Difference between revisions of "Spectrum"
m (v) |
NathanDoesHC (talk | contribs) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 6: | Line 6: | ||
| mapcode = spc | | mapcode = spc | ||
| creators = [[Creators#pieceofcheese|pieceofcheese]] | | creators = [[Creators#pieceofcheese|pieceofcheese]] | ||
− | | foodtype = | + | | foodtype = |
− | | foodamount = | + | | foodamount = |
| publication = August 2015 | | publication = August 2015 | ||
− | | description = Spectrum is a pure maze map on zero.minr.org, worth 7 points | + | | description = Spectrum is a pure maze map on zero.minr.org, worth 7 points. |
}} | }} | ||
− | Spectrum is a pure maze map by pieceofcheese. It rewards 7 | + | Spectrum is a pure maze map by pieceofcheese. It rewards 7 FFA Points upon completion, and can be joined directly using “/c join spc”. |
− | |||
− | |||
== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
This maze consists of multiple layers. Each layer is laid out in a grid formation, and you can only move to adjacent squares on the grid if their color matches the color of the square the player is in. To access other layers, one must find squares marked with torches: normal torches signify the player can move up a layer, redstone torches signify the player can go down a layer, and a mix of both signifies that the player may either move up a layer or down a layer. | This maze consists of multiple layers. Each layer is laid out in a grid formation, and you can only move to adjacent squares on the grid if their color matches the color of the square the player is in. To access other layers, one must find squares marked with torches: normal torches signify the player can move up a layer, redstone torches signify the player can go down a layer, and a mix of both signifies that the player may either move up a layer or down a layer. | ||
− | === | + | === Aesthetics === |
− | This map uses a fixed palette of iron blocks, quartz, sea lanterns and stained glass. The stained glass may either be red, orange, yellow, lime, light blue or purple. The glass in the floor will change based on what color the square is, and the glass in the pillars on each floor will change every floor, starting at red on the bottom floor and ending at purple on the top floor. | + | This map uses a fixed palette of iron blocks, quartz, sea lanterns, and stained glass. The stained glass may either be red, orange, yellow, lime, light blue or purple. The glass in the floor will change based on what color the square is, and the glass in the pillars on each floor will change every floor, starting at red on the bottom floor and ending at purple on the top floor. |
− | + | == Challenges == | |
− | This map is in | + | This map is featured in three [[Challenges|challenges]]: 2015 Assortment, Cheesefest, and Hexa. |
== Trivia == | == Trivia == | ||
− | * There | + | * There were originally two versions of this map available to play: a version that has beacons placed which permeate each floor and a version without beacons. The version with beacons is very laggy and CPU-straining due to the presence of 200+ beacons, all of which change color numerous times. The maze layout and placement of the end are exactly the same in both versions. |
+ | * This map was featured in [[Hardcore#Version_9.0|Hardcore 9.0]] as the second level. | ||
---- | ---- | ||
'''''[[Creators#pieceofcheese|See more maps from pieceofcheese]]''''' | '''''[[Creators#pieceofcheese|See more maps from pieceofcheese]]''''' | ||
[[Category: FFA]] [[Category: Map]] [[Category: Maze]] [[Category: Pure Maze]] [[Category: Moderate]] | [[Category: FFA]] [[Category: Map]] [[Category: Maze]] [[Category: Pure Maze]] [[Category: Moderate]] |
Latest revision as of 00:28, 17 September 2020
Spectrum | |
---|---|
One of the many layers of the maze. | |
Map information | |
Reward | 7 FFA Points |
Difficulty | Moderate |
Location | FFA |
Mapcode | spc |
Creator | pieceofcheese |
Food | None |
Publication | August 2015 |
Spectrum is a pure maze map by pieceofcheese. It rewards 7 FFA Points upon completion, and can be joined directly using “/c join spc”.
General[edit]
Gameplay[edit]
This maze consists of multiple layers. Each layer is laid out in a grid formation, and you can only move to adjacent squares on the grid if their color matches the color of the square the player is in. To access other layers, one must find squares marked with torches: normal torches signify the player can move up a layer, redstone torches signify the player can go down a layer, and a mix of both signifies that the player may either move up a layer or down a layer.
Aesthetics[edit]
This map uses a fixed palette of iron blocks, quartz, sea lanterns, and stained glass. The stained glass may either be red, orange, yellow, lime, light blue or purple. The glass in the floor will change based on what color the square is, and the glass in the pillars on each floor will change every floor, starting at red on the bottom floor and ending at purple on the top floor.
Challenges[edit]
This map is featured in three challenges: 2015 Assortment, Cheesefest, and Hexa.
Trivia[edit]
- There were originally two versions of this map available to play: a version that has beacons placed which permeate each floor and a version without beacons. The version with beacons is very laggy and CPU-straining due to the presence of 200+ beacons, all of which change color numerous times. The maze layout and placement of the end are exactly the same in both versions.
- This map was featured in Hardcore 9.0 as the second level.