Difference between revisions of "A Whittle Story"
From MINR.ORG WIKI
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| location = FFA | | location = FFA | ||
| mapcode = aws | | mapcode = aws | ||
− | | creators = rmanimal | + | | creators = [[Creators#rmanimal|rmanimal]] |
| foodtype = Golden Carrot | | foodtype = Golden Carrot | ||
| foodamount = 32 | | foodamount = 32 | ||
}} | }} | ||
− | + | A Whittle Story is a pure parkour map by rmanimal. It rewards 12 [[Points|FFA Points]] upon completion, and can be joined directly using the commands: | |
− | A Whittle Story is a | ||
− | |||
− | It can be | ||
#/c join A Whittle Story | #/c join A Whittle Story | ||
#/c join aws | #/c join aws | ||
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*The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done. | *The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done. | ||
*The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates. | *The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates. | ||
− | + | ---- | |
+ | '''''[[Creators#rmanimal|See more maps from rmanimal]]''''' | ||
[[Category: Map]] [[Category: FFA]] [[Category: Parkours]] | [[Category: Map]] [[Category: FFA]] [[Category: Parkours]] |
Revision as of 17:44, 24 March 2019
A Whittle Story | |
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A downward-facing view of the first room in the map. | |
Map information | |
Reward | 12 FFA Points |
Difficulty | Hard |
Location | FFA |
Mapcode | aws |
Creator | rmanimal |
Food | Golden Carrot x32 |
Publication | Unknown |
A Whittle Story is a pure parkour map by rmanimal. It rewards 12 FFA Points upon completion, and can be joined directly using the commands:
- /c join A Whittle Story
- /c join aws
General
The majority of the map is spent escaping oil drums and seeking shelter. You are abandoned by fellow workers and must find some means to escape.
Challenges
This map is featured in two challenges: Intermediate Parkour Pack and Hexa.
Trivia
- The map originally ended at the end of the 3rd room, but was obviously too short.
- The player originally would spawn in the sound effect dead end in the 1st room, but was moved into the main entry when done.
- The 2nd room has a secret sign which gives a shout-out to Pro_Luma for help designing the crates.