Editing In Rainbows

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| mapcode = com
 
| mapcode = com
 
| creators = [[Creators#spolendina|spolendina]]
 
| creators = [[Creators#spolendina|spolendina]]
| foodtype =  
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| foodtype = Salmon
| foodamount =  
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| foodamount = 64
 
| publication = April 18, 2018
 
| publication = April 18, 2018
 
| description = In Rainbows is a pure parkour map on zero.minr.org, worth 25 points. Use /c join In Rainbows to join the map.
 
| description = In Rainbows is a pure parkour map on zero.minr.org, worth 25 points. Use /c join In Rainbows to join the map.
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== General ==
 
== General ==
 
=== Gameplay ===
 
=== Gameplay ===
In Rainbows consists of a central column section, with 7 different parkour sections themed around the colours of the rainbow, sprouting off from the column. The column consists of parkour on glass blocks coming out from the walls. The player enters and exits the column as they go into different coloured sections. Players who beat the last section are placed at the very top of the column.
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In Rainbows consists of a central column section, with 7 different parkour sections themed around the colours of the rainbow, sprouting off from the column. The column consists of parkour on glass blocks coming out from the walls. The player enters and exits the column as they go in to different coloured sections. Players who beat the last section are placed at the very top of the column.
  
  
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Section 2: Vertical parkour where you must launch yourself upwards through tight spaces to progress.
 
Section 2: Vertical parkour where you must launch yourself upwards through tight spaces to progress.
  
Section 3: The same as the first section, however, this time you cannot jump and instead have to navigate around plates horizontally. There is a checkpoint after this section.
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Section 3: The same as the first section, however this time you cannot jump and instead have to navigate around plates horizontally. There is a checkpoint after this section.
  
  
 
<span style="color: yellow">Amber</span>, the yellow section, is broken up into two sections:
 
<span style="color: yellow">Amber</span>, the yellow section, is broken up into two sections:
  
Section 1: This part is a large honeycomb-like section, consisting of ladder parkour. Halfway through the room there is a wall, which halves the room, and provides a failsafe for the second half of the ladder parkour.
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Section 1: This part is a large honeycomb like section, consisting of ladder parkour. Halfway through the room there is a wall, which halves the room, and provides a failsafe for the second half of the ladder parkour.
  
 
Section 2: A large, outward-facing section where the player ascends a small valley-like structure, by parkouring along its walls.
 
Section 2: A large, outward-facing section where the player ascends a small valley-like structure, by parkouring along its walls.
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<span style="color: cyan">Azure</span>, the light-blue section, has two parts that utilize speed changes:
 
<span style="color: cyan">Azure</span>, the light-blue section, has two parts that utilize speed changes:
  
Section 1: A large, open room with floating glass platforms. Here, you are given Speed II. As a result, the jumps are much bigger, due to the Speed II allowing for longer jumps. Halfway through this section, there is a glass divider that acts as a failsafe, with a sign that teleports you to the start of the second part if you fall.
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Section 1: A large, open room with floating glass platforms. Here, you are given Speed II. As a result, the jumps are much bigger, due to the Speed II allowing for longer jumps. Halfway through this section, there is a glass divider which acts as a failsafe, with a sign that teleports you to the start of the second part if you fall.
  
 
Section 2: Small, relaxing parkour on ice blocks through a corridor.
 
Section 2: Small, relaxing parkour on ice blocks through a corridor.
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<span style="color: purple">Amethyst</span>, the purple section, is the last room.
 
<span style="color: purple">Amethyst</span>, the purple section, is the last room.
  
Here, the player must parkour across end rods that are attached to various pillars. At the end of the end-rod parkour, you must parkour across the pillars themselves, and then parkour across floating blocks. At the top, there is a button which teleports you to the end sign.
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Here, the player must parkour across end rods which are attached to various pillars. At the end of the end-rod parkour, you must parkour across the pillars themselves, and then parkour across floating blocks. At the top, there is a button which teleports you to the end sign.
 
   
 
   
 
=== Aesthetics ===
 
=== Aesthetics ===
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== Challenges ==
 
== Challenges ==
This map is featured in four [[Challenges|challenges]]: Follow Freeman, Insane Parkour Pack, 2018 Assortment, and Hexa.
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This map is featured in five [[Challenges|challenges]]: Black & White, Follow Freeman, Insane Parkour Pack, 2018 Assortment, and Hexa.
 
   
 
   
 
== Trivia ==
 
== Trivia ==
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'''''[[Creators#spolendina|See all maps from spolendina]]'''''
 
'''''[[Creators#spolendina|See all maps from spolendina]]'''''
  
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure Parkour]] [[Category:Expert]]
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[[Category:FFA]] [[Category:Map]] [[Category:Parkour]] [[Category:Pure_Parkour]] [[Category:Expert]]

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