Difference between revisions of "Departure"

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== Challenges ==
 
== Challenges ==
Departure is featured in four [[Challenge|challenges]]: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa.
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Departure was featured in four [[Challenge|challenges]]: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa.
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 01:57, 8 January 2026

Departure
Departure1.png
A shot from above Abyss XL (Puzzle 7)
Map information
Reward 4 FFA Points
Difficulty Novice
Location FFA+
Mapcode dep
Creators Zatharel, MeisterXehanort
Publication May 13, 2016


Departure was a mixed puzzle map by Zatharel and MeisterXehanort. It rewarded 4 FFA Points upon completion, and could be joined directly using "/join dep". The map is currently broken, however.

General[edit]

Gameplay[edit]

The whole idea of Departure is to find a way to kill yourself without using the conventional method /kill. Throughout the map, the player will be put in 16 different unique situations, with the task of killing themself in every room. Departure is a good starter map for puzzles as it is a very simple concept, and easy to understand.

Aesthetics[edit]

Each room in Departure is completely different aesthetic wise, with the first puzzle room being a mix of snow and ice, another room is set in a nether biome with a mix of netherrack and soulsand, with fire and lava placed around the room. Another map is based on a miniature mineshaft that a player may find while mining in survival. Another room is a small oak forest with small pools of water.

Challenges[edit]

Departure was featured in four challenges: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa.

Trivia[edit]

  • Departure is based upon the flash game karoshi suicide
  • The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day

See all maps from Zatharel

See all maps from MeisterXehanort