Dust to Dust

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Dust to Dust
DustToDustCity.png
Gray dusty buildings.
Map information
Reward 7 FFA Points
Difficulty Moderate
Location FFA
Mapcode dtd
Creator Sullus
Publication March 25, 2021


Dust to Dust is a pure parkour map by Sullus that rewards 7 FFA Points when completed. Use "/join dtd" to join the map directly.

General[edit]

Gameplay[edit]

The map requires the player to parkour around a city to reach the end on a rooftop. Falling inside of buildings will typically not lose the player progress, but exterior section falls are usually resets. Parkour includes standard and iron bar jumps.

Aesthetics[edit]

Dust to Dust takes place in a large dome with black walls and a floor made of different monochrome and ash blocks like bedrock and gravel. The center has different multi-storey buildings made of gray blocks while the outer rim has strands of darker concrete extending from the floor to the ceiling. There is a basalt delta particle effect that impacts the whole map.

Hardcore[edit]

Dust to Dust was used in Hardcore 11.1 as one of the four options for choice maps in that iteration, serving as the pure parkour pick.

Challenges[edit]

This map is featured in 5 challenges: 2021 Assortment, Architecture 101, Parkour Besties: New Generation, Hexa Chapter III: New Heights, and Hexa.

Trivia[edit]

  • This is one of many block or color themed maps that Sullus has made. Others include White Map and Wool Garden.

See all maps from Sullus