Editing Incendium

From MINR.ORG WIKI

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
 
| location = FFA
 
| location = FFA
 
| mapcode = bzv2
 
| mapcode = bzv2
| creators = [[Creators#Bird_Obsession|Bird_Obsession]], [[Creators#Powik|Powik]]
+
| creators = [[Creators#big_big_so_big|Big_Big_So_Big]], [[Creators#Powik|Powik]]
 
| foodtype =
 
| foodtype =
 
| foodamount =
 
| foodamount =
Line 41: Line 41:
 
''Originally written in August 2019; retained for historical purposes.''
 
''Originally written in August 2019; retained for historical purposes.''
  
The vision of Incendium was first perceived shortly after Bird_Obsession (Known as Big_Big_So_Big at the time)'s previous map, [[Roadblock]], was submitted to the board. The first intention was to create a moderate orange map consisting of several parkour segments linking to create a "road" to the end, the city of Incendium. As he started building, the original vision begun to drift farther and farther away from the reality of the build. It transformed slightly, becoming a map in which the player must parkour through multiple villages to reach a small aircraft, which would take the player to the city.
+
The vision of Incendium was first perceived shortly after Big_Big_So_Big's previous map, [[Roadblock]], was submitted to the board. The first intention was to create a moderate orange map consisting of several parkour segments linking to create a "road" to the end, the city of Incendium. As he started building, the original vision begun to drift farther and farther away from the reality of the build. It transformed slightly, becoming a map in which the player must parkour through multiple villages to reach a small aircraft, which would take the player to the city.
  
 
The design choice of first village one was heavily inspired by [[Blazeville]]. The gameplay was meant to be a fun mix of safety and endurance, with the easier parkour inside the houses killing the player if they fell.
 
The design choice of first village one was heavily inspired by [[Blazeville]]. The gameplay was meant to be a fun mix of safety and endurance, with the easier parkour inside the houses killing the player if they fell.
Line 51: Line 51:
 
The parkour in Incendium was inspired a bit by another red map, World Two-ur. It might not seem like it at first, but it was made to be similar to said map's end biome section, in the fact that both that section and Incendium's parkour are harder than the rest of the map. Around this time is when it was decided Incendium would be red difficulty. Quite a bit of time was spent creating and editing the parkour. It also contains references to some of Big's previous maps.
 
The parkour in Incendium was inspired a bit by another red map, World Two-ur. It might not seem like it at first, but it was made to be similar to said map's end biome section, in the fact that both that section and Incendium's parkour are harder than the rest of the map. Around this time is when it was decided Incendium would be red difficulty. Quite a bit of time was spent creating and editing the parkour. It also contains references to some of Big's previous maps.
  
Overall, this map was very fun to make for Big. It was the achievement he was most proud of in Minecraft, and he wishes to watch it grow with the server.
+
Overall, this map was very fun to make for Big. It is the achievement he most proud of in Minecraft, and he wishes to watch it grow with the server.
 
==Challenges==
 
==Challenges==
 
This map is featured in four [[challenges]]: Nether Tour, Odyssey, The Path of Heroes, and Hexa.
 
This map is featured in four [[challenges]]: Nether Tour, Odyssey, The Path of Heroes, and Hexa.
Line 62: Line 62:
 
*Incendium received an update in September 2021, altering the gameplay and aesthetics slightly, as well as adding Transcendence, the map's secret ending.
 
*Incendium received an update in September 2021, altering the gameplay and aesthetics slightly, as well as adding Transcendence, the map's secret ending.
 
----
 
----
'''''[[Creators#Bird_Obsession|See all maps from Bird_Obsession]]'''''
+
'''''[[Creators#Big_Big_So_Big|See all maps from Big_Big_So_Big]]'''''
  
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]

Please note that all contributions to MINR.ORG WIKI may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see MINR.ORG WIKI:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)