Commands are used on Zero to navigate the server, join maps and assist in building, among other uses. The player can execute any command granted to them by their rank, or any lower ranks.
Contents
General Commands
Note that /c, /cp, /mcp and /checkpoint are all aliases of /minrcheckpoint.
/ch, /challenge and /minrchallenge are all aliases of /minrchallenges.
When referencing a map, you can either use its name, or the map code (usually a three-letter abbreviated form of the map’s name, such as “aws” for “A Whittle Story” or “anh” for “ANHUR”). This can usually be found on the map's checkpoint sign.
General
help
/help
Displays help information
kill
/kill
Kills the player. They will respawn at their checkpoint.
/mail <player> <subject> [message]
Will send a message to a player, regardless if they are online or not. The message will be viewable at any time (until deleted).
/mail delete <number>
Will delete a message a player has received.
/mail list
Lists all of the messages a player has received.
/mail read
Displays a message to the player.
me
/me <message> /minecraft:me <message>(vanilla)
Roleplaying command. Displays * playername <message> in chat.
message
/message <player> <message> /m <player> <message> (alias) /msg <player> <message> (alias) /tell <player> <message> (alias) /whisper <player> <message> (alias)
Sends a private message to a player.
/minecraft:msg (vanilla) /minecraft:tell (vanilla)
Uses the vanilla command to send a private message to a player.
note
An alias of /mail.
ping
/ping
Pings the server. The server pongs the player back.
Can also be used to play ping-pong with the server.
spawn
/spawn
Teleports the player to spawn.
team
/team /t (alias)
Sends a message to everyone in the player's team (if they are in one).
whois
/whois
Displays information about the player.
Checkpoint and Maps
These pertain specifically to maps.
completed
/c completed [player] <map name|map code>
Checks how many times a player has completed a map, and their fastest time. If omitted, player defaults to the executor.
cp
/c cp [player]
Displays checkpoint information about a player. If omitted, player defaults to the executor.
ffa
/c ffa [player] [page] [compare mode]
Displays a list of all the maps a player has beaten, and their fastest times. If omitted, player defaults to the executor. Compare mode can be one of the following:
- Alphabet – Default. Sorts alphabetically.
- Points – Sorts on point value, from low to high, then alphabetically.
- Rank – Sorts on the time rank accomplished by the player, then alphabetically.
- Completions – Sorts on the amount of completions, from low to high, then alphabetically.
join
/c join <map name|map code>
Joins a map
/c join <player>
Joins the map that a player is currently playing
points
/c points [player]
Displays the amount of FFA Points, Challenge Points, and Global Points obtained by a player. If omitted, player defaults to the executor.
gpoints
/c gpoints [player] [map]
Displays the amount of Global Points a player has earned on a particular map. The higher the player’s time rank, the more gpoints they’ll have on the map. If omitted, player defaults to the executor.
random
/c random [new]
Warps the player to a random map. If new is present, it will warp the player to a map they have not completed before.
times
/c times [page] <map name|map code>
Displays the times for a map.
Challenge
These pertain specifically to Challenges.
daily
/ch daily join
Begins the daily challenge.
/ch daily info
Displays information about the currently daily challenge.
hexa
/ch hexa [player]
Displays information about a player's progress through the Hexa challenge. If player is omitted, a leaderboard for hexa stage completion is displayed instead.
/ch info <challenge code>
Displays information about a challenge.
join
/ch join <challenge name|challenge code>
Begins a challenge.
list
/ch list [player] [page]
Displays which challenges a player has completed and which they have yet to completed. If omitted, player defaults to the executor.
quit
/ch quit
Quits the current challenge.
random
/ch random
Joins a random challenge.
Blue Commands
hc
/c hc
An alias of /c toggle. Toggles between the player's FFA and Hardcore checkpoints.
toggle
/c toggle
Toggles between the player's FFA and Hardcore checkpoints.
Green Commands
These commands are only available to greens and staff. They are used to assist in the creation of maps.
bring
/bring <players>
Teleports a player to you who called recently. On other servers, it is commonly known as /tpaccept. Using this command will invalidate the player's timer.
call
/call <player>
Will request to teleport to any green or staff member. On other servers, it is commonly known as /tpa. Using this command will invalidate the player's timer.
home
/home [number]
Teleports the player to their home. It will teleport them to one of their homes specified. If number is omitted, the player will be teleported to their first home.
Greens can have up to 3 homes. Staff can have up to 10 homes.
Using this command will invalidate the player's timer.
listhomes
/listhomes /listhome (alias)
Displays all the homes the player has set.
listwarps
/listwarps /listwarp (alias)
Displays all the warps on Zero.
sethome
/sethome [number]
Sets the player's home to their current position. If number is specified, then it will set their Home # to their current position.
rocket
/rocket [-h|<x> <y> <z>]
Applies spontaneous momentum to the player in 3 dimensions.
If the velocities are omitted, it will default to (0 2 0). If -h is present, it will default to (0 4 0).
Using this command will invalidate the player's timer.
warp
/warp <warp>
Will warp the player to a specified warp. Using this command will invalidate the player's timer.
Moderator Commands
Do not use these if you are not staff.
TO DO (Some help here would be appreciated).
Operator Commands
Do not use these if you are not an operator.
Vanilla Commands
A full list and description of all vanilla commands can be found on the Minecraft Wiki here.
Command Blocks
rickyboy320 has a guide on the forums on how to use command blocks, which can be found here.
WorldEdit
WorldEdit allows the easy modification of large swathes of the world. A full guide on WorldEdit can be found here.
Fast Asynchronous World Edit
Fast Asynchronous World Edit (FAWE) commands can be found here.
FAWE helps prevent lag by performing edits asynchronously. This means that the main thread, where the main server runs (entity updates, block updates, commands and interactions) does not have to wait until the operation is completed. This is especially crucial on a server such as Zero, since lag can severely hinder players attempting parkour or puzzles. However, it does not update redstone. Use vanilla commands if dealing with redstone updates.
restore
/minrextra restore <schematic> [world]
A hook into WorldEdit allows schematics to be restored at their original location.
More information can be found here.
Scripts
TO DO
Variables
TO DO