Difference between revisions of "Palmtree Panic"

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(Aesthetics)
(updated palmtree panic)
 
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| caption = A shot of the second stage.
 
| caption = A shot of the second stage.
 
| points = 11 (4 point main ending and a 7 point secondary ending)
 
| points = 11 (4 point main ending and a 7 point secondary ending)
| location = FFA+
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| location = FFA
 
| mapcode = scdpp (scdpp2)  
 
| mapcode = scdpp (scdpp2)  
| creators = [[Creators#yeroc424|yeroc424]]
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| creators = [[Creators#MOUTHWEST|MOUTHWEST]]
 
| foodtype =  
 
| foodtype =  
 
| foodamount =  
 
| foodamount =  
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| description = Palmtree Panic is a pure parkour map on zero.minr.org. worth 4 points (plus a 7 point secret ending). Use "/c join Iron Door" to join the map.
 
| description = Palmtree Panic is a pure parkour map on zero.minr.org. worth 4 points (plus a 7 point secret ending). Use "/c join Iron Door" to join the map.
 
}}
 
}}
Palmtree Panic is a pure parkour map by yeroc424. It rewards 11 [[Points|FFA Points]] total across both endings, and can be joined directly using “/c join scdpp”.
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Palmtree Panic is a pure parkour map by MOUTHWEST. It rewards 11 [[Points|FFA Points]] total across both endings, and can be joined directly using “/c join scdpp”.
  
 
== General ==
 
== General ==
 
=== Aesthetics ===
 
=== Aesthetics ===
The map's aesthetics are based off of Sonic CD's Palmtree Panic zone.
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The map's aesthetics are based off of Sonic CD's Palmtree Panic zone. There are two distinct ending rooms: the Good Future and the Bad Future. The Good Future ending rewards 7 points, while the Bad Future rewards 4 points.
  
 
== Challenges ==
 
== Challenges ==
 +
Palmtree Panic - Bad Future is featured in three [[Challenge|challenges]]: Gotta Go Fast!, 2013 Assortment, and -Insert Quarter-.
 +
 
== Trivia ==
 
== Trivia ==
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* Originally, the end signs were set up such that only one of the Good Future and the Bad Future point values could be scored; the other would have awarded no points if reached. This was possible due to a now-removed feature where the point values were hardcoded on the end signs.
 
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'''''[[Creators#yeroc424|See all maps from yeroc424]]'''''
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'''''[[Creators#MOUTHWEST|See all maps from MOUTHWEST]]'''''
  
[[Category:FFA%2B|Category: FFA+]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Multiple Endings]] [[Category: Novice]]
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[[Category: FFA]] [[Category: Map]] [[Category: Parkour]] [[Category: Pure Parkour]] [[Category: Multiple Endings]] [[Category: Novice]]

Latest revision as of 08:17, 26 July 2024

Palmtree Panic
Palmtree Panic.png
A shot of the second stage.
Map information
Reward 11 (4 point main ending and a 7 point secondary ending) FFA Points
Location FFA
Mapcode scdpp (scdpp2)
Creator MOUTHWEST
Food None
Publication August-September 2013


Palmtree Panic is a pure parkour map by MOUTHWEST. It rewards 11 FFA Points total across both endings, and can be joined directly using “/c join scdpp”.

General[edit]

Aesthetics[edit]

The map's aesthetics are based off of Sonic CD's Palmtree Panic zone. There are two distinct ending rooms: the Good Future and the Bad Future. The Good Future ending rewards 7 points, while the Bad Future rewards 4 points.

Challenges[edit]

Palmtree Panic - Bad Future is featured in three challenges: Gotta Go Fast!, 2013 Assortment, and -Insert Quarter-.

Trivia[edit]

  • Originally, the end signs were set up such that only one of the Good Future and the Bad Future point values could be scored; the other would have awarded no points if reached. This was possible due to a now-removed feature where the point values were hardcoded on the end signs.

See all maps from MOUTHWEST