Difference between revisions of "Asylum"
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| caption = An upwards shot of the final parkour room. | | caption = An upwards shot of the final parkour room. | ||
| points = 4 | | points = 4 | ||
− | | location = | + | | location = [[The Valley]] |
| mapcode = asy | | mapcode = asy | ||
| creators = [[Creators#Neo3dc|Neo3dc]] | | creators = [[Creators#Neo3dc|Neo3dc]] |
Revision as of 20:07, 7 August 2020
Asylum | |
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An upwards shot of the final parkour room. | |
Map information | |
Reward | 4 FFA Points |
Difficulty | Novice |
Location | The Valley |
Mapcode | asy |
Creator | Neo3dc |
Food | Cooked Salmon x64 |
Publication | Late-2012 |
Asylum is a mixed parkour map by Neo3dc. It rewards 4 FFA Points upon completion, and can be joined directly using “/c join asy”.
General
Story
The player wakes up in an odd asylum and sets about trying to escape.
Gameplay
The map begins with a maze through many similar asylum cells. Since the maze is dark, there is risk of mobs spawning and attacking the player. After the maze, there is a timed parkour section across floating lily-pads. Finally, there is one final room of parkour consisting of various ladder jumps.
Aesthetics
Aesthetically, Asylum is very plain and uses a simple palate of blocks. The maze is built largely of white wool and features beds and redstone (signifying blood) in many rooms. After escaping the maze, the map uses a mixture of different stone brick varieties for the walls.
Challenges
This map is featured in four challenges: The A-Team, 2012 Assortment, The Path of Heroes, and Hexa.