Difference between revisions of "E3"
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== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
+ | The gameplay in E3 is very similar to that of the gameplay in its predecessor map E. The concept of both of the maps is to put jumps you'd typically expect to find in a Very Hard/Expert map and each room is failsafed. E3 can be quite a time-consuming map for someone who has no prior knowledge or has practised any strategies like hh timing. E3 has 30 hard jumps ranging from a reverse kyroh pane-up, an algebra neo and much more technical jumps to challenge the player on their parkour skill and dedication. | ||
=== Aesthetics === | === Aesthetics === |
Revision as of 22:30, 31 August 2020
E3 | |
---|---|
A shot from jump | |
Map information | |
Reward | 18 FFA Points |
Difficulty | Very Hard |
Location | FFA+ |
Mapcode | ee3 |
Creators | Dumbmutt, MarstaVidar |
Food | None |
Publication | 25th April 2020 |
E3 is a pure parkour map by Dumbmutt and MarstaVidar. It rewards 18 FFA Points upon completion, and can be joined directly using “/c join ee3”.
General
Gameplay
The gameplay in E3 is very similar to that of the gameplay in its predecessor map E. The concept of both of the maps is to put jumps you'd typically expect to find in a Very Hard/Expert map and each room is failsafed. E3 can be quite a time-consuming map for someone who has no prior knowledge or has practised any strategies like hh timing. E3 has 30 hard jumps ranging from a reverse kyroh pane-up, an algebra neo and much more technical jumps to challenge the player on their parkour skill and dedication.
Aesthetics
Each room in E3 has a very different but intuitive block palette, typically following the design/colour you would expect to see in the theme of the video game or location of where it came from in a video game.
Challenges
This map is featured in two challenges: The Path of Heroes, and Hexa.
Trivia
- E3 is the second map in the E series, the name is derived from the gaming conference E3, hence why every room in the map is from a video game. For example, there are rooms that follow themes from DOOM, Sonic, and Mario.