Difference between revisions of "Asylum"
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| caption = An upwards shot of the final parkour room. | | caption = An upwards shot of the final parkour room. | ||
| points = 0 | | points = 0 | ||
− | | location = [[ | + | | location = [[Archive]] |
| mapcode = asy | | mapcode = asy | ||
| creators = [[Creators#Neo3dc|Neo3dc]] | | creators = [[Creators#Neo3dc|Neo3dc]] | ||
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| foodamount = 64 | | foodamount = 64 | ||
| publication = Late-2012 | | publication = Late-2012 | ||
− | | description = Asylum is a mixed parkour map on zero.minr.org, worth 0 points. Use "/ | + | | description = Asylum is a mixed parkour map on zero.minr.org, worth 0 points. Use "/join Asylum" to join it. |
}} | }} | ||
− | Asylum is a mixed parkour map by Neo3dc. It rewards 0 [[Points|FFA Points]] upon completion due to it being in the | + | Asylum is a mixed parkour map with maze by Neo3dc. It rewards 0 [[Points|FFA Points]] upon completion due to it being in the Archive, and can be joined directly by green+ players using “/join asy”. |
== General == | == General == | ||
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== Trivia == | == Trivia == | ||
− | *Before being sent to the [[ | + | *Before being sent to the [[Valley]] in June 2020, Asylum was worth 4 points. |
---- | ---- | ||
'''''[[Creators#Neo3dc|See all maps from Neo3dc]]''''' | '''''[[Creators#Neo3dc|See all maps from Neo3dc]]''''' | ||
− | [[Category: | + | [[Category: Archive]] [[Category: Map]] [[Category: Parkour]] [[Category: Maze]] [[Category: Mixed Parkour]] [[Category: Unassessed]] |
Latest revision as of 09:53, 26 December 2024
Asylum | |
---|---|
An upwards shot of the final parkour room. | |
Map information | |
Reward | 0 FFA Points |
Location | Archive |
Mapcode | asy |
Creator | Neo3dc |
Food | Cooked Salmon x64 |
Publication | Late-2012 |
Asylum is a mixed parkour map with maze by Neo3dc. It rewards 0 FFA Points upon completion due to it being in the Archive, and can be joined directly by green+ players using “/join asy”.
General[edit]
Story[edit]
The player wakes up in an odd asylum and sets about trying to escape.
Gameplay[edit]
The map begins with a maze through many similar asylum cells. Since the maze is dark, there is risk of mobs spawning and attacking the player. After the maze, there is a timed parkour section across floating lily-pads. Finally, there is one final room of parkour consisting of various ladder jumps.
Aesthetics[edit]
Aesthetically, Asylum is very plain and uses a simple palette of blocks. The maze is built largely of white wool and features beds and redstone (signifying blood) in many rooms. After escaping the maze, the map uses a mixture of different stone brick varieties for the walls.
Challenges[edit]
This map is featured in no challenges.
Trivia[edit]
- Before being sent to the Valley in June 2020, Asylum was worth 4 points.