Difference between revisions of "A Sinking Feeling"

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=== Aesthetics ===
 
=== Aesthetics ===
This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and green wool. After the first section, fire is introduced to add extra layers of intensity to the map. Later on in the map there are cars made out of concrete and wool, with other city-esque objects: pieces of roads, sidewalks and water in spots with the final area being beneath the police station. As well as the block aesthetics, there are also people all around, who give dialogue when interacted with.
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This map takes a naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and green wool. After the first section, fire is introduced to add extra layers of intensity to the map. Later on in the map there are cars made out of concrete and wool, with other city-esque objects: pieces of roads, sidewalks and water in spots with the final area being beneath the police station. As well as the block aesthetics, there are also people all around, who give dialogue when interacted with.
  
 
== Challenges ==
 
== Challenges ==
This map is featured in 2 Challenges: 2019 Assortment and Hexa.
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This map is featured in 7 [[Challenges|challenges]]: Hexa Chapter II: The Renaissance, The Path of Heroes, What Comes Up Must Come Down, Pure Pain Marathon - Deluxe, Parkour Besties Deluxe, 2019 Assortment, and Very Hard Parkour Pack 3.
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 02:45, 13 October 2024

A Sinking Feeling
Asf.png
The first section with a cp, in a sinkhole filled with cars and water!
Map information
Reward 18 FFA Points
Difficulty Very Hard
Location FFA
Mapcode asf
Creator Sullus
Food None
Publication June 19, 2019


A Sinking Feeling is a pure parkour map by Sullus. It rewards 18 FFA Points upon completion, and can be joined directly using “/c join asf”.

General[edit]

Story[edit]

Dave is stuck in a pit in a cave, and it's your job to venture to the police station and get him some help!

Gameplay[edit]

The gameplay of the map revolves largely around slime jumps and vine jumps. Players will have to orient themselves correctly and hit slimes in the perfect spot in order to stick the landing.

Aesthetics[edit]

This map takes a naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and green wool. After the first section, fire is introduced to add extra layers of intensity to the map. Later on in the map there are cars made out of concrete and wool, with other city-esque objects: pieces of roads, sidewalks and water in spots with the final area being beneath the police station. As well as the block aesthetics, there are also people all around, who give dialogue when interacted with.

Challenges[edit]

This map is featured in 7 challenges: Hexa Chapter II: The Renaissance, The Path of Heroes, What Comes Up Must Come Down, Pure Pain Marathon - Deluxe, Parkour Besties Deluxe, 2019 Assortment, and Very Hard Parkour Pack 3.

Trivia[edit]

  • The difficulty of the map was frequently contested, always toeing the line between orange and red. Finally, in late 2020, Sullus took the map out to make aesthetic changes, as well as removing saturation, which made the map difficult enough to warrant a red rating.

See all maps from Sullus