Difference between revisions of "Asylum"
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=== Story === | === Story === | ||
The player wakes up in an odd asylum and sets about trying to escape. | The player wakes up in an odd asylum and sets about trying to escape. | ||
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=== Gameplay === | === Gameplay === | ||
− | The map begins with a maze through many similar asylum cells. Since the maze is dark, there is risk of mobs spawning and attacking the player. After the maze, there is a timed parkour section across floating lily-pads. Finally, there is one final room of parkour consisting of various ladder jumps. | + | The map begins with a maze through many similar asylum cells. Since the maze is dark, there is risk of mobs spawning and attacking the player. After the maze, there is a timed parkour section across floating lily-pads. Finally, there is one final room of parkour consisting of various ladder jumps. |
+ | |||
=== Aesthetics === | === Aesthetics === | ||
− | Aesthetically, Asylum is very plain and uses a simple palate of blocks. The maze is built largely of white wool and features beds and redstone (signifying blood) in many rooms. After escaping the maze, the map uses a mixture of different stone brick varieties for the walls. | + | Aesthetically, Asylum is very plain and uses a simple palate of blocks. The maze is built largely of white wool and features beds and redstone (signifying blood) in many rooms. After escaping the maze, the map uses a mixture of different stone brick varieties for the walls. |
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== Challenges == | == Challenges == | ||
− | This map is featured in | + | This map is featured in four [[Challenge|challenges]]: The A-Team, 2012 Assortment, The Path of Heroes, and Hexa. |
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== Trivia == | == Trivia == | ||
Revision as of 23:06, 14 July 2019
Asylum | |
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An upwards shot of the final parkour room. | |
Map information | |
Reward | 4 FFA Points |
Difficulty | Novice |
Location | FFA |
Mapcode | asy |
Creator | Neo3dc |
Food | Cooked Salmon x64 |
Publication | Late-2012 |
Asylum is a mixed parkour map by Neo3dc. It rewards 4 FFA Points upon completion, and can be joined directly using the commands:
- /c join Asylum
- /c join asy
General
Story
The player wakes up in an odd asylum and sets about trying to escape.
Gameplay
The map begins with a maze through many similar asylum cells. Since the maze is dark, there is risk of mobs spawning and attacking the player. After the maze, there is a timed parkour section across floating lily-pads. Finally, there is one final room of parkour consisting of various ladder jumps.
Aesthetics
Aesthetically, Asylum is very plain and uses a simple palate of blocks. The maze is built largely of white wool and features beds and redstone (signifying blood) in many rooms. After escaping the maze, the map uses a mixture of different stone brick varieties for the walls.
Challenges
This map is featured in four challenges: The A-Team, 2012 Assortment, The Path of Heroes, and Hexa.