Difference between revisions of "Departure"
NathanDoesHC (talk | contribs) (Created page with "{{Infobox_Map | image = | caption = | points = 4 | location = FFA+ | mapcode = dep | creators = Zatharel, MeisterXehanort...") |
m (→Trivia) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox_Map | {{Infobox_Map | ||
− | | image = | + | | image = departure1.png |
− | | caption = | + | | caption = A shot from above Abyss XL (Puzzle 7) |
| points = 4 | | points = 4 | ||
| location = FFA+ | | location = FFA+ | ||
Line 15: | Line 15: | ||
== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
+ | The whole idea of Departure is to find a way to kill yourself without using the conventional method /kill. Throughout the map, the player will be put in 16 different unique situations, with the task of killing themself in every room. Departure is a good starter map for puzzles as it is a very simple concept, and easy to understand. | ||
=== Aesthetics === | === Aesthetics === | ||
+ | Each room in Departure is completely different aesthetic wise, with the first puzzle room being a mix of snow and ice, another room is set in a nether biome with a mix of netherrack and soulsand, with fire and lava placed around the room. Another map is based on a miniature mineshaft that a player may find while mining in survival. Another room is a small oak forest with small pools of water. | ||
=== Challenges === | === Challenges === | ||
− | + | Departure is featured in four [[Challenge|challenges]]: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa. | |
== Trivia == | == Trivia == | ||
*Departure is based upon the flash game karoshi suicide | *Departure is based upon the flash game karoshi suicide | ||
*The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day | *The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day | ||
− | |||
'''[[Creators#Zatharel|See all maps from Zatharel]]''' | '''[[Creators#Zatharel|See all maps from Zatharel]]''' | ||
− | [[Category: Map]] [[Category: FFA+]] [[Category: Puzzle]] [[Category: Mixed Puzzle [[Category: Novice]] | + | [[Category: Map]] [[Category: FFA+]] [[Category: Puzzle]] [[Category: Mixed Puzzle]] [[Category: Novice]] |
Latest revision as of 20:58, 7 September 2020
Departure | |
---|---|
A shot from above Abyss XL (Puzzle 7) | |
Map information | |
Reward | 4 FFA Points |
Difficulty | Novice |
Location | FFA+ |
Mapcode | dep |
Creators | Zatharel, MeisterXehanort |
Food | None |
Publication | May 13, 2016 |
Departure is a mixed puzzle map by Zatharel. It rewards 4 FFA Points upon completion, and can be joined directly using "/c join dep".
General[edit]
Gameplay[edit]
The whole idea of Departure is to find a way to kill yourself without using the conventional method /kill. Throughout the map, the player will be put in 16 different unique situations, with the task of killing themself in every room. Departure is a good starter map for puzzles as it is a very simple concept, and easy to understand.
Aesthetics[edit]
Each room in Departure is completely different aesthetic wise, with the first puzzle room being a mix of snow and ice, another room is set in a nether biome with a mix of netherrack and soulsand, with fire and lava placed around the room. Another map is based on a miniature mineshaft that a player may find while mining in survival. Another room is a small oak forest with small pools of water.
Challenges[edit]
Departure is featured in four challenges: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa.
Trivia[edit]
- Departure is based upon the flash game karoshi suicide
- The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day