Difference between revisions of "Calamity"

From MINR.ORG WIKI
m
m (Caption lowercasing)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Infobox_Map
 
{{Infobox_Map
 
| image = Calamity.png
 
| image = Calamity.png
| caption = An Overhead Shot of the Central Maze (Note this photo was taken before its visual updates)
+
| caption = An overhead shot of the central maze (Note: this photo was taken before its visual updates)
 
| points = 7
 
| points = 7
 
| location = FFA+
 
| location = FFA+
Line 12: Line 12:
 
}}
 
}}
  
Calamity is a pure maze map by Bird_Obsession. It rewards 7 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join cala”.
+
Calamity is a pure maze map by Bird_Obsession. It would reward 7 [[Points|FFA Points]] upon completion, but it’s currently being used in [[Hardcore#Version_11.0 - 11.1|Hardcore 11.1]], so it can’t be accessed directly, nor does it give points.
  
 
== General ==
 
== General ==
Line 21: Line 21:
 
The second section of the map is made up of tall skyscraper-esque buildings and smaller hedge mazes encompassing the outside of the map. This section, being as massive as it is, takes a long time to complete. However, the path is somewhat straightforward, lowering the difficulty by a small margin.
 
The second section of the map is made up of tall skyscraper-esque buildings and smaller hedge mazes encompassing the outside of the map. This section, being as massive as it is, takes a long time to complete. However, the path is somewhat straightforward, lowering the difficulty by a small margin.
  
One the player completes the map, they are able to click the end sign, or set an optional checkpoint allowing them to explore the map from a new perspective.
+
Once the player completes the map, they are able to click the end sign, or set an optional checkpoint allowing them to explore the map from a new perspective.
  
 
=== Aesthetics ===
 
=== Aesthetics ===
Line 29: Line 29:
  
 
== Challenges ==
 
== Challenges ==
This map is featured in 2 [[Challenges|challenges]]: Intermediate Maze Pack and Hexa.
+
This map is currently being used in [[Hardcore#Version_11.0 - 11.1|Hardcore 11.1]], so it isn't featured in any [[Challenges|challenges]].
  
 
== Trivia ==
 
== Trivia ==
Line 37: Line 37:
 
'''''[[Creators#Bird_Obsession|See all maps from Bird_Obsession]]'''''
 
'''''[[Creators#Bird_Obsession|See all maps from Bird_Obsession]]'''''
  
[[Category:FFA+]] [[Category:Map]] [[Category:Maze]] [[Category:Pure Maze]] [[Category:Moderate]]
+
[[Category:FFA+]] [[Category:Map]] [[Category:Maze]] [[Category:Pure Maze]] [[Category:Moderate]] [[Category:Hardcore]]

Latest revision as of 02:25, 21 September 2022

Calamity
Calamity.png
An overhead shot of the central maze (Note: this photo was taken before its visual updates)
Map information
Reward 7 FFA Points
Difficulty Moderate
Location FFA+
Mapcode cala
Creator Bird_Obsession
Food None
Publication April 29, 2020


Calamity is a pure maze map by Bird_Obsession. It would reward 7 FFA Points upon completion, but it’s currently being used in Hardcore 11.1, so it can’t be accessed directly, nor does it give points.

General[edit]

Gameplay[edit]

Calamity is split into two distinct sections. The player spawns in an abandoned house where they are able to enter the first maze: a three block wide trek around ruined city walls to find a door, as well as how to open it. This maze is the easiest section in the map, as well as the least time consuming.

The second section of the map is made up of tall skyscraper-esque buildings and smaller hedge mazes encompassing the outside of the map. This section, being as massive as it is, takes a long time to complete. However, the path is somewhat straightforward, lowering the difficulty by a small margin.

Once the player completes the map, they are able to click the end sign, or set an optional checkpoint allowing them to explore the map from a new perspective.

Aesthetics[edit]

The entire map is located above bedrock level in the nether. It mainly uses a gray and green palette, with both shades of nether brick thrown in for extra variety. The main textures used are stone variants, notably stone brick.

The interiors of the buildings are all meant to appear unique. No two rooms have the same detail and design, adding to the complexity of the map's aesthetics.

Challenges[edit]

This map is currently being used in Hardcore 11.1, so it isn't featured in any challenges.

Trivia[edit]

  • Calamity's mechanic of allowing the player to explore after beating the map was inspired by Ember Island, a map by AverageIPA.
  • Calamity is Bird_Obsession's first and only map currently in FFA+.

See all maps from Bird_Obsession