Difference between revisions of "Bloom"
From MINR.ORG WIKI
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=== Aesthetics === | === Aesthetics === | ||
The aesthetics are mostly green and grey. The map is built in a valley and features a lot of curvy cliffs. zhar wanted to make the map appear very lush. | The aesthetics are mostly green and grey. The map is built in a valley and features a lot of curvy cliffs. zhar wanted to make the map appear very lush. | ||
+ | |||
+ | == Challenges == | ||
+ | This map is featured in four [[Challenges|challenges]]: Keep Up!, The Path of Heroes, 2023 Assortment, and Pure Pain Marathon - Deluxe. | ||
== Trivia == | == Trivia == |
Latest revision as of 02:33, 13 October 2024
Bloom | |
---|---|
Trees and Gears | |
Map information | |
Reward | 4 FFA Points |
Difficulty | Novice |
Location | FFA+ |
Mapcode | bloom |
Creator | zhar |
Food | None |
Publication | July 21, 2023 |
Bloom is a pure parkour map by zhar. It rewards 4 points upon completion, and can be joined directly using “/join bloom”.
General[edit]
Gameplay[edit]
zhar opted to go for a more flow-y design. His goal was to make a map easily done with consecutive jumping.
Aesthetics[edit]
The aesthetics are mostly green and grey. The map is built in a valley and features a lot of curvy cliffs. zhar wanted to make the map appear very lush.
Challenges[edit]
This map is featured in four challenges: Keep Up!, The Path of Heroes, 2023 Assortment, and Pure Pain Marathon - Deluxe.
Trivia[edit]
- The entire terrain was constructed out of blue wool before being detailed later.