Difference between revisions of "Apoco"
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=== Aesthetics === | === Aesthetics === | ||
+ | Apoco bases its aesthetics off of Mineco, though there are some key differences. The walls are made out of iron blocks rather than bricks, and there are no windows to be found. | ||
+ | |||
== Challenges == | == Challenges == | ||
This map is featured in five [[Challenge|challenges]]: The A-Team, Mineco Madness, 2012 Assortment, The Path of Heroes, and Hexa. | This map is featured in five [[Challenge|challenges]]: The A-Team, Mineco Madness, 2012 Assortment, The Path of Heroes, and Hexa. |
Revision as of 18:41, 12 January 2021
Apoco | |
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An overhead view of some of the parkour going up the building. | |
Map information | |
Reward | 7 FFA Points |
Difficulty | Moderate |
Location | FFA |
Mapcode | apo |
Creator | ajdaneau |
Food | None |
Publication | December 2012 |
Apoco is a pure parkour map by ajdaneau. It rewards 7 FFA Points upon completion, and can be joined directly using “/c join apo”.
General
Gameplay
Apoco has the player start at the top of the Mineco tower, which as been ruined by an apocalypse. After a short parkour room, the player must drop precisely into a 1 block hole into water. Finally, the player has to parkour up several floors to reach the end of the map.
Apoco's difficulty comes from many 3+1 jumps and some ladder jumps that are not easy for beginners.
Aesthetics
Apoco bases its aesthetics off of Mineco, though there are some key differences. The walls are made out of iron blocks rather than bricks, and there are no windows to be found.
Challenges
This map is featured in five challenges: The A-Team, Mineco Madness, 2012 Assortment, The Path of Heroes, and Hexa.