Command List

From MINR.ORG WIKI
Revision as of 09:41, 4 July 2024 by Andrewforreal (talk | contribs) (Challenge)

Commands are used on Zero to navigate the server, join maps and assist in building, among other uses. The player can execute any command granted to them by their rank, or any lower ranks.

General Commands

Note that /c and /cp are aliases of /checkpoint. /ch is an alias of /challenge.
When referencing a map, you can either use its name, or the map code (usually a three-letter abbreviated form of the map’s name, such as “aws” for “A Whittle Story” or “anh” for “ANHUR”). This can usually be found on the map's checkpoint sign.

General

help

/help

Displays help information

kill

/kill

Kills the player. They will respawn at their checkpoint.

mail

/mail <player> <subject> [message]

Will send a message to a player, regardless if they are online or not. The message will be viewable at any time (until deleted).

/mail delete <number>

Will delete a message a player has received.

/mail list

Lists all of the messages a player has received.

/mail read <number>

Displays a message to the player.

me

/me <message>
/minecraft:me <message> (vanilla)

Roleplaying command. Displays * playername <message> in chat.

message

/message <player> <message>
/m <player> <message> (alias)
/msg <player> <message> (alias)
/tell <player> <message> (alias)
/whisper <player> <message> (alias)
/w <player> <message> (alias)

Sends a private message to a player. Multiple players can be messaged at once by separating each player name with a comma.

/minecraft:msg (vanilla)
/minecraft:tell (vanilla)

Uses the vanilla command to send a private message to a player.

note

An alias of /mail.

ping

/ping [player]

Pings the server. The server pongs the player back. Displays the round-trip travel time for a packet between a player and the server.
Can also be used to play ping-pong with the server.

reply

/reply <message>
/r <message> (alias)

Replies to the sender of the last private message received. If last message was sent to multiple players, replies to all players.

spawn

/spawn
/hub (alias)
/lobby (alias)
/quit (alias)
/quitmap (alias)
/leave (alias)

Teleports the player to spawn.

team

/tchat <message>
/teammsg <message> (alias)
/t <message> (alias)

Sends a message to everyone in the player's team (if they are in one).

whois

/whois [player]

Displays information about the player.

Party

These commands pertain to Minr's party system, which allows players to easily join maps together and communicate with their party.

accept

/party accept

Accepts a pending invite to a party.

create

/party create

Creates a new party. (Cannot create party while in another party)

disband

/party disband

Disbands the party. (Must be party leader to disband)

invite

/party invite <player>

Sends an invite to a player to join a party.

kick

/party kick <player>

Removes a player from your party. (Must be party leader to kick)

leave

/party leave

Leaves the player's current party.

list

/party list

Lists all players in the executor's party.

set allinvite/warp

/party set allinvite allow|disallow [default]

Allows or disallows party members sending party invites. If disallow is set, only the party leader can invite players to their party. The default keyword sets the default setting for any future parties the player creates.

/party set warp enable|disable [default]

Enables or disables warping all party members when any party member joins a map or challenge. The default keyword sets the default setting for any future parties the player creates.

(Must be party leader to change party settings)

summon

/party summon

Brings all party members to your current map.

transfer

/party transfer <player>

Transfers leadership to another party member. (Must be party leader to transfer)

Checkpoint and Maps

These pertain specifically to maps.

by

/c by [player]

Displays a list of all the maps of which a player is a creator. If omitted, player defaults to the executor.

completed

/c completed [player <player>] [comparing <player>|party] map <map name|map code>

Checks how many times a player has completed a map, and their fastest time. If omitted, player defaults to the executor. The comparing specifier will show the completion information for an additional player or the executor's entire party.

/c completed [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]

Displays a list of all the maps a player has beaten, and their fastest times. If omitted, player defaults to the executor. The comparing specifier will filter the list to maps completed by both players or the executor's entire party.
Sort mode can be one of the following:

  • Alphabet – Default. Sorts alphabetically.
  • Points – Sorts on point value, from low to high, then alphabetically.
  • Rank – Sorts on the time rank accomplished by the player, then alphabetically.
  • Completions – Sorts on the amount of completions, from low to high, then alphabetically.

cp

/c cp [player]
/c current [player] (alias)

Displays checkpoint information about a player. If omitted, player defaults to the executor.

ffa

/c ffa

Respawns player at their ffa checkpoint.

info

/c info <map name|map code>

Displays information about a map, including the map type(s), creators, and difficulty.

join

/c join <map name|map code>

Joins a map

/c join <player>

Joins the map that a player is currently playing

points

/c points [player]

Displays the amount of FFA Points, Challenge Points, and Global Points obtained by a player. If omitted, player defaults to the executor.

srscore

/c srscore <player> <map>

Displays the amount of Speedrun Score a player has earned on a particular map. The higher the player’s time rank, the higher the Speedrun Score they’ll have on the map. If omitted, player defaults to the executor.

random

/c random [new]

Warps the player to a random map. If new is present, it will warp the player to a map they have not completed before.

restart

/c restart

Resets the player's progress in a map.

times

/c times [page] <map name|map code>

Displays the times for a map.

uncompleted

/c uncompleted [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]

Displays a list of all the maps a player has not completed. Maps that are not accessible or award no points are not included. If omitted, player defaults to the executor. The comparing specifier will filter the list to maps that are not completed by both players or the executor's entire party.
Sort mode can be one of the following:

  • Alphabet – Default. Sorts alphabetically.
  • Points – Sorts on point value, from low to high, then alphabetically.
  • Rank – Sorts on the time rank accomplished by the player, then alphabetically.
  • Completions – Sorts on the amount of completions, from low to high, then alphabetically.

Challenge

These pertain specifically to Challenges.

completed

/ch completed [player <player>] [comparing <player>|party] map <map name|map code>

Checks how many times a player has completed a challenge, and their fastest time. If omitted, player defaults to the executor. The comparing specifier will show the completion information for an additional player or the executor's entire party.

/ch completed [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]

Displays a list of all the challenges a player has beaten, and their fastest times. If omitted, player defaults to the executor. The comparing specifier will filter the list to challenges completed by both players or the executor's entire party.
Sort mode can be one of the following:

  • Alphabet – Default. Sorts alphabetically.
  • Points – Sorts on point value, from low to high, then alphabetically.
  • Rank – Sorts on the time rank accomplished by the player, then alphabetically.
  • Completions – Sorts on the amount of completions, from low to high, then alphabetically.

daily

/ch join daily

Begins the daily challenge.

/ch info [page] daily

Displays information about the currently daily challenge.

hexa

/ch hexa [player]

Displays information about a player's progress through the Hexa challenge. If player is omitted, a leaderboard for hexa stage completion is displayed instead.

info

/ch info [page] <challenge name|challenge code>

Displays information about a challenge.

join

/ch join <challenge name|challenge code>

Begins a challenge.

quit

/ch quit

Quits the current challenge.

random

/ch random

Joins a random challenge.

ranks modifier

/ch ranks modifier <valued-modifier> <page> <challenge>

Displays ranks of a specified modifier of a challenge.
Valued-modifier can be one of the following:

  • life_challenge – Sorts by the amount of remaining lives at challenge completion
  • limited_cps – Sorts by the amount of remaining unused checkpoints at challenge completion
  • limited_jumps – Sorts by the amount of remaining jumps at challenge completion
  • limited_time – Sorts by the amount of remaining time left at challenge completion
  • soul_link – Displays every completion

ranks points

/ch ranks points
/ch ranks repeating
/ch ranks standard

Displays ranks for the combined challenge point value of all challenges of the corresponding type. "/ch ranks points" displays ranks for the total value of all repeating and standard challenge points.

restart

/ch restart

Restarts a player's progress in a challenge.

uncompleted

/ch uncompleted [player <player>] [comparing <player>|party] [sortby <sort mode>] [page <number>]

Displays a list of all the challenges a player has not completed. If omitted, player defaults to the executor. The comparing specifier will filter the list to challenges that are not completed by both players or the executor's entire party.
Sort mode can be one of the following:

  • Alphabet – Default. Sorts alphabetically.
  • Points – Sorts on point value, from low to high, then alphabetically.
  • Rank – Sorts on the time rank accomplished by the player, then alphabetically.
  • Completions – Sorts on the amount of completions, from low to high, then alphabetically.

Blue Commands

hardcore

/c hardcore
/c hc (alias)

Respawns the player at their Hardcore checkpoint.

Green Commands

These commands are only available to greens and staff. They are used to assist in the creation of maps.

bring

/bring <player>

Teleports a player to you who called recently. On other servers, it is commonly known as /tpaccept. Using this command will invalidate the player's timer.

call

/call <player>

Will request to teleport to any green or staff member. On other servers, it is commonly known as /tpa. Using this command will invalidate the player's timer.

home

/home [home name]

Teleports the player to their home. It will teleport them to one of their homes specified. If home name is omitted, the player will be teleported to their first home.
Greens and Staff can have unlimited amounts of homes.
Using this command will invalidate the player's timer.

listhomes

/listhomes
/listhome (alias)

Displays all the homes the player has set.

listwarps

/listwarps
/listwarp (alias)

Displays all the warps on Zero.

sethome

/sethome [home name]

Sets the player's home to their current position. If home name is specified, then it will set their Home # to their current position. Homes can be set to either numbers or names.

warp

/warp <warp>

Will warp the player to a specified warp. Using this command will invalidate the player's timer.