Editing Outpost
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== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
− | Outpost consists of multiple sections. When the player enters the map, they take a short path to the beginning of the parkour, where they must jump across trees and raised platforms, often times being required to use vines in awkward ways to progress. About halfway through this section, the player is given a choice between two paths: One | + | Outpost consists of multiple sections. When the player enters the map, they take a short path to the beginning of the parkour, where they must jump across trees and raised platforms, often times being required to use vines in awkward ways to progress. About halfway through this section, the player is given a choice between two paths: One being longer but with easier jumps, and the other being shorter with much more difficult jumps. |
The player is then dropped into a lengthy section that involves parkouring through an abandoned mine. 3+0.5 jumps are numerous here, so the player must be careful if they do not wish to fall. The map's first checkpoint is located within this mine. | The player is then dropped into a lengthy section that involves parkouring through an abandoned mine. 3+0.5 jumps are numerous here, so the player must be careful if they do not wish to fall. The map's first checkpoint is located within this mine. | ||
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The player then finds themselves in what is considered the most difficult section in the map. The player must jump between trees on raised Jungle wood platforms, often having to enter the trees and complete very difficult jumps. Many points along the way are very punishing, forcing the player to restart from the checkpoint if they fall. | The player then finds themselves in what is considered the most difficult section in the map. The player must jump between trees on raised Jungle wood platforms, often having to enter the trees and complete very difficult jumps. Many points along the way are very punishing, forcing the player to restart from the checkpoint if they fall. | ||
− | The final section consists of easier parkour through a house and its yard, where at almost no point can the player miss a jump and have to restart from the checkpoint. This easy section ends once the final jump of the map is reached | + | The final section consists of easier parkour through a house and its yard, where at almost no point can the player miss a jump and have to restart from the checkpoint. This easy section is ends once the final jump of the map is reached however. The player must complete what is known as one of the most precise jumps possible: a triple neo. There is no punishment for failing this jump, but the player cannot progress until it is completed. |
=== Aesthetics === | === Aesthetics === | ||
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== Challenges == | == Challenges == | ||
− | This map is featured in seven [[Challenges|challenges]]: Outlandish Love, Insane Parkour Pack, Trials of Herobrine, | + | This map is featured in seven [[Challenges|challenges]]: Outlandish Love, Black and White, Insane Parkour Pack, Trials of Herobrine, Tulip, 2017 Assortment, and Hexa. |
== Trivia == | == Trivia == | ||
− | *Outpost was the first Black difficulty map to be put into FFA+, and was the only | + | *Outpost was the first Black difficulty map to be put into FFA+, and was the only until [[Rapture]] made it as well. |
*Outpost was the only map currently in [[Free For All|FFA]] to use a Triple Neo jump until [[Ice Age]] was released two years later. | *Outpost was the only map currently in [[Free For All|FFA]] to use a Triple Neo jump until [[Ice Age]] was released two years later. | ||
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