Editing Outpost

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Outpost consists of multiple sections. When the player enters the map, they take a short path to the beginning of the parkour, where they must jump across trees and raised platforms, often times being required to use vines in awkward ways to progress. About halfway through this section, the player is given a choice between two paths: One is longer but with easier jumps, and the other being shorter with much more difficult jumps.
 
Outpost consists of multiple sections. When the player enters the map, they take a short path to the beginning of the parkour, where they must jump across trees and raised platforms, often times being required to use vines in awkward ways to progress. About halfway through this section, the player is given a choice between two paths: One is longer but with easier jumps, and the other being shorter with much more difficult jumps.
  
The player is then dropped into a lengthy section that involves parkouring through an abandoned mine. 3+0.5 jumps are numerous here, so the player must be careful if they do not wish to fall. The map's first checkpoint is located within this mine.
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The player is then dropped into a lengthy section that involves parkouring through an abandoned mine. 3+0.5 jumps are numerous here, so the player must be careful is they do not wish to fall. The map's first checkpoint is located within this mine.
  
 
After escaping the mine, the player finds themself within the castle. The castle consists of many short but difficult sections, where many difficult neo jumps are present. Once the player reaches the top of the castle, they must jump across birds to reach the next checkpoint. Falling off these birds results in having to restart the entire checkpoint over.
 
After escaping the mine, the player finds themself within the castle. The castle consists of many short but difficult sections, where many difficult neo jumps are present. Once the player reaches the top of the castle, they must jump across birds to reach the next checkpoint. Falling off these birds results in having to restart the entire checkpoint over.

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