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== 11.0 - Events & Social ==
+
A log of changes since the 10.0.0 Minr Scripts 2 + 1.13 update.
=== 11.1.3 (2022/11/21) ===
 
==== Commands ====
 
: Added "/checkpoint by" to list the maps created by a specific creator.
 
: Added length constraints to map and challenge names and map codes (32 and 10, respectively), and duplication prevention.
 
 
 
==== Bugfixes ====
 
: Fixed scripts sometimes still using old implementations if its namespace was removed and readded.
 
: Fixed scripts (and functions) sometimes not recompiling if any of its contents, or its parent namespace were changed/removed/readded. (https://forums.minr.org/threads/cant-display-content-in-namespace-variables-and-scripts-dont-update-on-reimport.6461/)
 
: Fixed variables containing "%" not working when displayed using /namespace variables or /type fields
 
: Fixed being unable to set challenge modifier LIMITED_CHECKPOINTS to 0.
 
: Fixed not being able to reply to a chat prompt when in a no-chat region.
 
 
 
 
 
=== 11.1.2 (2022/08/15) ===
 
==== Bugfixes ====
 
: Fixed an issue with players getting randomly kicked due to "Invalid chat signature" and similar errors.
 
 
 
 
 
=== 11.1.1 (2022/08/14) ===
 
==== Bugfixes ====
 
: URL recognition has been updated to include .be and .sc links
 
 
 
 
 
=== 11.1.0 (2022/07/15) ===
 
: See https://forums.minr.org/threads/challenges-parties-update.6516/
 
 
 
 
 
=== 11.0.41 (2022/06/08) ===
 
==== Bugfixes ====
 
: Links in chat should now only show up for things that are actually links, and not anything with a dot.
 
 
 
=== 11.0.40 (2022/06/05) ===
 
==== Chat ====
 
: Links in chat now show up with an underline.
 
 
 
==== Bugfixes ====
 
: Fixed right clicking having a cooldown between presses to activate scripts, signs, etc. Note: left-clicking still necessarily has this cooldown.
 
: Fixed left-clicking scripts, signs, etc. not taking into account the hitboxes of the targeted blocks.
 
: Messages from Discord are now filtered on more illegal characters.
 
: Fixed non-command Discord messages starting with . not showing up in zero chat.
 
: Fixed chat links from non-ops not being clickable.
 
 
 
 
 
=== 11.0.39 (2022/05/04) ===
 
==== Scripts ====
 
: Added new methods to the Entity type:
 
:: Boolean addPassenger(Entity passenger)​
 
:: Void ejectPassengers()​
 
 
 
==== Maps ====
 
: Speedrun score is now no longer awarded for nullified times (--:--,--).
 
 
 
==== Commands ====
 
: Updated hide commands:
 
:: Added "/hide nonparty" to hide everyone but your party.​
 
:: Added "/unhide party" to unhide your party.​
 
:: The hidden status of party members will automatically update with your party. If the party is unhidden, and someone newly joins the party, they will be visible.​
 
:: Conversely, if someone leaves the party, they may be hidden when "/hide all" or "/hide nonparty" has previously been used.​
 
:: Hidden status of individual party members can still be overridden with /hide <player>.​
 
 
 
==== Bugfixes ====
 
: Fixed /unhide <player> not working when /hide all was used.
 
: Fixed clicking signs sometimes triggering twice.
 
 
 
  
=== 11.0.38 (2022/03/31) ===
+
== Upcoming ==
==== Bugfixes ====
+
: 11.0 - Everything And The Kitchen Sink (releasing sometime in 2020)
: Fixed Speedrun Score not live-updating.
+
: 12.0 - Commands Overhaul
  
  
=== 11.0.37 (2022/03/31) ===
+
=== 10.4.5 (tomorrow rick says) ===
==== Commands ====
 
: Renamed "comparing" to "sortby" in /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted.
 
: Added "comparing" modifier to /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted to compare your completion status with another player, or your party.
 
:: Example:
 
:: "/checkpoint completed comparing rickyboy320" will show the overlapping completions of you and rickyboy320.​
 
:: "/checkpoint uncompleted comparing party" will show the overlapping un-completed status of you and your party.​
 
 
 
==== Maps ====
 
: Speedrun score is now also awarded for hidden FFA maps that have a non-zero point value. (For example, ANHUR 2 and 3, the later installments of DOOM-ED).
 
 
 
==== Challenges ====
 
: Challenge signs now also show completion status upon left click.
 
 
 
==== Bugfixes ====
 
: Fixed backup lag at xx:23 by saving relative variables with a different strategy.
 
: Fixed /play (and equivalent) commands not resetting player state when used outside of spawn.
 
 
 
 
 
=== 11.0.36 (2022/03/23) ===
 
==== Misc ====
 
: Added a "Quick warp" spawn compass. It'll show up in your inventory while in spawn.
 
: On right click, it will open a menu that allows you to warp to the given areas in spawn.
 
: Menu can also be opened through /quickwarp or /play.
 
 
 
: Updated Cosmetic GUI:
 
:: Changed Cosmetic GUI to only show cosmetics you own.
 
:: Active cosmetics now have enchanted icons.
 
:: When you activate/deactivate a cosmetic the window is now closed.
 
:: Cosmetic windows now resize automatically.
 
 
 
 
 
=== 11.0.35 (2022/03/08) ===
 
==== Bugfixes ====
 
: Fixed time & weather being reset to default upon joining a map, incorrectly erasing any time-locks or weather-locks for certain maps.
 
 
 
==== Scripts ====
 
: Disabled the following Player methods:
 
:: Void setPlayerWeather(String weather)​
 
:: Void resetPlayerWeather()
 
:: Long getPlayerTime()​
 
:: Long getPlayerTimeOffset()​
 
:: Void setPlayerTime(Long time, Boolean serverRelative)​
 
 
 
 
 
=== 11.0.34 (2022/03/08) ===
 
==== Bugfixes ====
 
: Fixed knockback being broken due to the 1.18.2 update.
 
 
 
 
 
=== 11.0.33 (2022/03/08) ===
 
==== Update ====
 
: Updated to 1.18.2
 
: Updated all plugins to their latest 1.18.2 versions.
 
 
 
==== Misc ====
 
: Checkpoint join signs now show your completion info for the map on left click.
 
 
 
==== Scripts ====
 
: The Player type has received a number of new methods:
 
:: String getClickedBlockFace()​
 
:: String getTargetBlockFace(Int distance)​
 
:: Block getTargetBlock(Int distance)​
 
:: Entity getTargetEntity(Int distance)​
 
:: Boolean hasGravity()​
 
:: Void setGravity(Boolean gravity)​
 
:: Boolean isGliding()​
 
:: String getPlayerWeather()​
 
:: Void setPlayerWeather(String weather)​
 
:: Void resetPlayerWeather()
 
:: Long getPlayerTime()​
 
:: Long getPlayerTimeOffset()​
 
:: Void setPlayerTime(Long time, Boolean serverRelative)​
 
:: Void resetPlayerTime()​
 
:: Boolean dropItem(Boolean dropAll)​
 
 
 
 
 
=== 11.0.32 (2022/02/23) ===
 
==== Leaderboards ====
 
: Added completion leaderboard (/checkpoint ranks completion)
 
: Speedrun leaderboard now uses the updated formula as proposed in https://forums.minr.org/threads/speedrun-score-formula-survey.6213/
 
 
 
==== Commands ====
 
: Moved speedrun leaderboard to /checkpoint ranks speedrun
 
: /checkpoint uncompleted now no longer shows unassessed maps (like FFA hub, etc).
 
 
 
 
 
=== 11.0.31 (2022/01/23) ===
 
==== Update ====
 
: Updated to 1.18
 
 
 
 
 
==== Commands ====
 
: /challenge current now shows total number of stages.
 
 
 
 
 
==== Bugfixes ====
 
: Dots in homes now no longer corrupt the PlayerData.
 
: Dots in challenge names/tags now no longer corrupt the challenge.
 
: Fixed titles not showing up on login for mods/ops.
 
: Fixed another case where titles *could* sometimes detach and lay around.
 
: Script exports now no longer indent the script every time (proper indents).
 
: Fixed checkpoint being set to current stage when unsuspending a challenge, instead of checkpoint being reset to the original checkpoint.
 
: Hexa no longer considers 'UNASSESSED' maps, which causes hub maps to be excluded from hexa.
 
: Nether -> overworld portals no longer scale the coordinates by 64, now back to the vanilla 8.
 
 
 
 
 
=== 11.0.30 (2022/01/17) ===
 
==== Bugfixes ====
 
: Fixed completion messages showing the wrong rank.
 
 
 
 
 
=== 11.0.29 (2022/01/12) ===
 
==== Bugfixes ====
 
: Fixed rotating challenges not expiring upon rotation.
 
 
 
 
 
=== 11.0.28 (2022/01/10) ===
 
==== Bugfixes ====
 
: Fixed repeating challenges not saving and loading properly.
 
: Fixed HC throwing an exception while printing the progress message.
 
: Fixed party serializing, potentially causing PlayerData corruption.
 
: Fixed 'isFirstCompletion' being inverted, causing completion messages to be sent when they shouldn't, and to not be sent when they should.
 
: Fixed hexa not regenerating the map list.
 
 
 
 
 
=== 11.0.27 (2022/01/09) ===
 
==== Commands ====
 
: Chat is now cleared when entering streamermode.
 
 
 
 
 
==== Storage ====
 
: Database migration to JSON.
 
 
 
 
 
==== Bugfix ====
 
: /c points Speedrun Score uses Challenge rank instead.
 
 
 
 
 
=== 11.0.26 (2021/10/03) ===
 
==== Hardcore ====
 
: Added HC support for 11.1
 
: Added HC conversion for 11.0 -> 11.1
 
 
 
==== Bugfixes ====
 
: Fix PlayerData cache not working.
 
 
 
 
 
=== 11.0.25 (2021/08/27) ===
 
==== Events ====
 
: Added purple comet mode.
 
 
 
 
 
=== 11.0.24 (2021/08/14) ===
 
==== Commands ====
 
: Added /motd command.
 
 
 
 
 
==== Bugfixes ====
 
: Reset more attributes when resetting (due to clicking checkpoint, etc).
 
 
 
 
 
=== 11.0.23 (2021/07/28) ===
 
==== Challenges ====
 
: Hexa is no longer listed in /challenge uncompleted.
 
 
 
 
 
==== Bugfixes ====
 
: /return no longer teleports you to basically the same position.
 
 
 
 
 
=== 11.0.22 (2021/07/18) ===
 
==== Hardcore ====
 
: Updated HC to version 11.0.
 
: Updated automatic conversion of HC checkpoints.
 
 
 
 
 
=== 11.0.21 (2021/07/10) ===
 
==== Server configuration ====
 
: Update to 1.17
 
 
 
 
 
==== Bugfixes ====
 
: /checkpoint restart is now disabled on challenges to prevent exploits.
 
 
 
 
 
=== 11.0.20 (2021/07/06) ===
 
==== Bugfixes ====
 
: Fixed cooldowns in scripts not working.
 
 
 
 
 
=== 11.0.19 (2021/07/02) ===
 
==== Discord ====
 
: Extended verification code lifetime.
 
: Verification codes are now case-insensitive.
 
: Similar-looking characters have been removed (0, O, l, i).
 
 
 
 
 
==== Scripts ====
 
: Added some commands to the blacklist.
 
: Fixed walk/area/ground scripts triggering before a teleport has taken effect; the target-location script would trigger on the old coordinates.
 
: All world scripts now have an implicit 1-tick cooldown, fixing infinite recursion when teleporting into scripts.
 
 
 
 
 
==== Cosmetics ====
 
: Increased inventory size.
 
 
 
 
 
=== 11.0.18 (2021/05/11) ===
 
==== Server ====
 
: Upgraded to Java 16
 
 
 
 
 
==== Maps ====
 
: Added [Quit] signs.
 
:: These replace the return to FFA/FFA+/Valley signs ([Join ffa], [Join ffa+] and [Join valley]).
 
 
 
 
 
==== Extra ====
 
: /spawn now shows a message.
 
: /spawn will now warn you if you use it during a challenge that your challenge is still active.
 
 
 
 
 
==== Bugfixes ====
 
: Players are now kicked earlier during the shutdown process.
 
 
 
 
 
=== 11.0.17 (2021/06/01) ===
 
==== Bugfixes ====
 
: Fixed mail not being supressed by /block.
 
 
 
 
 
=== 11.0.16 (2021/05/12) ===
 
==== Scripts ====
 
: Added sum() and avg() to Int[], Long[], Float[], Double[].
 
 
 
 
 
=== 11.0.15 (2021/05/11) ===
 
==== Maps ====
 
: New map type system. Now the map types are split into 'Primary', 'Secondary' and 'Tertiary'.
 
: Only one Primary map type can be assigned.
 
:: /c maptype primary set <map> <type>
 
: Multiple secondary types can be assigned, but not the primary type.
 
:: /c maptype secondary add <map> <type>
 
:: /c maptype secondary remove <map> <type>
 
: Multiple tertiary types can be assigned.
 
:: /c maptype tertiary add <map> <type>
 
:: /c maptype tertiary remove <map> <type>
 
: Some effort of conversion has been applied, but some of the map types may need to be reset.
 
 
 
 
 
==== Bugfixes ====
 
: Fixed -s showing instead of - in kick messages.
 
: /c cp and /listwarps no longer show empty lists but show a helpful message instead.
 
: Fixed certain ways of exiting maps not clearing your 'current map' and thus preventing you from commands like /call.
 
 
 
 
 
=== 11.0.14 (2021/04/25) ===
 
==== Bugfixes ====
 
: Fixed cosmetics no longer showing their challenge requirement.
 
: Attempted a fix on renamed join messages.
 
: Fix legacy text conversion on signs (use of ampersands for colours).
 
: Fixed Material#getTranslationKey() not working since the previous update.
 
 
 
 
 
=== 11.0.13 (2021/04/24) ===
 
==== Chat ====
 
: Now uses the 'Adventure' chat framework.
 
:: Affects all messages sent by Minr, but should not result in noticeable differences.
 
:: Some messages now use translatable components, so they show up in the language that is set by the client.
 
 
 
: Display names are no longer used in bans / mutes.
 
 
 
 
 
==== Scripts ====
 
: Scripts now trigger when teleporting into them.
 
 
 
 
 
==== Bugfixes ====
 
: Fixed 1-day durations being shown as 0 seconds instead of 24 hours.
 
: Prevent server deadlock when shutting down.
 
: Mutes and unmutes did not use the message queue.
 
: Commands now show the error if failing due to an unexpected error, rather than showing the help message.
 
 
 
 
 
=== 11.0.12 (2021/03/14) ===
 
==== Cosmetics ====
 
: Fixed challenge reward titles not saving properly.
 
 
 
 
 
=== 11.0.11 (2021/03/10) ===
 
==== Scripts ====
 
: Commands /c setplayercp, /c setplayersub are deprecated (should not be used) in scripts.
 
 
 
 
 
=== 11.0.10 (2021/03/03) ===
 
==== Backups ====
 
: Backups now trigger once an hour, instead of once every 30 minutes.
 
 
 
 
 
==== Commands ====
 
: /c info now shows the gamemode for the map for ops.
 
 
 
 
 
==== Bugfixes ====
 
: Fixed non-adventure gamemode maps invalidating times upon joining it.
 
: Fixed getting healed by timing /c join just right on death.
 
: Fixed backup trying to save already saved items, thus improving performance by reducing the number of items that need to be processed.
 
 
 
 
 
=== 11.0.9 (2021/03/01) ===
 
==== Bugfixes ====
 
: Fixed being able to join the same map with items / effects from the map.
 
 
 
 
 
=== 11.0.8 (2021/02/28) ===
 
==== Bugfixes ====
 
: Fixed being able to join maps with items / effects from other maps.
 
 
 
 
 
=== 11.0.7 (2021/02/20) ===
 
==== Bugfixes ====
 
: Fixed player.getTimePlayed() not returning a sane value: it could go back in time.
 
 
 
 
 
=== 11.0.6 (2021/02/18) ===
 
==== Bugfixes ====
 
: Fixed infinite recursion of expiring prefixes during login.
 
 
 
 
 
=== 11.0.5 (2021/02/17) ===
 
==== Bugfixes ====
 
: A final fix relating to ancient-player conversion resulting in invalid times.
 
 
 
 
 
=== 11.0.4 (2021/02/15) ===
 
==== Bugfixes ====
 
: /training command was not registered, causing it to fail.
 
: Couple of fixes related to old-player conversion resulting in invalid times.
 
: Fixed players not having a valid timer when respawning at a cp0 in a no-cp stretch.
 
: Fixed timers not being started in soullink challenges.
 
 
 
 
 
=== 11.0.3 (2021/02/14) ===
 
==== Bugfixes ====
 
: Actually fix colour-stripping from chat.
 
 
 
 
 
=== 11.0.2 (2021/02/14) ===
 
==== Bugfixes ====
 
: Changing only the main ending of a map would not be saved.
 
: Improve performance of srscore calculations.
 
: Fix 'joined for the first time' showing up multiple times.
 
: Fix setSubCheckpoint using the active subcheckpoint, instead of the one that was passed. This caused issues clicking end-signs in HC maps.
 
 
 
 
 
=== 11.0.1 (2021/02/14) ===
 
==== Bugfixes ====
 
: Fix hastebin links not working when clicked in chat.
 
: Fix /whois not working on players that haven't logged out yet.
 
: Attempt to fix colour-stripping from chat.
 
 
 
 
 
=== 11.0.0 (2021/02/13) ===
 
==== Maps ====
 
: Better map and challenge complete messages
 
:: now shows the time's rank always
 
:: shows whether it was a PB or Server Record
 
:: If the player is white, it shows how many points they have to go 'til blue
 
:: If blue and in HC, it shows how many maps left
 
:: If you beat HC, it shows a nice new message
 
:: If you get a cosmetic for beating a challenge, it now tells you that.
 
 
 
: Mid checkpoints can now give food.
 
: Maps can now be assigned a resource pack.
 
: Player health, max health, food, saturation, fire status and status effects are now reset on player reset.
 
: Player reset occurs when you join a map or do /spawn.
 
: Players are no longer considered to be in a map when doing /spawn. Respawning at a checkpoint will cause a player to be considered in that map.
 
: Players' completion percentage in /checkpoint points and the chat messages that show up when crossing a threshold are now consistent with the rarity tiers.
 
 
 
: /checkpoint ffa and /checkpoint hc have changed functions. These now kill you and warp you to your corresponding checkpoint.
 
: Reworked /checkpoint completed & merged old /checkpoint ffa into /checkpoint completed.
 
 
 
 
 
==== Challenges ====
 
: You can now suspend challenges with /challenge suspend.
 
: Added /challenge restart.
 
: Added a new challenge modifier: No Damage
 
: Hexa progress is now announced on every x66th stage, not just 66, 166 and 266.
 
 
 
: Added /challenge completed [player <player>] [page <page>] [comparing <compare-mode>]
 
: Added /challenge completed [player <player>] map <map-name>
 
: Added /challenge uncompleted [player <player>] [page <page>] [comparing <compare-mode>]
 
 
 
 
 
==== Timers ====
 
: Timers have been completely rewritten.
 
: There are now multiple types of timers: Map, Challenge, Custom, and Special.
 
: Map and Challenge timers are per-map/challenge. They only work on the map/challenge they were created for.
 
: Custom timers are created and managed by scripts with the 'timer' namespace..
 
: The time format has been modified:
 
:: It is mm:ss.mmm when the time is less than an hour.
 
:: It is HHh mm:ss.mmm when the time is less than a day.
 
:: It is DDd HHh mm:ss.mmm otherwise.
 
 
 
 
 
==== Chat ====
 
: Chat channels have been added.
 
:  /chat say <channel> <message> to send a message in a particular channel.
 
:: Shorthands are /xchat <message> (e.g. /gchat = global chat, /pchat = party chat, /tchat = team chat).
 
:: /chat setchannel <channel> to have your messages go to a particular channel by default.
 
: /chatpling was renamed to /chat ping enable|disable and is now no longer a toggle.
 
 
 
: You can now hide chat:
 
:: The server now respects your chat options.
 
:: /chat hide (inverse: /chat show)
 
 
 
 
 
==== Parties ====
 
: /party create to create a party.
 
:: The creator of the party becomes the party leader.
 
: The party leader can invite others players to join with /party invite <player>.
 
 
 
: You can see the death messages of your fellow party members.
 
: When a party leader joins a map or challenge, all the party members will be warped to that map.
 
:: Can be turned off with /party warp false
 
:: The party leader can summon all party members to their current map or challenge at any time with /party summon.
 
 
 
 
 
==== Green commands ====
 
: /call-ing into a map will reset your gamemode, health etc.
 
: Blues and whities can now /bring.
 
: You can only /call a player in a pure parkour map.
 
 
 
 
 
==== Scripts ====
 
: Player#canSee(Player) returns if the player can see the target player (i.e., /hide and /block cause it to fail).
 
: Player constructors will now return null instead of throwing an exception if they do not find a player.
 
: Added a new constructor for Player: Player(String name, Player visibleTo). It will return null if a player was found but is not visible to visibleTo.
 
: Player#invalidate() and Player#invalidateTime() have been removed.
 
:: Replaced by getting a timer directly and invalidating / nullifying them.
 
 
 
: You can obtain timers:
 
:: timer::getMapTimer(Player player, String mapcode)
 
:: timer::getChallengeTimer(Player player, String challengecode)
 
:: timer::getCustomTimer(Player player, String tag)
 
:: timer::getSpecialTimer(Player player, String tag)
 
 
 
: You can construct custom timers by instantiating the timer::Timer type.
 
::  Never store a Timer instance in a namespace variable. It will break on you silently. ALWAYS use timer::getCustomTimer().
 
: You can remove custom timers with timer::removeCustomTimer(Player player, String tag)
 
 
 
: You can format a time into a string using String timer::formatTime(Long time).
 
 
 
: Added namespace minr. It has a Map and a Challenge type, that allows you to get the ranks and times of players.
 
 
 
: /namespace functions and /type methods now have added colour for parsability.
 
: Added filtering in /namespace variables, /namespace functions, /type methods, /type fields.
 
:: You can now filter the results of the above commands by adding additional search terms after the command. For example, /type methods Vector3[] value int will only return methods that cantain "value" and "int".
 
 
 
 
 
==== Misc ====
 
: You can edit signs with a feather.
 
: Fixed /unhide not working.
 
: /hide all hides all players.
 
: /unhide all unhides all players.
 
 
 
: /block blocks a player permanently (until /unblock-ed).
 
:: Cannot hide staff.
 
 
 
: Mute and ban messages now show the time remaining.
 
: Chat announcment for mutes.
 
: Cleaned up chat announcements for kick and ban.
 
 
 
 
 
==== Bugfixes ====
 
: /reply now no longer silently fails if the target (who is a player) has relogged without messaging you after the fact. This bug has been present since 2015.
 
: Fixed a discrepancy between chat and Discord for first-time join messages.
 
: The default prompt expiration message is now correctly coloured and the extra space was removed.
 
 
 
 
 
 
 
== 10.7 - Scripts 2.3 ==
 
=== 10.7.6 (2020/12/02) ===
 
==== Chat & Tab ====
 
: Added op-only /nick command to set nicknames. Works the same as /prefix.
 
: Nicknames will show up with a prefixed ~.
 
: Hovering over the nickname will show the original name.
 
 
 
 
 
=== 10.7.5 (2020/11/30) ===
 
==== Scripts ====
 
: Op messages containing {{}} will now only send the result to the executing op.
 
 
 
 
 
==== Chat & Tab ====
 
: Tab display name now matches the chat name (including prefixes).
 
 
 
 
 
=== 10.7.4 (2020/11/24) ===
 
==== Bugfixes ====
 
: Fixed interact scripts triggering multiple times ib rapid succession.
 
 
 
 
 
=== 10.7.3 (2020/11/22) ===
 
==== Bugfixes ====
 
: Fixed interact scripts on cauldrons or waterloggable blocks not triggering on right click.
 
 
 
 
 
=== 10.7.2 (2020/11/21) ===
 
==== Hardcore ====
 
: Bumped Hardcore version to 10.2.
 
: Add 10.1 -> 10.2 Hardcore checkpoint conversion.
 
 
 
 
 
=== 10.7.1 (2020/11/21) ===
 
==== Maps, Challenges and Scripts ====
 
: Map, checkpoint, and finish signs, and interact scripts, are now interactable with MOUSE1 (left mouse button), while in adventure mode.
 
 
 
 
 
==== Scripts ====
 
: Added boxing/unboxing (on the backend) to make maintaining builtin functions easier. Should not affect any of the behaviour.
 
 
 
 
 
==== Server Configuration ====
 
: Added some mod filtering.
 
 
 
 
 
=== 10.7.0 (2020/11/12) ===
 
==== Scripts ====
 
: Added new generic functions on List. Generic means that they can take any Type within constraints. In the following T will be the base type of your list (i.e., String[] -> T = String).
 
:: Void append(T value) appends a value to the List.
 
:: Void add(T value, Int index) places a value at an index, shifting the elements at that index and higher one index up.
 
:: T pop() removes the last element of the list and returns it.
 
:: T remove(Int index) removes the element at index from the list and returns it.
 
:: Boolean contains(T value) returns whether the list contains an element that equals value.
 
:: Int find(T value) returns the first index that matches the value. Throws a ElementNotFoundException if the value is not in the list. (Tip: always use contains before find)
 
 
 
: Two functions have been added specifically for String[]:
 
:: String concat() concatenates a list of Strings together: String["hello", "world"].concat() yields "helloworld".
 
:: String join(String delimiter) joins a list of string, inserting delimiter between each string: String["hello", "world"].join(" ") yields "hello world".
 
 
 
 
 
== 10.6 - Scripts 2.2 ==
 
=== 10.6.11 (2020/11/03) ===
 
==== Server Configuration ====
 
: Update to 1.16.4
 
 
 
 
 
=== 10.6.10 (2020/10/28) ===
 
==== Scripts ====
 
: Added traces to help find the cause of an exception in a Script. Only works for opped players.
 
 
 
 
 
==== Bugfixes ====
 
: Fix NullPointerException on Materials that are Null.
 
: Optimize script execution to reduce the chance of a StackOverflowError.
 
 
 
 
 
=== 10.6.9 (2020/10/26) ===
 
==== Bugfixes ====
 
: Actually store and load Material to/from file.
 
 
 
 
 
=== 10.6.8 (2020/10/24) ===
 
==== Bugfixes ====
 
: DiscordBot is now independent of discord server name, previously causing discord requests to fail due to the server name changing.
 
: Any issues with deverification are now properly logged.
 
: Fixed serialization of Position
 
 
 
 
 
=== 10.6.7 (2020/10/13) ===
 
==== Bugfixes ====
 
: Allow deverification even if Discord user can no longer be found.
 
 
 
 
 
=== 10.6.6 (2020/10/11) ===
 
==== Bugfixes ====
 
: Fixed /scripts copy and /scripts paste not working when pasting in a different world.
 
 
 
 
 
=== 10.6.5 (2020/10/09) ===
 
==== Scripts ====
 
: Added Material type
 
 
 
 
 
=== 10.6.4 (2020/10/01) ===
 
==== Bugfixes ====
 
: Re-calculate player display names on rank change.
 
: Fix crash when calling toString() on a default Position variable (one without a value).
 
: Fix calling toString() on a default Location variable returning 'null null null null' instead of 'null'.
 
: Fix obj == null where obj is set to null or uninitialized not functioning properly.
 
 
 
 
 
=== 10.6.3 (2020/09/23) ===
 
==== Bugfixes ====
 
: Fix portal scaling when going from an overworld to a nether being 64:1 instead of 8:1.
 
 
 
 
 
=== 10.6.2 (2020/09/12) ===
 
==== Worlds ====
 
: Added Delta 2.
 
 
 
 
 
=== 10.6.1 (2020/08/29) ===
 
==== Hardcore ====
 
: Bumped Hardcore version to 10.1.
 
: Add 10.0 -> 10.1 Hardcore checkpoint conversion.
 
: Add support for forcing a player to respawn at their Hardcore checkpoint upon conversion, even if it hasn't moved.
 
 
 
 
 
=== 10.6.0 (2020/08/18) ===
 
==== Scripts ====
 
: Added new built-in spatial types:
 
:: Position(Double x, Double y, Double z, Float yaw, Float pitch, String world)
 
:: Location(Double x, Double y, Double z, String world)
 
:: Vector3(Double x, Double y, Double z)
 
:: Vector2(Double x, Double z)
 
:: BlockLocation(Int x, Int y, Int z, String world)
 
:: BlockVector3(Int x, Int y, Int z)
 
:: BlockVector2(Int x, Int z)
 
:: Region(String id, String world, String type, X points, Boolean transient)
 
::: These all have methods, too innumerable to mention here.
 
::: See [https://forums.minr.org/threads/scripts-2-2-new-spatial-types.4563/ this forum post] for a short overview.
 
 
 
: Added Location player.getLocation(), Position player.getPosition() and BlockLocation block.getLocation().
 
: Added Player.teleport(Position destination) and Entity.teleport(Position destination).
 
: Added BlockLocation.set(String block)
 
 
 
: Overhauled scripts loading and internal structure.
 
 
 
: Added String player.getName()
 
: Added String player.getDisplayName()
 
 
 
 
 
==== Commands ====
 
: /prefix now shows <colour> when setting a prefix consisting of only a colour, i.e. /prefix set rickyboy320 10m &6
 
 
 
 
 
==== Chat ====
 
: Player names are now stored in proper text components.
 
: As a consequence, keeping the colon colour of player names in chat consistent with the name colour was disproportionately difficult, so it is now white. (i.e. rickyboy320: hello world).
 
 
 
== 10.5 - The Bakery ==
 
=== 10.5.5 (2020/07/30) ===
 
==== Commands ====
 
: Added /challenge modifier set <player> <modifier> <value> to set a player's modifier value mid-challenge.
 
: Added /challenge modifier add <player> <modifier> <value> to add a value to a player's modifier (i.e. life challenge).
 
 
 
 
 
==== Bugfixes ====
 
: Fixed @chatscript timeout resetting newer instances of the same group (even when the timeout shouldn't trigger).
 
: Fixed an issue where sometimes a value would be rejected due to 'self-cycle', even though there was none.
 
 
 
 
 
=== 10.5.4 (2020/07/24) ===
 
==== Scripts ====
 
: Added Int player.countItem(String id).
 
: Added Boolean util::executeAndQuerySuccess(String command) and Int util::executeAndQueryResult(String command).
 
: Added String util::randomUUID() to randomly generate an UUID.
 
 
 
: format::formatDate now uses a timezone of UTC, so you can use more formats.
 
 
 
=== 10.5.3 (2020/07/24) ===
 
==== Server Configuration ====
 
: Updated to 1.16.1.
 
 
 
 
 
=== 10.5.2 (2020/07/06) ===
 
==== Privacy ====
 
: Messages are now sent to the (private) #zero_archive channel as well, allowing for periodic wipes of the public #zero channel.
 
 
 
 
 
==== Bugfixes ====
 
: Fixed a bug where certain player settings would not be saved if modifed while the player was offline (e.g. from discord).
 
: Fix potential data loss if an error occurred during start up.
 
 
 
 
 
=== 10.5.1 (2020/06/16) ===
 
==== Bugfixes ====
 
: Fixed a bug where logout messages would show even when they were supposed to be hidden.
 
 
 
 
 
=== 10.5.0 (2020/06/15) ===
 
==== Scripts ====
 
: Scripts are no longer triggered while the player is in spectator mode.
 
 
 
 
 
==== Commands ====
 
: /players now sorts by rank, and player names are now coloured by their rank.
 
: Disabled certain functionality on the test server, for privacy and secrecy reasons. Greens will be unaffected by this.
 
 
 
 
 
==== Hardcore ====
 
: Players now retain their Hardcore checkpoint at Hall of Fame (HC-END) on conversion, rather than being removed.
 
: Players now are blocked from entering Hardcore if their Hardcore checkpoint is at Hall of Fame, or if they have no Hardcore checkpoint but have completed Jiga's Claymaze.
 
 
 
 
 
==== Chat ====
 
: The format of player join and quit messages has been changed to match Vanilla (the exclamation point has been replaced with a full stop).
 
: The player's rank is now displayed during first-time join messages.
 
: First-time join messages will no longer be shown if they are not of default rank, even if they have no existing player data.
 
 
 
 
 
== 10.4 - Scripts 2.1 ==
 
=== 10.4.13 (2020/06/14) ===
 
==== Bugfixes ====
 
: Fixed players being set to Blue on map complete if they satisified the blue requirements, regardless of their rank.
 
 
 
 
 
=== 10.4.12 (2020/06/14) ===
 
==== Ranks ====
 
: Blue now requires 100 points (up from 35).
 
: Blue now requires at least 5 or more maps completed of Moderate or greater difficulty.
 
 
 
 
 
==== Hardcore ====
 
: Incremented Hardcore version from 9.0 -> 10.0.
 
: Implemented Hardcore checkpoint conversion for 9.0 -> 10.0.
 
: Improved conversion of checkpoints from 7.0, 8.0 and 8.1.
 
 
 
 
 
==== Commands ====
 
: Added /checkpoint remplayercp <player> <mode>, to remove a player's checkpoint.
 
: Updated /help ranks to reflect the new blue requirements and better convery rank-up requirements.
 
 
 
 
 
=== 10.4.11 (2020/06/05) ===
 
==== Bugfixes ====
 
: Fixed array initializers of 2 or more elements failing to parse inline (as an argument for a function calls or within a subexpression).
 
: Fixed 'silent' error when a script line containing a '%' contains an error.
 
: Fixed pi being accepted as a variable name: it should have been a keyword.
 
: Fixed error message saying 'missing right-side operator', while actually the left side was missing.
 
 
 
 
 
=== 10.4.10 (2020/05/19) ===
 
==== Commands ====
 
: /creative is now accessible by moderators.
 
: /tps is now available for greens+.
 
 
 
 
 
==== Bugfixes ====
 
: Fixed an issue where variables in a namespace A using a type from namespace B sometimes fail to load their fields. (If namespace A was loaded before namespace B).
 
 
 
 
 
=== 10.4.9 (2020/05/14) ===
 
==== Maps ====
 
: Global Points have been renamed to Speedrun Score in an effort to make the name more intuitive.
 
: You may also call it Minr Clout. You know who you are.
 
 
 
 
 
==== Scripts ====
 
: Added @fast and @slow script operators.
 
:: By default, the @command, @bypass or @console script operators have a one-tick delay (like @delay 1).
 
:: @fast will remove that delay for all subsequent command operators.
 
:: @slow will re-add it.
 
:: Having either one multiple times in a row without the other is legal.
 
:: Note that this effect only applies to the local execution context - other functions called will be unaffected.
 
: Added player.getSpeedrunScore(). player.getGlobalPoints() is now deprecated.
 
 
 
 
 
=== 10.4.8 (2020/05/02) ===
 
==== Challenges ====
 
: Added the Monthly challenge, containing from 8 to 25 maps, to cycle every month. The reward calculation is done the same as dailies and weeklies.
 
 
 
 
 
==== Commands ====
 
: Added /checkpoint uncompleted which shows the maps the player yet has to complete (excluding valley/HC/board maps).
 
 
 
 
 
==== Scripts ====
 
: Added '''String Player.getBedLocationWorld()''', which returns a String containing the world where the player has set their bed.
 
: Added '''String[] String.split(String separator)''', which splits the string based on the separator into a list of pieces around the separator. For example: '''"hi world".split(" ")''' would yield: '''["hi", "world"]'''.
 
: Added '''Double[] system::getTPS()''' which returns a list of size 3, containing the average TPS over the last 1 minute, 5 minutes and 15 minutes.
 
 
 
 
 
==== Bugfixes ====
 
: Fixed nested @for loops erroneously failing to compile.
 
: Fixed setting max health using player.setMaxHealth() resulting in errors when joining a map, setting a checkpoint and in other arbitrary scenarios.
 
: Fixed the left-hand sides of a @var assignment incorrectly parsing if the target expression was a field of an array.
 
 
 
 
 
=== 10.4.7 (2020/04/19) ===
 
==== Bugfixes ====
 
: Fixed an issue where removal of food was not saved, if this was the only action on a map.
 
: Fixed an issue where having multiple constructors for one type would result in only one of the constructors remaining after server restart.
 
 
 
 
 
=== 10.4.6 (2020/04/12) ===
 
==== Bugfixes ====
 
: Fixed an issue where Player variables were not loaded correctly (resulting in null).
 
 
 
 
 
==== Cosmetics ====
 
; Hats
 
: Added "Bunny" hat, which requires finding 10% of the eggs in the open world of Egghunt 2.0.
 
: Added "Compeggitor" hat, which requires participating in the Egghunt 2.0 Compeggition.
 
: Added "Golden Egg" hat, which requires finding 50% of the eggs in the open world of Egghunt 2.0.
 
 
 
; Titles
 
: Rebranded the title "The Eggman" to "The Egglord", now requiring the victory of any Egghunt Compeggition.
 
: Added "Eggspert" title, which requires finding all the eggs in the open world of Egghunt 2.0.
 
 
 
 
 
=== 10.4.5 (2020/04/04) ===
 
 
==== Challenges ====
 
==== Challenges ====
 
: /spawn is now allowed during challenges.
 
: /spawn is now allowed during challenges.
Line 881: Line 13:
  
 
==== Commands ====
 
==== Commands ====
: Removed /sethome <player>. Note other variations of this command are unaffected.
+
: Removed /removehome <player>. Note other variations of this command are unaffected.
 
: /listhomes <page> now has priority over /listhomes <player>.
 
: /listhomes <page> now has priority over /listhomes <player>.
  
Line 911: Line 43:
 
: Fixed @done not showing a parse-error when it was put on the wrong depth level.
 
: Fixed @done not showing a parse-error when it was put on the wrong depth level.
  
 
+
== 10.4 - Scripts 2.1 ==
 
=== 10.4.4 (2020/02/21) ===
 
=== 10.4.4 (2020/02/21) ===
 
==== Bugfixes ====
 
==== Bugfixes ====
Line 1,286: Line 418:
 
== 10.1 - Difficulty Rework ==
 
== 10.1 - Difficulty Rework ==
 
=== 10.1.5 (2019/01/08) ===
 
=== 10.1.5 (2019/01/08) ===
==== Bugfixes ====
+
==== Bugfix ====
 
Fixed repeating challenges subtracting challenge points.
 
Fixed repeating challenges subtracting challenge points.
  
  
 
=== 10.1.4 (2019/01/08) ===
 
=== 10.1.4 (2019/01/08) ===
==== Bugfixes ====
+
==== Bugfix ====
 
Fixed repeating challenges having an extreme reward.
 
Fixed repeating challenges having an extreme reward.
  
Line 1,316: Line 448:
  
  
==== Bugfixes ====
+
==== Bugfix ====
 
Fixed an error when regenerating a challenge before the leaderboard is setup.
 
Fixed an error when regenerating a challenge before the leaderboard is setup.
  

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