Dust to Dust
| Dust to Dust | |
|---|---|
|
Gray dusty buildings. | |
| Map information | |
| Reward | 7 FFA Points |
| Difficulty | Moderate |
| Location | FFA |
| Mapcode | dtd |
| Creator | Sullus |
| Publication | March 25, 2021 |
Dust to Dust is a pure parkour map by Sullus that rewards 7 FFA Points when completed. Use "/join dtd" to join the map directly.
General[edit]
Gameplay[edit]
The map requires the player to parkour around a city to reach the end on a rooftop. Falling inside of buildings will typically not lose the player progress, but exterior section falls are usually resets. Parkour includes standard and iron bar jumps.
Aesthetics[edit]
Dust to Dust takes place in a large dome with black walls and a floor made of different monochrome and ash blocks like bedrock and gravel. The center has different multi-storey buildings made of gray blocks while the outer rim has strands of darker concrete extending from the floor to the ceiling. There is a basalt delta particle effect that impacts the whole map.
Hardcore[edit]
Dust to Dust was used in Hardcore 11.1 as one of the four options for choice maps in that iteration, serving as the pure parkour pick.
Challenges[edit]
This map is featured in 5 challenges: 2021 Assortment, Architecture 101, Parkour Besties: New Generation, Hexa Chapter III: New Heights, and Hexa.
Trivia[edit]
- This is one of many block or color themed maps that Sullus has made. Others include White Map and Wool Garden.