Difference between revisions of "Asylum"

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| image = Asylum.png
 
| image = Asylum.png
 
| caption = An upwards shot of the final parkour room.
 
| caption = An upwards shot of the final parkour room.
| points = 4
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| points = 0
| location = FFA
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| location = [[The Valley]]
 
| mapcode = asy
 
| mapcode = asy
 
| creators = [[Creators#Neo3dc|Neo3dc]]
 
| creators = [[Creators#Neo3dc|Neo3dc]]
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| foodamount = 64
 
| foodamount = 64
 
| publication = Late-2012
 
| publication = Late-2012
| description = Asylum is a mixed parkour map in zero.minr.org that rewards 4 points upon completion. Use /c join Asylum to join it.
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| description = Asylum is a mixed parkour map on zero.minr.org, worth 0 points. Use "/c join Asylum" to join it.
 
}}
 
}}
Asylum is a mixed parkour map by Neo3dc. It rewards 4 [[Points|FFA Points]] upon completion, and can be joined directly using the commands:
+
Asylum is a mixed parkour map by Neo3dc. It rewards 0 [[Points|FFA Points]] upon completion due to it being in the valley, and can be joined directly by green+ players using /c join asy”.
#/c join Asylum
 
#/c join asy
 
  
 
== General ==
 
== General ==
 +
=== Story ===
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The player wakes up in an odd asylum and sets about trying to escape.
 +
 
=== Gameplay ===
 
=== Gameplay ===
 +
The map begins with a maze through many similar asylum cells. Since the maze is dark, there is risk of mobs spawning and attacking the player. After the maze, there is a timed parkour section across floating lily-pads. Finally, there is one final room of parkour consisting of various ladder jumps.
 +
 
=== Aesthetics ===
 
=== Aesthetics ===
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Aesthetically, Asylum is very plain and uses a simple palette of blocks. The maze is built largely of white wool and features beds and redstone (signifying blood) in many rooms. After escaping the maze, the map uses a mixture of different stone brick varieties for the walls.
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== Challenges ==
 
== Challenges ==
This map is featured in three [[Challenge|challenges]]: The A-Team, Path of Heroes, and Hexa.
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This map is featured in no [[Challenge|challenges]].
 +
 
 
== Trivia ==
 
== Trivia ==
 
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*Before being sent to the [[valley]] in June 2020, Asylum was worth 4 points.
 
----
 
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'''''[[Creators#Neo3dc|See more maps from Neo3dc]]'''''
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'''''[[Creators#Neo3dc|See all maps from Neo3dc]]'''''
  
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Novice]]
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[[Category: Valley]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Unassessed]]

Latest revision as of 03:29, 31 August 2022

Asylum
Asylum.png
An upwards shot of the final parkour room.
Map information
Reward 0 FFA Points
Location The Valley
Mapcode asy
Creator Neo3dc
Food Cooked Salmon x64
Publication Late-2012


Asylum is a mixed parkour map by Neo3dc. It rewards 0 FFA Points upon completion due to it being in the valley, and can be joined directly by green+ players using “/c join asy”.

General[edit]

Story[edit]

The player wakes up in an odd asylum and sets about trying to escape.

Gameplay[edit]

The map begins with a maze through many similar asylum cells. Since the maze is dark, there is risk of mobs spawning and attacking the player. After the maze, there is a timed parkour section across floating lily-pads. Finally, there is one final room of parkour consisting of various ladder jumps.

Aesthetics[edit]

Aesthetically, Asylum is very plain and uses a simple palette of blocks. The maze is built largely of white wool and features beds and redstone (signifying blood) in many rooms. After escaping the maze, the map uses a mixture of different stone brick varieties for the walls.

Challenges[edit]

This map is featured in no challenges.

Trivia[edit]

  • Before being sent to the valley in June 2020, Asylum was worth 4 points.

See all maps from Neo3dc