Difference between revisions of "A Sinking Feeling"

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{{Infobox_Map
 
{{Infobox_Map
 
| image = asf.png
 
| image = asf.png
| caption = The First Cp section in a sinkhole filled with cars and water!
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| caption = The first section with a cp, in a sinkhole filled with cars and water!
 
| points = 18
 
| points = 18
 
| location = FFA
 
| location = FFA
| mapcode = [asf]
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| mapcode = asf
| creators = Creator:Sulldas
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| creators = [[Creators#Sullus|Sullus]]
| foodtype = No Saturation
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| foodtype =  
| foodamount = No Food
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| foodamount =  
| publication = June 19th, 2019
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| publication = June 19, 2019
| description = A Sinking Feeling is a pure parkour map on zero.minr.org, originally worth 12 points until it was reworked in late 2020 making it worth 18 points. Use /c join asf to join the map.
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| description = A Sinking Feeling is a pure parkour map on zero.minr.org, worth 18 points. Use /c join A Sinking Feeling to join the map.
 
}}
 
}}
  
A Sinking Feeling is a pure parkour map by Sulldas. It rewards 18 FFA Points upon completion, and can be joined directly using “/c join asf”.
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A Sinking Feeling is a pure parkour map by Sullus. It rewards 18 [[Points|FFA Points]] upon completion, and can be joined directly using “/c join asf”.
  
 
== General ==
 
== General ==
 
=== Story ===
 
=== Story ===
Dave is stuck in a pit in a cave and it's your job to venture to the police station and get him some help!
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Dave is stuck in a pit in a cave, and it's your job to venture to the police station and get him some help!
  
 
=== Gameplay ===
 
=== Gameplay ===
This is a very tricky map predicated on the ideas of slimes and saving health. Due to the fact that it is a no saturation map, preserving hunger and precise bounces off of slimes are necessary. Not just that, but there are the indoor sections in the caves with tricky vine grabbing, and even some jumping around cars!
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The gameplay of the map revolves largely around slime jumps and vine jumps. Players will have to orient themselves correctly and hit slimes in the perfect spot in order to stick the landing.
  
 
=== Aesthetics ===
 
=== Aesthetics ===
This map takes an naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and even green wool! After the first section, fire is introduced to add extra layers of intensity to the map, as you get "A Sinking Feeling"! Later on in the map there are cars made out of concretes and wools with other city like objects, pieces of roads, sidewalks and water in spots with the final area being beneath the police station, really nicely tying up the map. As well as the block aesthetics, there are also people all around, who give dialogue and add to the realistic nature of the map.
+
This map takes a naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and green wool. After the first section, fire is introduced to add extra layers of intensity to the map. Later on in the map there are cars made out of concrete and wool, with other city-esque objects: pieces of roads, sidewalks and water in spots with the final area being beneath the police station. As well as the block aesthetics, there are also people all around, who give dialogue when interacted with.
  
 
== Challenges ==
 
== Challenges ==
This map is featured in 2 Challenges: 2019 Assortment, Hexa
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This map is featured in 7 [[Challenges|challenges]]: Hexa Chapter II: The Renaissance, The Path of Heroes, What Comes Up Must Come Down, Pure Pain Marathon - Deluxe, Parkour Besties Deluxe, 2019 Assortment, and Very Hard Parkour Pack 3.
  
 
== Trivia ==
 
== Trivia ==
*[The Most interesting thing about this map is that it was heavily contested difficulty wise for the longest time, always toeing the line between orange and red. Finally in late 2020, Sulldas took the map out to make aesthetic changes, as well as removing saturation, finally pushing the map over the edge, making it red!]
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*The difficulty of the map was frequently contested, always toeing the line between orange and red. Finally, in late 2020, Sullus took the map out to make aesthetic changes, as well as removing saturation, which made the map difficult enough to warrant a red rating.
  
 
----
 
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'''''[[Creators#Sulldas|See all maps from Sulldas]]'''''
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'''''[[Creators#Sullus|See all maps from Sullus]]'''''
  
  
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Very Hard]]
 
[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Very Hard]]

Latest revision as of 02:45, 13 October 2024

A Sinking Feeling
Asf.png
The first section with a cp, in a sinkhole filled with cars and water!
Map information
Reward 18 FFA Points
Difficulty Very Hard
Location FFA
Mapcode asf
Creator Sullus
Food None
Publication June 19, 2019


A Sinking Feeling is a pure parkour map by Sullus. It rewards 18 FFA Points upon completion, and can be joined directly using “/c join asf”.

General[edit]

Story[edit]

Dave is stuck in a pit in a cave, and it's your job to venture to the police station and get him some help!

Gameplay[edit]

The gameplay of the map revolves largely around slime jumps and vine jumps. Players will have to orient themselves correctly and hit slimes in the perfect spot in order to stick the landing.

Aesthetics[edit]

This map takes a naturalistic approach to its aesthetic design. It uses many blocks for its leaves, like stained glass and green wool. After the first section, fire is introduced to add extra layers of intensity to the map. Later on in the map there are cars made out of concrete and wool, with other city-esque objects: pieces of roads, sidewalks and water in spots with the final area being beneath the police station. As well as the block aesthetics, there are also people all around, who give dialogue when interacted with.

Challenges[edit]

This map is featured in 7 challenges: Hexa Chapter II: The Renaissance, The Path of Heroes, What Comes Up Must Come Down, Pure Pain Marathon - Deluxe, Parkour Besties Deluxe, 2019 Assortment, and Very Hard Parkour Pack 3.

Trivia[edit]

  • The difficulty of the map was frequently contested, always toeing the line between orange and red. Finally, in late 2020, Sullus took the map out to make aesthetic changes, as well as removing saturation, which made the map difficult enough to warrant a red rating.

See all maps from Sullus