Difference between revisions of "Coral"

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== General ==
 
== General ==
 
=== Gameplay ===
 
=== Gameplay ===
[Description of what the player does in the map and what the map consists of. Pretty much everything is applicable here except story and aesthetics, even the setting. For parkour, things like types of jumps could be described. For mazes, perhaps a description of what kind of maze is it is (2D/3D, wide/narrow) as well as the design, without giving any hints. Puzzles, especially pure puzzles, are a little tricky, but just a description of how the map is laid out and what sort of puzzles the player will encounter will do.]
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Coral begins with a relaxing parkour through a vibrant coral reef. The parkour jumps are fairly standard. At the end of the parkour, players are met with a puzzle regarding the coral that they encountered during the map. If the players need a refresher, they can use a tunnel nearby that leads to ledges where the player can view the earlier parts of the map that contains the coral.
  
 
=== Aesthetics ===
 
=== Aesthetics ===
[Somewhat-detailed description of overarching palettes and themes used in the map, the environment, etc. This is where you describe *the looks* of the elements of the map. The elements themselves are best included in Gameplay.]
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Despite using an underwater theme, Coral does take place in open air. The underwater illusion was created using blue, light blue, and cyan stained glass on the ceiling to represent the water. Sand, clay, and andesite make up the flooring. Mixes of stone, prismarine, and dead coral blocks make up the walls. The parkour is mainly facilitated through colored coral, sea grass, and bubbles.
  
 
== Challenges ==
 
== Challenges ==
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== Trivia ==
 
== Trivia ==
*[Fun or interesting fact about your map that doesn't fit in the General section. This we're extremely lenient on; you don't need to put anything amazing here. If you have nothing you can think of to put here, leave this section blank but don't remove the header, so readers can easily see which maps need something added for trivia.]
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*Coral was briefly pulled from FFA to allow Autre to rework the puzzle. Originally, the puzzle had the player answer a prompt. This led to players accidentally saying the answer in chat on a multitude of occasions. This happened so often, that Autre changed the answer input from a prompt, to buttons.
 
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'''''[[Creators#Autre|See all maps from Autre]]'''''
 
'''''[[Creators#Autre|See all maps from Autre]]'''''
  
 
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]]] [[Category: Mixed Parkour]] [[Category:Very Easy]]
 
[[Category:FFA]] [[Category:Map]] [[Category:Parkour]]] [[Category: Mixed Parkour]] [[Category:Very Easy]]

Latest revision as of 06:12, 2 November 2020

Coral
Crl autre.png
Part of the coral reef
Map information
Reward 1 FFA Point
Difficulty Very Easy
Location FFA
Mapcode crl
Creator Autre
Food None
Publication June 22nd, 2020


Coral is a mixed parkour map with puzzle by Autre. It rewards 1 FFA Points upon completion, and can be joined directly using “/c join crl”.

General[edit]

Gameplay[edit]

Coral begins with a relaxing parkour through a vibrant coral reef. The parkour jumps are fairly standard. At the end of the parkour, players are met with a puzzle regarding the coral that they encountered during the map. If the players need a refresher, they can use a tunnel nearby that leads to ledges where the player can view the earlier parts of the map that contains the coral.

Aesthetics[edit]

Despite using an underwater theme, Coral does take place in open air. The underwater illusion was created using blue, light blue, and cyan stained glass on the ceiling to represent the water. Sand, clay, and andesite make up the flooring. Mixes of stone, prismarine, and dead coral blocks make up the walls. The parkour is mainly facilitated through colored coral, sea grass, and bubbles.

Challenges[edit]

This map is featured in 1 challenges: Hexa

Trivia[edit]

  • Coral was briefly pulled from FFA to allow Autre to rework the puzzle. Originally, the puzzle had the player answer a prompt. This led to players accidentally saying the answer in chat on a multitude of occasions. This happened so often, that Autre changed the answer input from a prompt, to buttons.

See all maps from Autre]