4 Corners Dojo

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Original article written by Ajdj123321
4 Corners was originally going to focus on four separate city-esque sections, and you would perform something for each one of them. After allocating space and laying out basic outlines I realized that there was not enough space to do what I wanted. I instead re-shifted the focus to being four trials. In May of 2012 4 Corners was published, and featured 2 segments of parkour and 2 of maze.

However, as time passed, standards rose. FFA+ was launched and the server had begun to shift towards a higher quality. I then realized that there wasn't too much that separated it from the normal courses. The course was closed for 6 weeks as the parkour segments were reconstructed, and the second maze turned into a riddle. The course re-opened in October 2013. Shortly after it was nominated and accepted into FFA+. The parkour segments that were formerly floating blocks were replaced with twisting and shifting platforms, forcing players to actively look for where the next jump is.

In hindsight, a lot of the trials in 4 Corners were inspired by the original HC. Both are structured as many trials strung together, and both require a mastery of parkour and mental sharpness. The mastery comes from the difficulty of the first two corners where jumps aren't always seen and must be searched for. The mental ability comes from the complex door maze and challenging riddle.​