows to change the placements listed by multiples of 8. To get to a later page quickly, "/map times <map> <page>" also works.
For challenges, "/ch times <challenge>" and "/ch times <challenge> <page>" perform similar functions.
Invalid and Null Times[edit]
Timers can sometimes be interrupted, changing how times are stored when completing a map or challenge. The most extreme form of this is timer invalidation, which clears the current timer and does not count a completion for the map or challenge the player was in. These are typically caused by failing a challenge requirement, such as dying too many times in limited lives challenges. Challenge timers can be invalidated while map timers remain active.
Map times can also be nullified, which means that the completion will count as valid but there will be no recorded time. Timers nullifying is typically the result of using a progress saver in a map.
Trivia[edit]
- In some instances you might find a time that is entirely -'s. This is due to a time being removed for that player or simply because they beat the map before the times plugin was in place.
- This also applies to maps beaten in Hardcore, most notably Jiga's Claymaze