Difference between revisions of "No Solution"
From MINR.ORG WIKI
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| image = NoSolutionStart.png | | image = NoSolutionStart.png | ||
| caption = The start room. | | caption = The start room. | ||
| − | | points = | + | | points = 2 |
| location = [[FFA]] | | location = [[FFA]] | ||
| mapcode = nso | | mapcode = nso | ||
| creators = [[Creators#Sullus|Sullus]] | | creators = [[Creators#Sullus|Sullus]] | ||
| publication = May 12, 2020 | | publication = May 12, 2020 | ||
| − | | description = No Solution is a mixed puzzle map with parkour and search elements on zero.minr.org, worth | + | | description = No Solution is a mixed puzzle map with parkour and search elements on zero.minr.org, worth 2 points. Use /join nso to join the map. |
}} | }} | ||
| − | '''No Solution''' is a mixed puzzle [[map]] with parkour and search elements by Sullus that rewards | + | '''No Solution''' is a mixed puzzle [[map]] with parkour and search elements by Sullus that rewards 2 [[Points|FFA Points]] when completed. Use "/join nso" to join the map directly. |
== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
| Line 22: | Line 22: | ||
'''''[[Creators#Sullus|See all maps from Sullus]]''''' | '''''[[Creators#Sullus|See all maps from Sullus]]''''' | ||
| − | [[Category: FFA]] [[Category: Map]] [[Category: Puzzle]] [[Category: Parkour]] [[Category: Search]] [[Category: Mixed Puzzle]] [[Category: | + | [[Category: FFA]] [[Category: Map]] [[Category: Puzzle]] [[Category: Parkour]] [[Category: Search]] [[Category: Mixed Puzzle]] [[Category: Easy]] |
Latest revision as of 06:08, 5 April 2026
| No Solution | |
|---|---|
|
The start room. | |
| Map information | |
| Reward | 2 FFA Points |
| Difficulty | Easy |
| Location | FFA |
| Mapcode | nso |
| Creator | Sullus |
| Publication | May 12, 2020 |
No Solution is a mixed puzzle map with parkour and search elements by Sullus that rewards 2 FFA Points when completed. Use "/join nso" to join the map directly.
Contents
General[edit]
Gameplay[edit]
No Solution is a puzzle map which tasks players with solving a series of rooms to escape.
Aesthetics[edit]
The map takes place in a series of dimly lit rooms with gray walls, dark oak floors, and andesite ceilings using polished andesite, dark oak planks, acacia wood, cyan terracotta, gray concrete powder, wither skulls, and dead tube coral blocks.
Challenges[edit]
This map is featured in 3 challenges: 2020 Assortment, Hexa Chapter II: The Renaissance, and Hexa.