Dust to Dust
| Dust to Dust | |
|---|---|
|
Gray dusty buildings. | |
| Map information | |
| Reward | 7 FFA Points |
| Difficulty | Moderate |
| Location | FFA |
| Mapcode | dtd |
| Creator | Sullus |
| Publication | March 25, 2021 |
Dust to Dust is a pure parkour map by Sullus that rewards 7 FFA Points when completed. Use "/join dtd" to join the map directly.
General
Gameplay
The map requires the player to parkour around a city to reach the end on a rooftop. Falling inside of buildings will typically not lose the player progress, but exterior section falls are usually resets. Parkour includes standard and iron bar jumps.
Aesthetics
Dust to Dust takes place in a large dome with black walls and a floor made of different monochrome and ash blocks like bedrock and gravel. The center has different multi-storey buildings made of gray blocks while the outer rim has strands of darker concrete extending from the floor to the ceiling. There is a basalt delta particle effect that impacts the whole map.
Hardcore
Dust to Dust was used in Hardcore 11.1 as one of the four options for choice maps in that iteration, serving as the pure parkour pick.
Challenges
This map is featured in 5 challenges: 2021 Assortment, Architecture 101, Parkour Besties: New Generation, Hexa Chapter III: New Heights, and Hexa.
Trivia
- This is one of many block or color themed maps that Sullus has made. Others include White Map and Wool Garden.