A Whittle Story

From MINR.ORG WIKI
Revision as of 06:08, 29 June 2017 by Rmanimal (talk | contribs) (Added a Challenges portion to the map info stuff)

The 2nd map created by rmanimal.

General

Map Identification

The map code of A Whittle Story is FFA-c-aws. It's name in the Checkpoint Command is A Whittle Story. This map falls under the genre of Pure Parkour and currently resides in FFA. The map awards 3 points on completion

Story

The player begins at the bottom of the oil drum with the message The workers left me to die in this combustion drum. I better escape.... In the second room they hear a beeping noise coming from above, which reveals to be a tracking device on completion of the 3rd room. The 5th room they escape to the outside world, where they hide in a cave to escape the gases, symbolizing the end of the map.

Parkour

The map mostly consists of Fence Parkour, but it also contains other varieties of parkour. Rooms 1 & 3 have Fence Parkour, Room 2 has Web Parkour, Room 4 has Sprintless Parkour, and Room 5 has Normal Parkour.

Aesthetics

Rooms 1 & 3 are mostly the inside of a drum, with a main polished diorite wall, magmic design, a plank floor, and a redstone exit. Room 2 is the exterior of the oil drums. Room 4 is a smoke-blend, and Room 5 is a semi-grassy area.

Blocks Used

Oak Planks, Spruce Planks, Birch Planks, Jungle Planks, Acacia Planks, Dark Oak Planks, Fire, Oak Fence, Spruce Fence, Birch Fence, Jungle Fence, Acacia Fence, Dark Oak Fence, Sign, Cobblestone Wall, Polished Diorite, Netherrack, Magma, Ladder, Light Weighted Pressure Plate, Black Stained Glass, Redstone Block, Web, Hay Bale, Crafting Table, Furnace, Chest, Gold Block, Anvil, Slightly Damaged Anvil, Very Damaged Anvil, Enchantment Table, Torch, Item Frame, Stone Button, Coal Block, Light Gray Wool, Dark Gray Wool, Glass, Podzol, Coarse Dirt, Dirt, Double Fern, Double Grass, Poppy, Sunflower, Rose Bush, Lilac, Blue Orchid, Redstone Torch, Oxeye Daisy, Red Tulip, Dandelion, Allium, Azure Bluet, Emerald Block, Skull, Lime Stained Glass, Beacon, White Tulip, Banner, Quartz Block, Iron Block, Sea Lantern.

Challenges

It is one of many maps in the Hexa Challenge and it is the 2nd map in the Intermediate Parkour Pack.

Trivia

  • The map originally ended at the end of the 3rd room, but was obviously too short.
  • The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done.
  • The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.