Editing Chillers' Door Maze

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== General ==
 
== General ==
 
=== Gameplay ===
 
=== Gameplay ===
This maze has three parts: the door maze, the hole maze, and the regular maze. The door maze, after which the map is named, is the first obstacle. This relies on luck and persistence in choosing the correct door, as there are no true hints or any clues as to which door is correct. The maze counts how many doors players go into, and will give the count after they find the correct door.  
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This maze has three parts: the door maze, the hole maze, and the regular maze. The door maze, after which the map is named, is the first obstacle. This relies on luck and persistence in choosing the correct door, as there are no hints or any clues as to which door is correct. The maze counts how many doors players go into, and will give the count after they find the correct door. The second part takes place on an above-ground field full of flowers and holes. To proceed, players must guess the correct hole by dropping down into one. Just like the first part, it tests luck and persistence in finding the right hole. This section is much harder than the first because players must navigate through a 2D to try again. It too counts how many holes players guess. The third part is a traditional two-dimensional maze.  
 
 
The second part takes place on an above-ground field full of flowers and holes. To proceed, players must guess the correct hole by dropping down into one. Just like the first part, it tests luck and persistence in finding the right hole. This section is much harder than the first because players must navigate through a 2D maze to try again if they guess incorrectly. It too counts how many holes players guess.  
 
 
 
The third and final part is a traditional two-dimensional maze spanning the bottom floor of the map.
 
 
 
 
=== Aesthetics ===
 
=== Aesthetics ===
 
This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees, and flowers, set outside with large barrier walls that let players see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.
 
This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees, and flowers, set outside with large barrier walls that let players see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.

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