Difference between revisions of "Apoco"
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== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
| + | Apoco has the player start at the top of the Mineco tower, which as been ruined by an apocalypse. After a short parkour room, the player must drop precisely into a 1 block hole into water. Finally, the player has to parkour up several floors to reach the end of the map. | ||
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| + | Apoco's difficulty comes from many 3+1 jumps and some ladder jumps that are not easy for beginners. | ||
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=== Aesthetics === | === Aesthetics === | ||
== Challenges == | == Challenges == | ||
Revision as of 18:39, 12 January 2021
| Apoco | |
|---|---|
|
An overhead view of some of the parkour going up the building. | |
| Map information | |
| Reward | 7 FFA Points |
| Difficulty | Moderate |
| Location | FFA |
| Mapcode | apo |
| Creator | ajdaneau |
| Publication | December 2012 |
Apoco is a pure parkour map by ajdaneau. It rewards 7 FFA Points upon completion, and can be joined directly using “/c join apo”.
General
Gameplay
Apoco has the player start at the top of the Mineco tower, which as been ruined by an apocalypse. After a short parkour room, the player must drop precisely into a 1 block hole into water. Finally, the player has to parkour up several floors to reach the end of the map.
Apoco's difficulty comes from many 3+1 jumps and some ladder jumps that are not easy for beginners.
Aesthetics
Challenges
This map is featured in three challenges: The A-Team, 2012 Assortment, The Path of Heroes, and Hexa.