Difference between revisions of "Atonement"
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== Challenges == | == Challenges == | ||
− | This map is featured in | + | This map is featured in no [[challenges]] as it is featured in Hardcore. |
== Trivia == | == Trivia == |
Revision as of 05:14, 11 May 2025
Atonement | |
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![]() Starting area of Atonement. | |
Map information | |
Reward | 12 FFA Points |
Difficulty | Hard |
Location | FFA |
Mapcode | atmt |
Creator | jasmine476 |
Food | None |
Publication | December 29, 2021 |
Atonement is a pure parkour map by jasmine476. It rewards 12 FFA Points upon completion, and can be joined directly using “/join atmt”.
General
Gameplay
The map involves parkouring up chains to achieve forgiveness. There are frequent choke jumps in the map and several variations on typical jumps like barrier and lantern sections. Some areas also require the player to figure out the path to the top of a structure, but most of the map uses spectral arrows to guide the player to the next jump.
Aesthetics
The map uses a lot of nether blocks, like crimson and warped planks, to create a hellish feel. Blocks except for these nether blocks are typically monotone, as the map uses a lot of stone blocks (polished deepslate, smooth stone, tuff, etc.) in the build. The big picture structures in the map are nether islands, chains, and mechanical devices like valves and gears.
Challenges
This map is featured in no challenges as it is featured in Hardcore.
Trivia
- Atonement was built to be completable without taking damage. No challenges currently take advantage of this, however.