Difference between revisions of "Hel"

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== General ==
 
== General ==
 
=== Gameplay ===
 
=== Gameplay ===
 +
The gameplay in Hel is very fluent, Hel is full of life or death jumps, with the map being direclty above the void, if the player falls jumping from platform to platform, they will fall to their inevitable death. After the parkour element of the map, the player has to complete a puzzle which involves stepping on the correct pressure plate to progress. In the final room, the player has to search for the correct way to go to finish the map.
  
 
=== Aesthetics ===
 
=== Aesthetics ===
 +
Hel is set in a very large and open cave, with a floating island in the middle with a small nether brick castle and a floating purple crystal above it. Most of the platforms around the map are made out of obsidian & coal blocks with purple glass in the middle with a lantern beneath it to create a dim-lit hellish atmosphere. A few of the other islands have broken down bits of the neetherrack castle and are made out of slabs, fences and stairs. In the final room the player is put into a room that is very contrasting to the block pallette of the main room, with very bright wool colours with a much more colourful pallette being used.
  
 
== Challenges ==
 
== Challenges ==

Revision as of 23:12, 6 September 2020

Hel
Map information
Reward 7 FFA Points
Difficulty Moderate
Location FFA
Mapcode zhl
Creator Zatharel
Food None
Publication October 18, 2015


Hel is a mixed parkour map by Zatharel. It rewards 7 points upon completion, and can be joined directly using “/c join zhl”.

General

Gameplay

The gameplay in Hel is very fluent, Hel is full of life or death jumps, with the map being direclty above the void, if the player falls jumping from platform to platform, they will fall to their inevitable death. After the parkour element of the map, the player has to complete a puzzle which involves stepping on the correct pressure plate to progress. In the final room, the player has to search for the correct way to go to finish the map.

Aesthetics

Hel is set in a very large and open cave, with a floating island in the middle with a small nether brick castle and a floating purple crystal above it. Most of the platforms around the map are made out of obsidian & coal blocks with purple glass in the middle with a lantern beneath it to create a dim-lit hellish atmosphere. A few of the other islands have broken down bits of the neetherrack castle and are made out of slabs, fences and stairs. In the final room the player is put into a room that is very contrasting to the block pallette of the main room, with very bright wool colours with a much more colourful pallette being used.

Challenges

This map is featured in five challenges: 2015 Assortment, Great Barrier, Linked Souls, TULIP, and Hexa.

Trivia

  • Hel was the first map Zatharel made as a mod, the map was built without using the fly command, meaning there were glass platforms all over the map every 4 blocks.
  • The colours in hel are based on Hel from SMITE's dark room.

See all maps from Zatharel