Difference between revisions of "Azure Cove"
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Latest revision as of 05:28, 23 January 2026
| Azure Cove | |
|---|---|
|
The starting rock area. | |
| Map information | |
| Reward | 1 FFA Point |
| Difficulty | Very Easy |
| Location | FFA |
| Mapcode | azc |
| Creator | facecat1 |
| Publication | January 19, 2025 |
Azure Cove is a pure parkour map by facecat1 that rewards 1 FFA Point when completed. Use "/join azc" to join the map directly.
General[edit]
Gameplay[edit]
Azure Cove has the player parkour across a cove to get to the end with three middle checkpoints. After the third checkpoint, the player has the option to choose a slow but easy path versus a hard but fast path.
Aesthetics[edit]
The map's first area is a large cove with the main feature being a large blue rock with several birch platforms built on it. The area is walled in by sandy cliffs with overgrowth and birds, and the water has several different types of coral in it.
For the third checkpoint, the player enters a cave where one half uses the sandy aesthetic seen since the beginning while the other half is made of prismarine and other cyan blocks similar to the central rock in the previous area. Several cave spiders and vines also fill the room.
Sub Maps[edit]
When the map was first submitted to Board, it had a secret map contained within: Ascension by Corruption. The creator decided to remove the secret while making changes, and the map is no longer accessible.
Challenges[edit]
This map is featured in 2 challenges: 2025 Assortment and Hexa.
Trivia[edit]
- Due to having a scrapped secret map, Azure Cove has five checkpoints stored internally despite only three being used.