Difference between revisions of "Departure"
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{{Infobox_Map | {{Infobox_Map | ||
− | | image = | + | | image = departure1.png |
− | | caption = | + | | caption = A shot from above Abyss XL (Puzzle 7) |
| points = 4 | | points = 4 | ||
| location = FFA+ | | location = FFA+ | ||
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== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
+ | The whole idea of Departure is to find a way to kill yourself without using the conventional method /kill. Throughout the map, the player will be put in 16 different unique situations, with the task of killing themself in every room. Departure is a good starter map for puzzles as it is a very simple concept, and easy to understand. | ||
=== Aesthetics === | === Aesthetics === | ||
+ | Each room in Departure is completely different aesthetic wise, with the first puzzle room being a mix of snow and ice, another room is set in a nether biome with a mix of netherrack and soulsand, with fire and lava placed around the room. Another map is based on a miniature mineshaft that a player may find while mining in survival. Another room is a small oak forest with small pools of water. | ||
=== Challenges === | === Challenges === |
Revision as of 02:01, 7 September 2020
Departure | |
---|---|
A shot from above Abyss XL (Puzzle 7) | |
Map information | |
Reward | 4 FFA Points |
Difficulty | Novice |
Location | FFA+ |
Mapcode | dep |
Creators | Zatharel, MeisterXehanort |
Food | None |
Publication | May 13, 2016 |
Departure is a mixed puzzle map by Zatharel. It rewards 4 FFA Points upon completion, and can be joined directly using "/c join dep".
General
Gameplay
The whole idea of Departure is to find a way to kill yourself without using the conventional method /kill. Throughout the map, the player will be put in 16 different unique situations, with the task of killing themself in every room. Departure is a good starter map for puzzles as it is a very simple concept, and easy to understand.
Aesthetics
Each room in Departure is completely different aesthetic wise, with the first puzzle room being a mix of snow and ice, another room is set in a nether biome with a mix of netherrack and soulsand, with fire and lava placed around the room. Another map is based on a miniature mineshaft that a player may find while mining in survival. Another room is a small oak forest with small pools of water.
Challenges
Eternity is featured in four challenges: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa.
Trivia
- Departure is based upon the flash game karoshi suicide
- The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day
- Formerly had the level Roman XL (a simple puzzle)