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| : Fixed a discrepancy between chat and Discord for first-time join messages. | | : Fixed a discrepancy between chat and Discord for first-time join messages. |
| : The default prompt expiration message is now correctly coloured and the extra space was removed. | | : The default prompt expiration message is now correctly coloured and the extra space was removed. |
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− | == 10.7 - Scripts 2.3 ==
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− | === 10.7.6 (2020/12/02) ===
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− | ==== Chat & Tab ====
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− | : Added op-only /nick command to set nicknames. Works the same as /prefix.
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− | : Nicknames will show up with a prefixed ~.
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− | : Hovering over the nickname will show the original name.
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− |
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− |
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− | === 10.7.5 (2020/11/30) ===
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− | ==== Scripts ====
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− | : Op messages containing {{}} will now only send the result to the executing op.
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− |
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− |
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− | ==== Chat & Tab ====
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− | : Tab display name now matches the chat name (including prefixes).
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− |
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− |
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− | === 10.7.4 (2020/11/24) ===
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− | ==== Bugfixes ====
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− | : Fixed interact scripts triggering multiple times ib rapid succession.
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− |
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− |
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− | === 10.7.3 (2020/11/22) ===
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− | ==== Bugfixes ====
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− | : Fixed interact scripts on cauldrons or waterloggable blocks not triggering on right click.
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− |
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− |
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− | === 10.7.2 (2020/11/21) ===
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− | ==== Hardcore ====
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− | : Bumped Hardcore version to 10.2.
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− | : Add 10.1 -> 10.2 Hardcore checkpoint conversion.
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− |
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− |
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− | === 10.7.1 (2020/11/21) ===
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− | ==== Maps, Challenges and Scripts ====
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− | : Map, checkpoint, and finish signs, and interact scripts, are now interactable with MOUSE1 (left mouse button), while in adventure mode.
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− |
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− |
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− | ==== Scripts ====
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− | : Added boxing/unboxing (on the backend) to make maintaining builtin functions easier. Should not affect any of the behaviour.
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− |
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− |
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− | ==== Server Configuration ====
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− | : Added some mod filtering.
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− |
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− |
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− | === 10.7.0 (2020/11/12) ===
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− | ==== Scripts ====
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− | : Added new generic functions on List. Generic means that they can take any Type within constraints. In the following T will be the base type of your list (i.e., String[] -> T = String).
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− | :: Void append(T value) appends a value to the List.
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− | :: Void add(T value, Int index) places a value at an index, shifting the elements at that index and higher one index up.
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− | :: T pop() removes the last element of the list and returns it.
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− | :: T remove(Int index) removes the element at index from the list and returns it.
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− | :: Boolean contains(T value) returns whether the list contains an element that equals value.
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− | :: Int find(T value) returns the first index that matches the value. Throws a ElementNotFoundException if the value is not in the list. (Tip: always use contains before find)
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− |
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− | : Two functions have been added specifically for String[]:
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− | :: String concat() concatenates a list of Strings together: String["hello", "world"].concat() yields "helloworld".
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− | :: String join(String delimiter) joins a list of string, inserting delimiter between each string: String["hello", "world"].join(" ") yields "hello world".
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− |
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− |
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− | == 10.6 - Scripts 2.2 ==
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− | === 10.6.11 (2020/11/03) ===
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− | ==== Server Configuration ====
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− | : Update to 1.16.4
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− |
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− |
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− | === 10.6.10 (2020/10/28) ===
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− | ==== Scripts ====
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− | : Added traces to help find the cause of an exception in a Script. Only works for opped players.
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− |
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− |
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− | ==== Bugfixes ====
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− | : Fix NullPointerException on Materials that are Null.
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− | : Optimize script execution to reduce the chance of a StackOverflowError.
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− |
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− |
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− | === 10.6.9 (2020/10/26) ===
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− | ==== Bugfixes ====
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− | : Actually store and load Material to/from file.
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− |
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− |
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− | === 10.6.8 (2020/10/24) ===
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− | ==== Bugfixes ====
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− | : DiscordBot is now independent of discord server name, previously causing discord requests to fail due to the server name changing.
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− | : Any issues with deverification are now properly logged.
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− | : Fixed serialization of Position
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− |
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− |
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− | === 10.6.7 (2020/10/13) ===
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− | ==== Bugfixes ====
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− | : Allow deverification even if Discord user can no longer be found.
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− |
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− |
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− | === 10.6.6 (2020/10/11) ===
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− | ==== Bugfixes ====
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− | : Fixed /scripts copy and /scripts paste not working when pasting in a different world.
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− |
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− |
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− | === 10.6.5 (2020/10/09) ===
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− | ==== Scripts ====
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− | : Added Material type
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− |
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− |
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− | === 10.6.4 (2020/10/01) ===
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− | ==== Bugfixes ====
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− | : Re-calculate player display names on rank change.
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− | : Fix crash when calling toString() on a default Position variable (one without a value).
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− | : Fix calling toString() on a default Location variable returning 'null null null null' instead of 'null'.
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− | : Fix obj == null where obj is set to null or uninitialized not functioning properly.
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− |
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− |
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− | === 10.6.3 (2020/09/23) ===
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− | ==== Bugfixes ====
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− | : Fix portal scaling when going from an overworld to a nether being 64:1 instead of 8:1.
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− |
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− |
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− | === 10.6.2 (2020/09/12) ===
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− | ==== Worlds ====
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− | : Added Delta 2.
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− |
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− |
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− | === 10.6.1 (2020/08/29) ===
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− | ==== Hardcore ====
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− | : Bumped Hardcore version to 10.1.
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− | : Add 10.0 -> 10.1 Hardcore checkpoint conversion.
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− | : Add support for forcing a player to respawn at their Hardcore checkpoint upon conversion, even if it hasn't moved.
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− |
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− |
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− | === 10.6.0 (2020/08/18) ===
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− | ==== Scripts ====
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− | : Added new built-in spatial types:
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− | :: Position(Double x, Double y, Double z, Float yaw, Float pitch, String world)
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− | :: Location(Double x, Double y, Double z, String world)
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− | :: Vector3(Double x, Double y, Double z)
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− | :: Vector2(Double x, Double z)
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− | :: BlockLocation(Int x, Int y, Int z, String world)
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− | :: BlockVector3(Int x, Int y, Int z)
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− | :: BlockVector2(Int x, Int z)
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− | :: Region(String id, String world, String type, X points, Boolean transient)
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− | ::: These all have methods, too innumerable to mention here.
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− | ::: See [https://forums.minr.org/threads/scripts-2-2-new-spatial-types.4563/ this forum post] for a short overview.
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− |
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− | : Added Location player.getLocation(), Position player.getPosition() and BlockLocation block.getLocation().
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− | : Added Player.teleport(Position destination) and Entity.teleport(Position destination).
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− | : Added BlockLocation.set(String block)
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− |
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− | : Overhauled scripts loading and internal structure.
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− |
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− | : Added String player.getName()
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− | : Added String player.getDisplayName()
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− |
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− |
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− | ==== Commands ====
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− | : /prefix now shows <colour> when setting a prefix consisting of only a colour, i.e. /prefix set rickyboy320 10m &6
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− |
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− |
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− | ==== Chat ====
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− | : Player names are now stored in proper text components.
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− | : As a consequence, keeping the colon colour of player names in chat consistent with the name colour was disproportionately difficult, so it is now white. (i.e. rickyboy320: hello world).
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− |
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− | == 10.5 - The Bakery ==
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− | === 10.5.5 (2020/07/30) ===
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− | ==== Commands ====
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− | : Added /challenge modifier set <player> <modifier> <value> to set a player's modifier value mid-challenge.
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− | : Added /challenge modifier add <player> <modifier> <value> to add a value to a player's modifier (i.e. life challenge).
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− |
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− |
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− | ==== Bugfixes ====
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− | : Fixed @chatscript timeout resetting newer instances of the same group (even when the timeout shouldn't trigger).
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− | : Fixed an issue where sometimes a value would be rejected due to 'self-cycle', even though there was none.
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− |
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− |
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− | === 10.5.4 (2020/07/24) ===
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− | ==== Scripts ====
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− | : Added Int player.countItem(String id).
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− | : Added Boolean util::executeAndQuerySuccess(String command) and Int util::executeAndQueryResult(String command).
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− | : Added String util::randomUUID() to randomly generate an UUID.
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− |
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− | : format::formatDate now uses a timezone of UTC, so you can use more formats.
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− |
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− | === 10.5.3 (2020/07/24) ===
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− | ==== Server Configuration ====
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− | : Updated to 1.16.1.
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− |
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− |
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− | === 10.5.2 (2020/07/06) ===
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− | ==== Privacy ====
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− | : Messages are now sent to the (private) #zero_archive channel as well, allowing for periodic wipes of the public #zero channel.
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− |
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− |
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− | ==== Bugfixes ====
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− | : Fixed a bug where certain player settings would not be saved if modifed while the player was offline (e.g. from discord).
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− | : Fix potential data loss if an error occurred during start up.
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− |
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− |
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− | === 10.5.1 (2020/06/16) ===
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− | ==== Bugfixes ====
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− | : Fixed a bug where logout messages would show even when they were supposed to be hidden.
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− |
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− |
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− | === 10.5.0 (2020/06/15) ===
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− | ==== Scripts ====
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− | : Scripts are no longer triggered while the player is in spectator mode.
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− |
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− |
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− | ==== Commands ====
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− | : /players now sorts by rank, and player names are now coloured by their rank.
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− | : Disabled certain functionality on the test server, for privacy and secrecy reasons. Greens will be unaffected by this.
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− |
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− |
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− | ==== Hardcore ====
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− | : Players now retain their Hardcore checkpoint at Hall of Fame (HC-END) on conversion, rather than being removed.
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− | : Players now are blocked from entering Hardcore if their Hardcore checkpoint is at Hall of Fame, or if they have no Hardcore checkpoint but have completed Jiga's Claymaze.
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− |
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− |
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− | ==== Chat ====
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− | : The format of player join and quit messages has been changed to match Vanilla (the exclamation point has been replaced with a full stop).
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− | : The player's rank is now displayed during first-time join messages.
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− | : First-time join messages will no longer be shown if they are not of default rank, even if they have no existing player data.
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− |
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− |
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− | == 10.4 - Scripts 2.1 ==
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− | === 10.4.13 (2020/06/14) ===
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− | ==== Bugfixes ====
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− | : Fixed players being set to Blue on map complete if they satisified the blue requirements, regardless of their rank.
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− |
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− |
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− | === 10.4.12 (2020/06/14) ===
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− | ==== Ranks ====
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− | : Blue now requires 100 points (up from 35).
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− | : Blue now requires at least 5 or more maps completed of Moderate or greater difficulty.
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− |
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− |
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− | ==== Hardcore ====
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− | : Incremented Hardcore version from 9.0 -> 10.0.
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− | : Implemented Hardcore checkpoint conversion for 9.0 -> 10.0.
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− | : Improved conversion of checkpoints from 7.0, 8.0 and 8.1.
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− |
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− |
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− | ==== Commands ====
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− | : Added /checkpoint remplayercp <player> <mode>, to remove a player's checkpoint.
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− | : Updated /help ranks to reflect the new blue requirements and better convery rank-up requirements.
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− |
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− |
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− | === 10.4.11 (2020/06/05) ===
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− | ==== Bugfixes ====
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− | : Fixed array initializers of 2 or more elements failing to parse inline (as an argument for a function calls or within a subexpression).
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− | : Fixed 'silent' error when a script line containing a '%' contains an error.
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− | : Fixed pi being accepted as a variable name: it should have been a keyword.
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− | : Fixed error message saying 'missing right-side operator', while actually the left side was missing.
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− |
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− |
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− | === 10.4.10 (2020/05/19) ===
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− | ==== Commands ====
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− | : /creative is now accessible by moderators.
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− | : /tps is now available for greens+.
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− |
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− |
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− | ==== Bugfixes ====
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− | : Fixed an issue where variables in a namespace A using a type from namespace B sometimes fail to load their fields. (If namespace A was loaded before namespace B).
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− |
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− |
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− | === 10.4.9 (2020/05/14) ===
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− | ==== Maps ====
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− | : Global Points have been renamed to Speedrun Score in an effort to make the name more intuitive.
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− | : You may also call it Minr Clout. You know who you are.
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− |
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− |
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− | ==== Scripts ====
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− | : Added @fast and @slow script operators.
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− | :: By default, the @command, @bypass or @console script operators have a one-tick delay (like @delay 1).
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− | :: @fast will remove that delay for all subsequent command operators.
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− | :: @slow will re-add it.
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− | :: Having either one multiple times in a row without the other is legal.
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− | :: Note that this effect only applies to the local execution context - other functions called will be unaffected.
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− | : Added player.getSpeedrunScore(). player.getGlobalPoints() is now deprecated.
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− |
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− |
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− | === 10.4.8 (2020/05/02) ===
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− | ==== Challenges ====
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− | : Added the Monthly challenge, containing from 8 to 25 maps, to cycle every month. The reward calculation is done the same as dailies and weeklies.
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− |
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− |
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− | ==== Commands ====
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− | : Added /checkpoint uncompleted which shows the maps the player yet has to complete (excluding valley/HC/board maps).
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− |
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− |
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− | ==== Scripts ====
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− | : Added '''String Player.getBedLocationWorld()''', which returns a String containing the world where the player has set their bed.
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− | : Added '''String[] String.split(String separator)''', which splits the string based on the separator into a list of pieces around the separator. For example: '''"hi world".split(" ")''' would yield: '''["hi", "world"]'''.
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− | : Added '''Double[] system::getTPS()''' which returns a list of size 3, containing the average TPS over the last 1 minute, 5 minutes and 15 minutes.
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− |
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− |
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− | ==== Bugfixes ====
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− | : Fixed nested @for loops erroneously failing to compile.
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− | : Fixed setting max health using player.setMaxHealth() resulting in errors when joining a map, setting a checkpoint and in other arbitrary scenarios.
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− | : Fixed the left-hand sides of a @var assignment incorrectly parsing if the target expression was a field of an array.
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− |
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− |
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− | === 10.4.7 (2020/04/19) ===
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− | ==== Bugfixes ====
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− | : Fixed an issue where removal of food was not saved, if this was the only action on a map.
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− | : Fixed an issue where having multiple constructors for one type would result in only one of the constructors remaining after server restart.
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− |
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− |
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− | === 10.4.6 (2020/04/12) ===
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− | ==== Bugfixes ====
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− | : Fixed an issue where Player variables were not loaded correctly (resulting in null).
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− |
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− |
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− | ==== Cosmetics ====
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− | ; Hats
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− | : Added "Bunny" hat, which requires finding 10% of the eggs in the open world of Egghunt 2.0.
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− | : Added "Compeggitor" hat, which requires participating in the Egghunt 2.0 Compeggition.
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− | : Added "Golden Egg" hat, which requires finding 50% of the eggs in the open world of Egghunt 2.0.
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− |
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− | ; Titles
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− | : Rebranded the title "The Eggman" to "The Egglord", now requiring the victory of any Egghunt Compeggition.
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− | : Added "Eggspert" title, which requires finding all the eggs in the open world of Egghunt 2.0.
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− |
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− |
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− | === 10.4.5 (2020/04/04) ===
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− | ==== Challenges ====
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− | : /spawn is now allowed during challenges.
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− | : Players can no longer use the Hardcore start sign whilst in a challenge.
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− |
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− |
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− | ==== Commands ====
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− | : Removed /sethome <player>. Note other variations of this command are unaffected.
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− | : /listhomes <page> now has priority over /listhomes <player>.
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− |
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− |
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− | ==== Scripts ====
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− | : Added the exponentiation operator ^.
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− | : Added literals pi and π (both equal to 3.14159265358979323846)
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− | : Added the following functions to the math namespace:
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− | :: sin(), cos(), tan()
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− | :: arcsin(), arccos(), arctan()
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− | :: radsin(), radcos(), radtan()
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− | :: radarcsin(), radarctan(), radarctan()
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− | :: rad()
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− | :: deg()
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− | : Functions with the rad prefix take radians, all others take degrees.
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− |
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− |
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− | ==== Discord ====
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− | : Minr Bot will no longer use markdown in messages.
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− |
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− |
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− | ==== Bugfixes ====
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− | : Visiting another player's home would set the target player's checkpoint mode to home, instead of the executor's.
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− | : Fixed /checkpoint times <page> checking for map codes before map names.
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− | : Fixed Float/Double values with the literal xxxE-xxx failing to parse.
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− | : Fixed various commands that take namespaces requiring the same namespace specifier. (/variable define casino_lb DBtable db would fail even though DBtable is a type in casino_lb)
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− | : Fixed an issue where in some cases Int(someList[0]) (or similar) would fail to compile.
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− | : Fixed @for loops within a @if statement failing to execute in special cases.
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− | : Fixed @done not showing a parse-error when it was put on the wrong depth level.
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− |
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− |
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− | === 10.4.4 (2020/02/21) ===
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− | ==== Bugfixes ====
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− | : Fixed paged commands' paging arrows failing to work.
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− |
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− |
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− | === 10.4.3 (2020/02/11) ===
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− | ==== Commands ====
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− | ; /home
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− | : Homes are now listed alphabetically and shown in pages.
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− | : Mods can now set homes using coordinates.
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− | : Ops can now set and remove others' homes.
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− |
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− |
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− | ; /whois
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− | : whois <player> is now usable by everyone.
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− | : whois <player> is now usable on Discord.
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− |
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− |
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− | === 10.4.2 (2020/01/10) ===
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− | ==== Bugfixes ====
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− | : Fixed 100% not being attainable, due to aliased maps counting twice to total points.
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− |
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− |
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− | === 10.4.1 (2020/01/06) ===
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− | ==== Bugfixes ====
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− | : Fixed default values of relative variables not being loaded (and therefore being lost after a restart).
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− |
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− |
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− | === 10.4.0 (2019/12/20) - Scripts 2.1 ===
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− | ==== Scripts ====
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− | ; Lists
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− | : Added lists types.
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− | : They are automatically created for every non-list type.
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− | : Lists are defined using X[], where X[] is a list of type X (e.g. Int[]).
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− | : Lists can be initialised with X[a, b, ..., z]. (Where a, b, ..., z are zero, one, or more instances of X)
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− | : Values can be retrieved using X[index]; to set a value simply assign to this (e.g. X[0] = 1).
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− | : List indicies are zero-based.
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− | : To append to a list, simply assign a value to an index one greater than the last item in the list.
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− | :: e.g., if @define Int[] x = Int[1, 2, 3], append to x with @var x[x.length()] = 4.
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− | : Accessing an out of bound index will yield an IndexOutOfBoundsException (which will terminate the script).
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− | : Lists have the following methods:
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− | :: List.length(), which reports the number of items in the list.
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− | :: List.remove(Int index), which removes the item at the specified index from the list.
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− | :: List.clear(), which removes all items from the list.
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− | :: List.reverse(), which reveres the order of the items in the list.
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− | :: List.shuffle(), which will randomise the order of the items in the list.
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− |
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− |
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− | ; List Namespace
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− | : A range() function was added to a new list namespace as a convenience.
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− | : Int[] range(Int start, Int end) will generate a list of numbers from start (inclusive) to end (exclusive).
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− | :: This allows you to iterate through every index in a list with @for Int i in range(0, list.length())
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− |
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− |
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− | ; Loops
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− | : Added for-in loops, to iterate over any iterable.
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− | :: Lists are the only iterable at this time.
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− | : Loops are defined with @for X item in X[], and terminated with @done
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− | :: This example loop will print 1, 2, 3, 4 and 5 to the player (on separate lines).
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− | :: @for Int i in Int[1, 2, 3, 4, 5]
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− | ::: @player <nowiki>{{i}}</nowiki>
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− | :: @done
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− | : To loop through a range of numbers (like for (int i = 0; i < 10; i++)), use list::range().
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− | :: @for Int i in range(0, 10)
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− |
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− |
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− | ; Relative Variables
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− | : It is now possible to retrieve the value of a relative variable for specific players.
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− | : Simply use relativeVar[Player]. (Where Player is an instance of a Player type: e.g., Player("rickyboy320"))
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− | : Note that as this requires a Player instance, UUIDs will be required for retrieving values when players are offline. (Will fail otherwise)
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− | : Like lists, assigning to relativeVar[Player] will set their value.
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− |
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− |
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− | ; Formatting
| |
− | : Whitespace will now be preserved when importing from Hastebin, and will be exported as well.
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− |
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− |
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− | ; Script Creation
| |
− | : When creating a script, the co-ordinates of the script will be displayed. If you accidentally misplace a script this will allow you to easily remove the script.
| |
− |
| |
− |
| |
− | ; Math Namespace
| |
− | : Added Int floor(Double x) and Int ceil(Double x), which floor and ceiling a number respectively.
| |
− |
| |
− |
| |
− | ; Player Type
| |
− | : Added sendMessage(String message) to send a raw message directly to a player.
| |
− |
| |
− |
| |
− | ==== Commands ====
| |
− | : Added /challenge join <challenge> <player> and /challenge finish <challenge> <player> for administrators.
| |
− | : Fixed /checkpoint removealltimes not working on maps.
| |
− |
| |
− |
| |
− | ==== Discord ====
| |
− | : /discord verify now correctly instructs the player to post their verification code in #verify_here, instead of #general_discussion.
| |
− |
| |
− |
| |
− | ==== Server Configuration ====
| |
− | : Updated to 1.15.1 (Paper #15)
| |
− |
| |
− |
| |
− | ==== Bugfixes ====
| |
− | : Fixed c_dric's bug, where setting a field would spawn multiple script runners (causing delays to be skipped).
| |
− | : Fixed tab-completion of namespaces only showing namespaces that begin with lowercase letters.
| |
− |
| |
− |
| |
− | == 10.3 - Cosmetics Part 2 ==
| |
− |
| |
− | === 10.3.6 (2019/10/30) ===
| |
− | ==== Bugfixes ====
| |
− | : Fixed a player's map timer being saved as invalid if their challenge timer was invalid.
| |
− |
| |
− |
| |
− | === 10.3.5 (2019/09/01) ===
| |
− | ==== Hardcore ====
| |
− | : Updated checkpoints to Hardcore 9.0.
| |
− | : Old checkpoints will automatically be converted.
| |
− |
| |
− |
| |
− | ==== Scripts ====
| |
− | : Display names of items are now accessible.
| |
− | : Use Boolean Item.hasDisplayName() and String Item.getDisplayName().
| |
− |
| |
− |
| |
− | ==== Commands ====
| |
− | : Self-targetting /rocket is now restricted to mods and ops due to abuse.
| |
− | : Using /rocket as a non-operator no longer invalidates runs.
| |
− |
| |
− |
| |
− | === 10.3.4 (2019/08/23) ===
| |
− | ==== Team Chat ====
| |
− | : Added /teamchat (aliases are /teammsg, /tchat, /tm and /t).
| |
− | : Overrides the vanilla command for better Minr-specific support.
| |
− | : /teamchat <message> will send a message to everyone on your team.
| |
− | : Players must be on a team that isn't a rank team to send or receive a message.
| |
− |
| |
− | ; Subscribing
| |
− | : Alternatively, one can subscribe to a team channel for a team they aren't on.
| |
− | : Subscribers can send and receive messages in any channel they are subscribed to, regardless of the team.
| |
− | : The syntax is: /teamchat <team> <message>.
| |
− | : Subscribers are not preserved between restarts.
| |
− | : Subscribers can be added with /teamchat subscribe <team> <player>.
| |
− | : Subscribers can be removed with /teamchat unsubscribe <team> <player>.
| |
− | : Subscribers can be listed with /teamchat subscribe <team>.
| |
− |
| |
− |
| |
− | ==== Cosmetics ====
| |
− | : Hats now support player heads with custom skins.
| |
− | : Cosmetic GUI items now also support player heads with skins.
| |
− |
| |
− |
| |
− | === 10.3.3 (2019/07/22) ===
| |
− | ==== Features ====
| |
− | : Addition of the /spectator command for Moderators.
| |
− | : Player names in many places (notably in the in-game player list and nameplates above other players) are now coloured by the player's rank.
| |
− | : The in-game player list is now sorted by rank.
| |
− |
| |
− |
| |
− | ==== Server Configuration ====
| |
− | : Updated to 1.14.4 (Paper #137)
| |
− |
| |
− |
| |
− | ==== Bugfixes ====
| |
− | : Command Block Minecarts no longer break when trying to execute Minr commands.
| |
− |
| |
− |
| |
− | === 10.3.2 (2019/06/21) ===
| |
− | ==== Maps ====
| |
− | : Added announcements and special effects when obtaining 10%, 25%, 50%, 75% and 100% of all points.
| |
− |
| |
− |
| |
− | ==== Hardcore ====
| |
− | : Updated HC checkpoint converter to HC 8.1.
| |
− | : HC checkpoint converter is now more verbose and informs the player of the change.
| |
− |
| |
− |
| |
− | ==== Commands ====
| |
− | : Added expiration feedback to the call request.
| |
− |
| |
− |
| |
− | ==== Scripts ====
| |
− | : Added support for coloured player and objective names in the MSC Scoreboard API.
| |
− |
| |
− |
| |
− | ==== Server Configuration ====
| |
− | : All schematics have been converted to the 1.13 schematic format (.schem), which should fix irregularities in blocks and crashes (such as in Inaros).
| |
− | : Updated to Paper 1.13.2 #632
| |
− |
| |
− |
| |
− | ==== Bugfixes ====
| |
− | : Fixed issue with the command '/prefix reset' not taking arguments as intended.
| |
− | : Fixed command usage of the /type constructor define command: removed <returnType>.
| |
− | : Fixed 'This person has not requested a teleport to you within the last 5 minutes' message in /call: it now reflects the actual 1 minute expiration time.
| |
− | : Fixed adding of maps to a Challenge failing, but the message saying it succeeded: added more checks on the command to inform of failure.
| |
− | : Fixed removal of empty namespaces displaying a failing message, while the action succeeded.
| |
− | : Fixed attempts of removing a built-in namespace throwing a console exception.
| |
− |
| |
− |
| |
− | === 10.3.1 (2019/05/24) ===
| |
− | ==== Bugfixes ====
| |
− | : Players can no longer see their own titles on occasion, which prevented interaction with the environment.
| |
− |
| |
− |
| |
− | === 10.3.0 (2019/05/18) ===
| |
− | ==== Particle Trails ====
| |
− | : Adjusted the vertical offset for particle spawns (0.8 -> 1.2).
| |
− | : Adjusted the vertical offset for particle spawns when swimming or gliding (0 -> 0.2).
| |
− | : The period for particle spawns can now be customised.
| |
− | : Particle trails now have rarities.
| |
− | : Fixed particle trails now being applied on join.
| |
− |
| |
− |
| |
− | ==== Hats ====
| |
− | : Added hats, cause why not?
| |
− | : Hats are cosmetic items, where various blocks appear on the player's head.
| |
− | : They can be deactivated easily by clicking on them while inside the inventory screen.
| |
− |
| |
− |
| |
− | ==== Prefixes ====
| |
− | : Prefixes are now time-based. They will be automatically removed are the period expires.
| |
− | : Removing prefixes has been simplified significantly (no longer requires magic word).
| |
− | : Commands are now: /prefix set <player> <time> <prefix> and /prefix reset <player>.
| |
− |
| |
− |
| |
− | ==== Cosmetics GUI ====
| |
− | : Expanded the GUI to 27 slots.
| |
− | : Rearranged item positions slightly.
| |
− | : The item icons can now be customised.
| |
− | : Items now have a coloured name derived from their rarity.
| |
− | : Item lore has been significantly reformatted, and now displays requirements, rarity and multi-line descriptions.
| |
− | : Items can now be properly unobtainable.
| |
− | : Items are now sorted, first by rarity then alphabetically.
| |
− | : Items are now enchanted in the shop when active.
| |
− |
| |
− |
| |
− | ==== Rarity ====
| |
− | : Split rarities from Titles, so they can now be used by anything.
| |
− | : Renamed RARE to UNCOMMON.
| |
− | : Swapped the colours of UNCOMMON and HEROIC.
| |
− | : Rarity names are now displayed in game.
| |
− |
| |
− |
| |
− | ==== Commands ====
| |
− | : Cosmetic commands now have unified syntax, and are now ops-only.
| |
− | : They also all now support targetting other players, and all have "current" subcommands.
| |
− | : Additionally, cosmetic names within said commands are now displayed in colour.
| |
− | : Cosmetics can now be reloaded without a server restart, though this is not guaranteed to be safe.
| |
− | : Going to /spawn now resets you like entering a map does (triggering scripts when this happens in the future?).
| |
− |
| |
− |
| |
− | == 10.2 - Cosmetics Update and Valentine Event ==
| |
− | === 10.2.3 (2019/04/20) ===
| |
− | ==== Bugfixes ====
| |
− | :Fixed issue with loading Player variables from disk.
| |
− | :Fixed issue where an area script would crash the server on load when the region was deleted.
| |
− | :Fixed issue where User Types would break when default values were not set.
| |
− |
| |
− |
| |
− | === 10.2.2 (2019/03/21) ===
| |
− | ==== Scoreboard Namespace ====
| |
− | : Added a new built-in namespace for manipulating scoreboards.
| |
− | : You can add or remove objectives and scores, and set the display slots of objectives.
| |
− | : Unlike using vanilla commands, there is no one-tick delay when using these functions.
| |
− |
| |
− |
| |
− | ==== Global Points ====
| |
− | : Updated global points to be somewhat more representative of top times.
| |
− | : Renewed formula is: <div style="background-color: white; display: inline-block; padding: 0.5em;"><math>base = 1 / \sqrt{rank}</math></div>. Everyone's score for this map is then rescaled according to the amount of completions: <div style="background-color: white; display: inline-block; padding: 1em;"><math>gpoints_{map} = (100 / |F_{map}|) * base</math></div><br /><div style="background-color: white; display: inline-block; padding: 1em;"><math>|F_{map}| =\sqrt{\sum base^2}</math></div>
| |
− | : Everyone can now use /checkpoint gpoints <player> <map>.
| |
− |
| |
− |
| |
− | ==== Events ====
| |
− | : Removed references to Valentines event.
| |
− |
| |
− |
| |
− | ==== Commands ====
| |
− | : Added /adventure as a counterpart to /survival.
| |
− |
| |
− |
| |
− | ==== Bugfixes ====
| |
− | : Fixed an error when deverifying a deleted Discord account.
| |
− | : Fixed an issue where tabbing did not work for /checkpoint gpoints.
| |
− | : Mapnames can now be used for /checkpoint gpoints
| |
− |
| |
− |
| |
− | === 10.2.1 (2019/02/15) ===
| |
− | ==== Bugfixes ====
| |
− | : Valentine Leaderboard is now sorted by each couple's love points total.
| |
− | : Valentine Leaderboard now no longer opens the Challenge Leaderboard when pressing next page.
| |
− |
| |
− |
| |
− | === 10.2.0 (2019/02/14) ===
| |
− |
| |
− | ==== Challenges ====
| |
− | ; Soul Link
| |
− | : New challenge modifier: '''Soul Link'''.
| |
− | : Soul Link challenges require two linked people to join.
| |
− | : Use '''/marry <player>''' to link yourself with another player.
| |
− | : If one player dies, the linked player will also die.
| |
− | : Soul Link challenges reward Love Points as well as Challenge Points.
| |
− | : Use '''/divorce''' do decouple yourself from another player.
| |
− | : Soul Link is fully compatible with other challenge modifiers.
| |
− |
| |
− |
| |
− | ==== Cosmetics ====
| |
− | ; Particle Trails.
| |
− | : Added particle trails. When you move, a trail of particles will be left behind you.
| |
− |
| |
− | : Added "Love Trail" particle trail, which requires 300 Love Points.
| |
− | : Added "Completionist" particle trail, which requires 100% of all points obtained.
| |
− |
| |
− | ; Cosmetics GUI
| |
− | : Added new GUI for managing cosmetics, openable with '''/cosmetics''' (alias: /shop).
| |
− | : The ability to buy cosmetics will be added later.
| |
− |
| |
− |
| |
− | ==== Events ====
| |
− | A special Valentines event is running from Febuary 14th to March 14th, centred around Soul Link challenges.
| |
− | The top five couples with the most Love Points at the end of the event will unlock an exclusive title.
| |
− | Gain 300 Love Points to unlock the "Love Trail" particle trail.
| |
− |
| |
− |
| |
− | ==== Commands ====
| |
− | ; /cosmetics
| |
− | : ''Alias: /shop''
| |
− | : Opens the Cosmetic GUI.
| |
− |
| |
− |
| |
− | ; /trail
| |
− | : ''Alias: /trails''
| |
− |
| |
− | : Operators Only:
| |
− |
| |
− | : '''/trail give''' <player> <trail> gives a player a particle trail.
| |
− | : '''/trail take''' <player> <trail> takes a particle trail from a player.
| |
− |
| |
− |
| |
− | : The following commands were also added for everyone, but may be removed at a later date.
| |
− |
| |
− | : '''/trail set''' <trail> enables a particle trail.
| |
− | : '''/trail list''' shows all your particle trails.
| |
− | : '''/trail clear''' disables your currently active particle trail.
| |
− |
| |
− |
| |
− | ; /titles
| |
− | : '''/titles list''' was changed to be similar to /trail list.
| |
− |
| |
− |
| |
− | ; /valentine
| |
− | : '''/valentine ranks''' shows the current event leaderboard.
| |
− | : '''/valentine completed <player>''' shows the current event leaderboard.
| |
− |
| |
− |
| |
− | ; Soul Link
| |
− | : '''/marry <player>''' to link with another player.
| |
− | : '''/divorce''' to unlink with your linked player.
| |
− |
| |
− |
| |
− | ; /hide
| |
− | : '''/hide <player>''' hides a player from you.
| |
− | : If a player relogs they will become visible again.
| |
− |
| |
− |
| |
− | ==== Bugfixes ====
| |
− | Titles no longer persist after logout in a vehicle.
| |
− |
| |
− | Titles have more debug measures such that it is easier to track the cause of persisting titles.
| |
− |
| |
− | Fix valid Scripts throwing OutdatedException when slay (and others) is used as a parameter in @bypass.
| |
− |
| |
− |
| |
− | == 10.1 - Difficulty Rework ==
| |
− | === 10.1.5 (2019/01/08) ===
| |
− | ==== Bugfixes ====
| |
− | Fixed repeating challenges subtracting challenge points.
| |
− |
| |
− |
| |
− | === 10.1.4 (2019/01/08) ===
| |
− | ==== Bugfixes ====
| |
− | Fixed repeating challenges having an extreme reward.
| |
− |
| |
− |
| |
− | === 10.1.3 (2019/01/07) ===
| |
− | ==== Bugfixes ====
| |
− | Fixed recent invalid times overwriting valid times.
| |
− |
| |
− | Fixed leaderboards not updating on removal of completions.
| |
− |
| |
− |
| |
− | === 10.1.2 (2019/01/04) ===
| |
− | ==== Bugfixes ====
| |
− | Fixed force joining challenges skipping requirements check.
| |
− |
| |
− | Invalid but legitimate times on maps are now saved.
| |
− |
| |
− | Fixed /whois showing the executor's points instead of the target's.
| |
− |
| |
− |
| |
− | === 10.1.1 (2019/01/02) ===
| |
− | ==== Commands ====
| |
− | A breakdown of where challenge points have been otained is now shown in '''/c points'''.
| |
− |
| |
− |
| |
− | ==== Bugfixes ====
| |
− | Fixed an error when regenerating a challenge before the leaderboard is setup.
| |
− |
| |
− |
| |
− | === 10.1.0 (2018/12/31) ===
| |
− | ==== Difficulty Brackets ====
| |
− | Added new difficulty brackets, white and black.
| |
− | Rebalanced the number of points awarded by each bracket.
| |
− | Renamed some of the brackets.
| |
− |
| |
− | The difficulty spectrum is now as follows:
| |
− | * White, "Very Easy" - awards 1 point
| |
− | * Blue, "Easy" - awards 2 point
| |
− | * Green, "Novice" - awards 4 point
| |
− | * Yellow, "Moderate" - awards 7 point
| |
− | * Orange, "Hard" - awards 12 point
| |
− | * Red, "Very Hard" - awards 18 point
| |
− | * Black, "Very Expert" - awards 25 point
| |
− |
| |
− | Completions of black maps are now announced in chat like red maps.
| |
− | FFA Points have now been renamed to Points.
| |
− |
| |
− |
| |
− | ==== Hardcore ====
| |
− | Whities are now automatically promoted to Blue once they meet the Hardcore point threshold, before entering Hardcore.
| |
− |
| |
− | Entry to Hardcore now requires 35 points plus completion of the FAQ Quiz.
| |
− |
| |
− | Completions of individual Hardcore maps are now announced.
| |
− |
| |
− |
| |
− | ==== Scripts ====
| |
− | Local variables have been reworked internally. Chat scripts should behave properly now as a result.
| |
− |
| |
− | Improved error messages when an exception occurs while importing a script.
| |
− |
| |
− | If an exception occurs when adding or importing a script, the script will not be modified.
| |
− |
| |
− |
| |
− | ==== Bugfixes ====
| |
− | Fixed issues when redefining or removing regions with scripts bound to them.
| |
− |
| |
− | Methods now work on fields.
| |
− |
| |
− | '''/type constructors''' and '''/type methods''' can now be used on built-in types.
| |
− |
| |
− |
| |
− | == 10.0 - Minr Scripts 2.0 ==
| |
− | See https://forums.minr.org/threads/minr-scripts-2.2951/.
| |
− |
| |
− |
| |
− | == Prior to 10.0.0 ==
| |
− | Please consult the announcements forum. https://forums.minr.org/forums/news-announcements.18/
| |