Difference between revisions of "Palmtree Panic"
From MINR.ORG WIKI
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== Challenges == | == Challenges == | ||
− | + | Palmtree Panic - Bad Future is featured in three [[Challenge|challenges]]: Gotta Go Fast!, 2013 Assortment, and -Insert Quarter-. | |
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== Trivia == | == Trivia == | ||
* Originally, the end signs were set up such that only one of the Good Future and the Bad Future point values could be scored; the other would have awarded no points if reached. This was possible due to a now-removed feature where the point values were hardcoded on the end signs. | * Originally, the end signs were set up such that only one of the Good Future and the Bad Future point values could be scored; the other would have awarded no points if reached. This was possible due to a now-removed feature where the point values were hardcoded on the end signs. |
Latest revision as of 08:17, 26 July 2024
Palmtree Panic | |
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A shot of the second stage. | |
Map information | |
Reward | 11 (4 point main ending and a 7 point secondary ending) FFA Points |
Location | FFA |
Mapcode | scdpp (scdpp2) |
Creator | MOUTHWEST |
Food | None |
Publication | August-September 2013 |
Palmtree Panic is a pure parkour map by MOUTHWEST. It rewards 11 FFA Points total across both endings, and can be joined directly using “/c join scdpp”.
Contents
General[edit]
Aesthetics[edit]
The map's aesthetics are based off of Sonic CD's Palmtree Panic zone. There are two distinct ending rooms: the Good Future and the Bad Future. The Good Future ending rewards 7 points, while the Bad Future rewards 4 points.
Challenges[edit]
Palmtree Panic - Bad Future is featured in three challenges: Gotta Go Fast!, 2013 Assortment, and -Insert Quarter-.
Trivia[edit]
- Originally, the end signs were set up such that only one of the Good Future and the Bad Future point values could be scored; the other would have awarded no points if reached. This was possible due to a now-removed feature where the point values were hardcoded on the end signs.