Difference between revisions of "Calamity"

From MINR.ORG WIKI
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| caption = An Overhead Shot of the Central Maze
 
| caption = An Overhead Shot of the Central Maze
 
| points = 7
 
| points = 7
| location = FFA
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| location = FFA+
 
| mapcode = cala
 
| mapcode = cala
 
| creators = Big_Big_So_Big
 
| creators = Big_Big_So_Big
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== Trivia ==
 
== Trivia ==
 
*Calamity's mechanic of allowing the player to explore after beating the map was inspired by [[Ember Island]], a map by [[Creators#AverageIPA|AverageIPA]].
 
*Calamity's mechanic of allowing the player to explore after beating the map was inspired by [[Ember Island]], a map by [[Creators#AverageIPA|AverageIPA]].
 +
*Calamity is Big_Big_So_Big's first and only map currently in FFA+.
 
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'''''[[Creators#Big_Big_So_Big|See all maps from Big_Big_So_Big]]'''''
 
'''''[[Creators#Big_Big_So_Big|See all maps from Big_Big_So_Big]]'''''
  
[[Category:FFA]] [[Category:Map]] [[Category:Maze]] [[Category:Pure Maze]] [[Category:Moderate]]
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[[Category:FFA+]] [[Category:Map]] [[Category:Maze]] [[Category:Pure Maze]] [[Category:Moderate]]

Revision as of 22:09, 7 February 2021

Calamity
Calamity.png
An Overhead Shot of the Central Maze
Map information
Reward 7 FFA Points
Difficulty Moderate
Location FFA+
Mapcode cala
Creator Big_Big_So_Big
Food None
Publication April 29, 2020


Calamity is a pure maze map by Big_Big_So_Big. It rewards 7 FFA Points upon completion, and can be joined directly using “/c join cala”.

General

Gameplay

Calamity is split into two distinct sections. The player spawns in an abandoned house where they are able to enter the first maze: a three block wide trek around ruined city walls to find a door, as well as how to open it. This maze is the easiest section in the map, as well as the least time consuming.

The second section of the map is made up of tall skyscraper-esque buildings and smaller hedge mazes encompassing the outside of the map. This section, being as massive as it is, takes a long time to complete. However, the path is somewhat straightforward, lowering the difficulty by a small margin.

One the player completes the map, they are able to click the end sign, or set an optional checkpoint allowing them to explore the map from a new perspective.

Aesthetics

The entire map is located above bedrock level in the nether. It mainly uses a gray and green palette, with both shades of nether brick thrown in for extra variety. The main textures used are stone variants, notably stone brick.

The interiors of the buildings are all meant to appear unique. No two rooms have the same detail and design, adding to the complexity of the map's aesthetics.

Challenges

This map is featured in 2 challenges: Intermediate Maze Pack and Hexa.

Trivia

  • Calamity's mechanic of allowing the player to explore after beating the map was inspired by Ember Island, a map by AverageIPA.
  • Calamity is Big_Big_So_Big's first and only map currently in FFA+.

See all maps from Big_Big_So_Big