Departure: Difference between revisions
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{{Infobox_Map | {{Infobox_Map | ||
| image = | | image = departure1.png | ||
| caption = | | caption = A shot from above Abyss XL (Puzzle 7) | ||
| points = 4 | | points = 4 | ||
| location = FFA+ | | location = FFA+ | ||
| Line 9: | Line 9: | ||
| foodamount = | | foodamount = | ||
| publication = May 13, 2016 | | publication = May 13, 2016 | ||
| description = Departure is a mixed puzzle map on zero.minr.org and is worth 4 points upon completion, and can be joined using "/ | | description = Departure is a mixed puzzle map on zero.minr.org and is worth 4 points upon completion, and can be joined using "/join Departure". | ||
}} | }} | ||
Departure | Departure was a mixed puzzle map by Zatharel and MeisterXehanort. It rewarded 4 [[Points|FFA Points]] upon completion, and could be joined directly using "/join dep". The map is currently broken, however. | ||
== General == | == General == | ||
=== Gameplay === | === Gameplay === | ||
The whole idea of Departure is to find a way to kill yourself without using the conventional method /kill. Throughout the map, the player will be put in 16 different unique situations, with the task of killing themself in every room. Departure is a good starter map for puzzles as it is a very simple concept, and easy to understand. | |||
=== Aesthetics === | === Aesthetics === | ||
Each room in Departure is completely different aesthetic wise, with the first puzzle room being a mix of snow and ice, another room is set in a nether biome with a mix of netherrack and soulsand, with fire and lava placed around the room. Another map is based on a miniature mineshaft that a player may find while mining in survival. Another room is a small oak forest with small pools of water. | |||
== Challenges == | |||
Departure was featured in four [[Challenge|challenges]]: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa. | |||
== Trivia == | == Trivia == | ||
*Departure is based upon the flash game karoshi suicide | *Departure is based upon the flash game karoshi suicide | ||
*The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day | *The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day | ||
---- | |||
'''''[[Creators#Zatharel|See all maps from Zatharel]]''''' | |||
'''[[Creators# | '''''[[Creators#MeisterXehanort|See all maps from MeisterXehanort]]''''' | ||
[[Category: Map]] [[Category: | [[Category: Map]] [[Category: Broken]] [[Category: Puzzle]] [[Category: Maze]] [[Category: Parkour]] [[Category: Search]] [[Category: Mixed Puzzle]] [[Category: Novice]] | ||
Latest revision as of 00:57, 8 January 2026
| Departure | |
|---|---|
![]() A shot from above Abyss XL (Puzzle 7) | |
| Map information | |
| Reward | 4 FFA Points |
| Difficulty | Novice |
| Location | FFA+ |
| Mapcode | dep |
| Creators | Zatharel, MeisterXehanort |
| Publication | May 13, 2016 |
Departure was a mixed puzzle map by Zatharel and MeisterXehanort. It rewarded 4 FFA Points upon completion, and could be joined directly using "/join dep". The map is currently broken, however.
General
[edit]Gameplay
[edit]The whole idea of Departure is to find a way to kill yourself without using the conventional method /kill. Throughout the map, the player will be put in 16 different unique situations, with the task of killing themself in every room. Departure is a good starter map for puzzles as it is a very simple concept, and easy to understand.
Aesthetics
[edit]Each room in Departure is completely different aesthetic wise, with the first puzzle room being a mix of snow and ice, another room is set in a nether biome with a mix of netherrack and soulsand, with fire and lava placed around the room. Another map is based on a miniature mineshaft that a player may find while mining in survival. Another room is a small oak forest with small pools of water.
Challenges
[edit]Departure was featured in four challenges: 2016 Assortment, Easy Puzzle Pack, TULIP, and Hexa.
Trivia
[edit]- Departure is based upon the flash game karoshi suicide
- The idea was pitched by MeisterXehanort on a forum thread, Zatharel just decided to build it one day
