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| location = FFA
 
| location = FFA
 
| mapcode = bzv2
 
| mapcode = bzv2
| creators = [[Creators#Bird_Obsession|Bird_Obsession]], [[Creators#Powik|Powik]]
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| creators = [[Creators#big_big_so_big|Big_Big_So_Big]], [[Creators#Powik|Powik]]
| foodtype =
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| foodtype = Cooked Salmon
| foodamount =
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| foodamount = 64
 
| publication = June 30, 2019
 
| publication = June 30, 2019
 
| description = Incendium is a mixed parkour map on zero.minr.org, worth 18 points. Use "/c join Incendium" to join the map.
 
| description = Incendium is a mixed parkour map on zero.minr.org, worth 18 points. Use "/c join Incendium" to join the map.
 
}}
 
}}
Incendium is a mixed parkour map by Big_Big_So_Big and Powik. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly by using “/c join bzv2”. Additionally, Incendium has a secret ending, known as Transcendence, which rewards 12 points upon completion.
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Incendium is a mixed parkour map by Big_Big_So_Big and Powik. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly by using “/c join bzv2”.
  
 
==General==
 
==General==
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You are a citizen of [[Blazeville]]. You have grown tired of the small community and are yearning something grander. You decide you will move to Incendium, the largest city in the nether.
 
You are a citizen of [[Blazeville]]. You have grown tired of the small community and are yearning something grander. You decide you will move to Incendium, the largest city in the nether.
 
===Gameplay===
 
===Gameplay===
The map starts with a few straightforward jumps across nether islands and stalactites to a village. The first checkpoint is located here. This village, known as Hyalus, contains jumps across gravel piles and through lava-floored houses. After this village (and another checkpoint), the player reaches an obsidian ship and some floating islands. These islands lead to another village, Morsus (also known as the Village of Trials). Three of six various trials, which will be listed later, must be cleared to advance to the next section of the map, and a checkpoint.
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The map starts with a few straightforward jumps across nether islands and stalactites to a village. The first checkpoint is located here. This village contains jumps across gravel piles and through lava-floored houses. After this village (and another checkpoint), the player reaches an obsidian ship and some floating islands. These islands lead to another village. Three of six various trials, which will be listed later, must be cleared to advance to the next section of the map, and a checkpoint.
  
 
The next section involves parkouring around dead trees and various other platforms to a small hovercraft, which teleports you to the city of Incendium. After a few short parkour segments through a building, the fourth and final checkpoint is reached. The final section of Incendium is a long endurance test. The player must parkour around the city on various platforms to reach the top of the largest building, where the end sign is located.
 
The next section involves parkouring around dead trees and various other platforms to a small hovercraft, which teleports you to the city of Incendium. After a few short parkour segments through a building, the fourth and final checkpoint is reached. The final section of Incendium is a long endurance test. The player must parkour around the city on various platforms to reach the top of the largest building, where the end sign is located.
====The Village of Trials====
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====Village of Trials====
 
'''Blindness Trial:''' Complete a series of platform and ladder jumps with a blindness effect and without sprint.  
 
'''Blindness Trial:''' Complete a series of platform and ladder jumps with a blindness effect and without sprint.  
  
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==Origin==
 
==Origin==
  
''Originally written in August 2019; retained for historical purposes.''
 
  
The vision of Incendium was first perceived shortly after Bird_Obsession (Known as Big_Big_So_Big at the time)'s previous map, [[Roadblock]], was submitted to the board. The first intention was to create a moderate orange map consisting of several parkour segments linking to create a "road" to the end, the city of Incendium. As he started building, the original vision begun to drift farther and farther away from the reality of the build. It transformed slightly, becoming a map in which the player must parkour through multiple villages to reach a small aircraft, which would take the player to the city.
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The vision of Incendium was first perceived shortly after Big_Big_So_Big's previous map, [[Roadblock]], was submitted to the board. The first intention was to create a moderate orange map consisting of several parkour segments linking to create a "road" to the end, the city of Incendium. As he started building, the original vision begun to drift farther and farther away from the reality of the build. It transformed slightly, becoming a map in which the player must parkour through multiple villages to reach a small aircraft, which would take the player to the city.
  
 
The design choice of first village one was heavily inspired by [[Blazeville]]. The gameplay was meant to be a fun mix of safety and endurance, with the easier parkour inside the houses killing the player if they fell.
 
The design choice of first village one was heavily inspired by [[Blazeville]]. The gameplay was meant to be a fun mix of safety and endurance, with the easier parkour inside the houses killing the player if they fell.
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The parkour in Incendium was inspired a bit by another red map, World Two-ur. It might not seem like it at first, but it was made to be similar to said map's end biome section, in the fact that both that section and Incendium's parkour are harder than the rest of the map. Around this time is when it was decided Incendium would be red difficulty. Quite a bit of time was spent creating and editing the parkour. It also contains references to some of Big's previous maps.
 
The parkour in Incendium was inspired a bit by another red map, World Two-ur. It might not seem like it at first, but it was made to be similar to said map's end biome section, in the fact that both that section and Incendium's parkour are harder than the rest of the map. Around this time is when it was decided Incendium would be red difficulty. Quite a bit of time was spent creating and editing the parkour. It also contains references to some of Big's previous maps.
  
Overall, this map was very fun to make for Big. It was the achievement he was most proud of in Minecraft, and he wishes to watch it grow with the server.
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Overall, this map was very fun to make for Big. It is the achievement he most proud of in Minecraft, and he wishes to watch it grow with the server.
 
==Challenges==
 
==Challenges==
This map is featured in four [[challenges]]: Nether Tour, Odyssey, The Path of Heroes, and Hexa.
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This map is featured in two [[challenges]]: Rivers Run Red and Hexa.
  
 
==Trivia==
 
==Trivia==
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*As the story says at the start, Incendium is a sequel to [[Blazeville]], which is only worth 2 points. This gives a nice duality to the two maps in terms of difficulty.
 
*As the story says at the start, Incendium is a sequel to [[Blazeville]], which is only worth 2 points. This gives a nice duality to the two maps in terms of difficulty.
 
*Although Incendium is listed as mixed parkour, the maze and puzzle, which are located in the Village of Trials, are completely optional.
 
*Although Incendium is listed as mixed parkour, the maze and puzzle, which are located in the Village of Trials, are completely optional.
*Incendium received an update in September 2021, altering the gameplay and aesthetics slightly, as well as adding Transcendence, the map's secret ending.
 
 
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'''''[[Creators#Bird_Obsession|See all maps from Bird_Obsession]]'''''
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'''''[[Creators#Big_Big_So_Big|See all maps from Big_Big_So_Big]]'''''
  
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Mixed Parkour]] [[Category: Very Hard]]

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