Editing Chillers' Door Maze

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{{Infobox_Map
 
{{Infobox_Map
 
| image = ckd.png
 
| image = ckd.png
| caption = A shot of most of the holes in the second level.
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| caption = A snaphot of all of the doors
| points = 4
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| points = 2
| location = FFA
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| location = FFA+
| mapcode = ckd
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| mapcode = FFA-c-ckd
| creators = [[Creators#Chillers|Chillers]], [[Creators#Kasias|Kasias]]
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| creators = Chillers, Kasias
| foodtype =
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| foodtype = Cooked Salmon
| foodamount =  
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| foodamount = 64
| publication = January-February 2011
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| description = Chillers' Door Maze is a mixed guess map on zero.minr.org and is worth 2 points upon completion. Use /c join Chillers' Door Maze to join the map.
| description = Chillers' Door Maze is a mixed guess map on zero.minr.org, worth 4 points. Use "/c join Chillers' Door Maze" to join the map.  
 
 
}}
 
}}
Chillers' Door Maze is a mixed guess map by Chillers and Kasias. It rewards 4 Points [[Points|FFA Points]] upon completion, and can be joined directly using “/c join ckd”.
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Chillers' Door Maze is a pure maze map by Chillers and Kasias. Chillers' Door Maze contains three maze stages that place emphasis on luck and persistence. The map awards 2 [[points|FFA Points]].
 
 
 
== General ==
 
== General ==
=== Gameplay ===
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This maze has three parts: the door maze, the hole maze and the regular maze. The door maze, after which the map is named, is the first obstacle. You must rely on luck and persistence to choose the correct door. The maze counts how many door you go into, and will give you the count after you find the correct door. The second part takes you into an above ground field full of flowers and holes. To proceed, you must find the right hole and drop into it. It, like the first part, tests luck and persistence in finding the right hole. it also counts how many holes you have fallen into and gives you the count once you find the right hole. The third part is a traditional two dimensional maze. This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees and and flowers, with an abundance of skylight and large barrier walls that let you see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.
This maze has three parts: the door maze, the hole maze, and the regular maze. The door maze, after which the map is named, is the first obstacle. This relies on luck and persistence in choosing the correct door, as there are no true hints or any clues as to which door is correct. The maze counts how many doors players go into, and will give the count after they find the correct door.  
 
 
 
The second part takes place on an above-ground field full of flowers and holes. To proceed, players must guess the correct hole by dropping down into one. Just like the first part, it tests luck and persistence in finding the right hole. This section is much harder than the first because players must navigate through a 2D maze to try again if they guess incorrectly. It too counts how many holes players guess.  
 
 
 
The third and final part is a traditional two-dimensional maze spanning the bottom floor of the map.
 
  
=== Aesthetics ===
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=== Challenges ===
This map's aesthetics vary greatly from area to area. The first area is made of nether materials with a large glass shaft running through the centre. The second part uses grass, trees, and flowers, set outside with large barrier walls that let players see into the outside world. The third part is almost entirely made out of iron blocks with a glass ceiling revealing lava that illuminates the entire maze.
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This map is part of three challenges: DOOR!, Original Hardcore (through [[Old HC]]) and Hexa Challenge.
== Challenges ==
 
This map is featured in two [[Challenges|challenges]]: 2011 Assortment, and Hexa.
 
 
== Trivia ==
 
== Trivia ==
 
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.
 
* The map received an overhaul in 2016, which updated the second part's aesthetics and added wrong door/hole counters.
 
* The defunct Minefield map is built into the bottom of the structure that this map is built into.
 
* The defunct Minefield map is built into the bottom of the structure that this map is built into.
 
* There's a huge pixel art of Pikachu on the side.
 
* There's a huge pixel art of Pikachu on the side.
* This map was used in [[Hardcore#Version_1.0–1.3|Hardcore 1.1–1.2]] as the fourth map and in [[Hardcore#Version_8.0–8.1|8.0–8.1]] as the third map.
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* This map was part of one of the first HC versions (see [[Old HC]]).
* There is a walkway around the second part of the map that lets green+ members on the outside view players attempting the map.
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* There is a walkway around the second part of the map that lets people on the outside view players attempting the map.
 
* The exit has a barrier window that lets you see into Chillers' testing area.  
 
* The exit has a barrier window that lets you see into Chillers' testing area.  
* A version of this map is included in the now-removed map, [[Old HC]]. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.
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* A version of this map is included in the map Old HC. That version was not updated, so it still has the original aesthetics of the second part and it doesn't have a wrong exit counter.
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'''''[[Creators#Chillers|See all maps from Chillers]]'''''
 
 
 
'''''[[Creators#Kasias|See all maps from Kasias]]'''''
 
  
[[Category: FFA]] [[Category: Map]] [[category: Guess]] [[Category: Mixed Guess]] [[Category: Novice]]
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[[Category:Map]] [[Category: FFA+]] [[Category: Maze]]

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