Editing Grid Hopper

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Teleports can also loop around to the opposite side of the maze, if the destination goes past the edge. For example, if someone is 2 squares away from the west wall, and then steps on a west-facing plate marked as blue, the destination will be 4 squares away from the east wall (keeping in mind that that the starting square isn't counted).
 
Teleports can also loop around to the opposite side of the maze, if the destination goes past the edge. For example, if someone is 2 squares away from the west wall, and then steps on a west-facing plate marked as blue, the destination will be 4 squares away from the east wall (keeping in mind that that the starting square isn't counted).
  
The goal of the maze is to make it to the square in the very center—a white building marked by a beacon. Players can see this square at almost all times, but figuring out how to get to it is a very hard challenge.
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The goal of the maze is to make it to the square in the very center——a white building marked by a beacon. Players can see this square at almost all times, but figuring out how to get to it is a very hard challenge.
 
=== Aesthetics ===
 
=== Aesthetics ===
 
Each and every single one of the 169 squares in Grid Hopper is different. It features a very large variety of contrasting themes from square-to-square, using settings like every single pre-1.13 biome in Minecraft, iconic structures found in the survival game, basic builds and designs, and lots of references to other maps in Minr. These references include:
 
Each and every single one of the 169 squares in Grid Hopper is different. It features a very large variety of contrasting themes from square-to-square, using settings like every single pre-1.13 biome in Minecraft, iconic structures found in the survival game, basic builds and designs, and lots of references to other maps in Minr. These references include:

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