Editing ANHUR
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{{Infobox_Map | {{Infobox_Map | ||
− | | image = | + | | image = ANHUR.png |
− | | caption = | + | | caption = An aerial shot of ANHUR |
− | | points = | + | | points = 3 (1 per level) |
| location = FFA | | location = FFA | ||
− | | mapcode = anh, anh2, anh3 | + | | mapcode = FFA-c-anh, FFA-c-anh2, FFA-c-anh3 |
− | | creators = | + | | creators = Zatharel |
− | + | | description = ANHUR is a three stage pure parkour map on zero.minr.org and is awards 1 point upon completion of each stage. Use /c join ANHUR to join the map. | |
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− | | description = ANHUR is a three | ||
}} | }} | ||
− | ANHUR is a pure parkour map by | + | ANHUR is a pure parkour map by Zatharel. ANHUR contains three stages that has you parkouring through a volcanic realm. Each stage awards 1 [[Points|FFA Point]]. |
== General == | == General == | ||
− | + | ANHUR is a pure parkour map that takes place in a volcanic environment, and is named after the Egyptian god of war, [https://en.wikipedia.org/wiki/Anhur Anhur]. The map does not provide food, but the player is granted permanent saturation within the map. | |
− | ANHUR takes place in a volcanic environment and is named after the Egyptian god of war, | + | The majority of the map consists of traditional parkour above lava. The player must navigate the treacherous environment to reach crystal in the centre. ANHUR consists of three seperate and distinct levels. In the first, the player must navigate between and utilise sandstone towers to reach a cavern, which the second level takes place in. In the final level, the player navigates between the obsidian "spikes" to reach the floating symbol. |
− | The majority of the map consists of traditional parkour above | ||
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The map has a distinct volcanic theme, with lava featured prominently both in the ground and in the air. The surroundings and caves feature a dark palette, while the central area is lighter in tone. | The map has a distinct volcanic theme, with lava featured prominently both in the ground and in the air. The surroundings and caves feature a dark palette, while the central area is lighter in tone. | ||
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+ | === Challenges === | ||
+ | ANHUR appears in three [[Challenge|challenges]]: Insane v3, The A-Team and Hexa Challenge. | ||
== History == | == History == | ||
− | ANHUR has undergone multiple reworks throughout its | + | ANHUR has undergone multiple reworks throughout its existance. |
=== ANHUR (Version 1) === | === ANHUR (Version 1) === | ||
− | Somewhere during the school year, Zatharel read about a [[WorldEdit]] command that generates a "spike", as he calls it. The command consists of a bunch of numbers that he (and the person who did the WorldEdit for him) have forgotten by now. Firstly, he wanted to use this as some sort of rising volcano map, so he got [[ | + | Somewhere during the school year, Zatharel read about a [[WorldEdit]] command that generates a "spike", as he calls it. The command consists of a bunch of numbers that he (and the person who did the WorldEdit for him) have forgotten by now. Firstly, he wanted to use this as some sort of rising volcano map, so he got [[User:rickyboy320]] to use the command in a desert somewhere near Zatharel's general map area. |
− | After dropping the idea of a volcano because the spike was clearly too small for something like that, Zatharel decided to just make the most basic map he could. The original map took no more than 4 days because it only contained some parkour on the spikes and a simple maze, made into 3 individual levels meant to have one set of points. The map was put in for review and the results weren't very good. | + | After dropping the idea of a volcano because the spike was clearly too small for something like that, Zatharel decided to just make the most basic map he could. The original map took no more than 4 days, because it only contained some parkour on the spikes and a simple maze, made into 3 individual levels meant to have one set of points. The map was put in for review and the results weren't very good. |
=== ANHUR (Version 2) === | === ANHUR (Version 2) === | ||
− | For a while, Zatharel had no desire to try again with the map. Then, one day he made a small tower and got a basic idea for a map following the concept and aesthetics of the original ANHUR. [[ | + | For a while, Zatharel had no desire to try again with the map. Then, one day he made a small tower and got a basic idea for a map following the concept and aesthetics of the original ANHUR. [[User:skyerzz]] helped make the general design. Zatharel started to work on a basic parkour set and finished ANHUR about a week after. |
This time around, the feedback was quite positive and led to the map being accepted into FFA. | This time around, the feedback was quite positive and led to the map being accepted into FFA. | ||
=== ANHUR: Reborn (Version 3) === | === ANHUR: Reborn (Version 3) === | ||
− | The map was not done yet, however. Zatharel has a tendency to rework his maps. ANHUR was reworked into a three | + | The map was not done yet, however. Zatharel has a tendency to rework his maps. ANHUR was reworked into a three level stage, as it is now. rickyboy320 helped him with the surrounding area, including the lava rings and the top towers on the spikes. Once the aesthetics and parkour were done, he wanted to create a second "level" of the map. The second level should have been a maze, but Zatharel never made it one. |
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== Trivia == | == Trivia == | ||
+ | * ANHUR does not feature any food at all, as this is provided by permanent saturation in the region. | ||
* The current version of ANHUR is the map's third iteration. The first was denied entry to the FFA and the second only consisted of the first level that is present in the third iteration, as well as having similar aesthetics to the first iteration. | * The current version of ANHUR is the map's third iteration. The first was denied entry to the FFA and the second only consisted of the first level that is present in the third iteration, as well as having similar aesthetics to the first iteration. | ||
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− | + | [[Category: Map]] [[Category: FFA]] [[Category: Parkour]] |