Bloom: Difference between revisions
From MINR.ORG WIKI
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=== Aesthetics === | === Aesthetics === | ||
The aesthetics are mostly green and grey. The map is built in a valley and features a lot of curvy cliffs. zhar wanted to make the map appear very lush. | The aesthetics are mostly green and grey. The map is built in a valley and features a lot of curvy cliffs. zhar wanted to make the map appear very lush. | ||
== Challenges == | |||
This map is featured in four [[Challenges|challenges]]: Keep Up!, The Path of Heroes, 2023 Assortment, and Pure Pain Marathon - Deluxe. | |||
== Trivia == | == Trivia == | ||
Latest revision as of 01:33, 13 October 2024
| Bloom | |
|---|---|
![]() Trees and Gears | |
| Map information | |
| Reward | 4 FFA Points |
| Difficulty | Novice |
| Location | FFA+ |
| Mapcode | bloom |
| Creator | zhar |
| Publication | July 21, 2023 |
Bloom is a pure parkour map by zhar. It rewards 4 points upon completion, and can be joined directly using “/join bloom”.
General
[edit]Gameplay
[edit]zhar opted to go for a more flow-y design. His goal was to make a map easily done with consecutive jumping.
Aesthetics
[edit]The aesthetics are mostly green and grey. The map is built in a valley and features a lot of curvy cliffs. zhar wanted to make the map appear very lush.
Challenges
[edit]This map is featured in four challenges: Keep Up!, The Path of Heroes, 2023 Assortment, and Pure Pain Marathon - Deluxe.
Trivia
[edit]- The entire terrain was constructed out of blue wool before being detailed later.
