Editing Clocktower II
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== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
− | Clocktower II has the player ascend a tall tower by parkouring around the sides. Although this map contains jumps that would generally be considered very hard for a yellow map (such as 3+1 | + | Clocktower II has the player ascend a tall tower by parkouring around the sides. Although this map contains jumps that would generally be considered very hard for a yellow map (such as 3+1 headhitters), the checkpoints are numerous and the map is short. The final section after the last checkpoint requires the player to jump over to the map's neighbor, [[Clocktower]], for a few jumps before finishing. |
=== Aesthetics === | === Aesthetics === | ||
− | The map is similar to Clocktower in | + | The map is similar to Clocktower in aethetics, using mostly stone bricks, smooth stone, and white stained glass. Many iron bars and stone brick walls are used as supports for platforms. |
== Challenges == | == Challenges == | ||
− | This map is featured in | + | This map is featured in one [[Challenges|challenge]]: Hexa. |
== Trivia == | == Trivia == | ||
*Clocktower II is the sequel to [[Clocktower]], a pure maze map. | *Clocktower II is the sequel to [[Clocktower]], a pure maze map. |